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  #421  
05-22-2014, 07:25 AM
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Sorry to be a n00b, but what exactly is Sony Submission? Had a Google but I couldn't seem to find anything of any worth on the subject.
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  #422  
05-22-2014, 07:34 AM
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It means submitting the game to Sony who will run tests on the game, and if it qualifies, Sony will allow JAW to publish the game for their systems.

Back in the days of the NES, developers had to go through the same process to have their game gain the Nintendo seal of quality.

It's nothing to do with how good a game is, but basically making sure that the game runs smoothly on the system without any significant bugs or crashes.
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  #423  
05-22-2014, 07:45 AM
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Am I the only one who actually doesn't want to see any more screenshots? Like, they're looking amazing but that's the problem. They're like spoilers Dx

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Oh. My.
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Oh Odd!
Omg so original i c wat u did ther lololololol
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  #424  
05-22-2014, 08:02 AM
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Thank you Alex for making my week!


And yeah @Nep, I'm on the same boat. But I can't look away and say no. They're just so damn juicy looking.

And Alex, this is an extreme request I'm making, but is there any chance next week you could pull out a gif loop of a scrab "dancing" on its prey hopping up and down? You know, after it kills something? I need to make a party hard gif for when NnT is released lol

Keep up the wicked work! We hath faith in thee!
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  #425  
05-22-2014, 09:25 AM
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Two handstones next to each other?
Aren't there by any chance two handstones next to each other in the original, on the separate screens?
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  #426  
05-22-2014, 09:58 AM
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Not sure if anyones mentioned this, but will Abe's tattoos show as you progress? as in, will he have 1 tattoo showing while going through Scrabania/ Paramonia and both there after? That would be wicked
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  #427  
05-22-2014, 09:59 AM
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Yeah, and the fact that they are on two separate screens distracts from the fact that they look exactly the same.
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  #428  
05-22-2014, 11:58 AM
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I love the fact that we are going to see fireflies used more. Although i wouldn't necessarily need them, I only saw them a couple of times in the original, and there were tons of unused ones that i have seen in some footage somewhere
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  #429  
05-22-2014, 01:13 PM
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Looking sweet. But I also share Nep's spoilery concerns!
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  #430  
05-22-2014, 02:17 PM
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Aren't there by any chance two handstones next to each other in the original, on the separate screens?
This is true, but personally I think it looks stupid having the two right next to each other, would have been better off having one that displayed the information of both of them.
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  #431  
05-23-2014, 10:54 AM
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I'm about to say something no doubt controversial- In the original, I never really cared for the Monsaic Lines. Not sure why.

However, from what I've seen of New n' Tasty so far, I can say that the Monsaic Lines are looking like they'll be my new favourite level. The detail, in particular the soft mossy look to the surfaces, looks amazing. You get a much better sense of scale with the shift in perspective.
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  #432  
05-23-2014, 11:02 AM
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I'm about to say something no doubt controversial- In the original, I never really cared for the Monsaic Lines. Not sure why.

However, from what I've seen of New n' Tasty so far, I can say that the Monsaic Lines are looking like they'll be my new favourite level. The detail, in particular the soft mossy look to the surfaces, looks amazing. You get a much better sense of scale with the shift in perspective.
I completely agree. I think it was the lack of challenge that made Monsaic Lines so unappealing to me in the original. It was basically like a rather long corridor from Rupture Farms to the rest of the game. I also agree that the overhaul it has been given makes it much more appealing.
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  #433  
05-23-2014, 01:23 PM
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Monsaic Lines sucked. It was too easy. But then again how do you make a sacred mudokon temple difficult?
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  #434  
05-23-2014, 01:42 PM
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So you want the place where Mudokons go to meditate and find themselves to be difficult? Do you guys not realise the setting is designed to be easy?
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  #435  
05-23-2014, 02:30 PM
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Well Monsaic Lines seems to be more of a developed tutorial for gamers who have blazed through the first half of the game without really rescuing anyone or possessing any Sligs.
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  #436  
05-23-2014, 02:38 PM
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So you want the place where Mudokons go to meditate and find themselves to be difficult? Do you guys not realise the setting is designed to be easy?
Well like I said. I dont see how you can make it difficult given the setting of the level.
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  #437  
05-23-2014, 03:52 PM
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I actually really enjoyed the Monsaic lines, it gives the player a break from the game as you literally jump straight into action. It's not just that though, the scenery and the story telling of the Monsaic Lines really brings the game together for me.
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  #438  
05-23-2014, 06:32 PM
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Monsaic Lines is one of my favourite areas.

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  #439  
05-24-2014, 12:17 AM
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Well, Monsaic Lines is a sort of mini hub, I'd hardly blame it for lacking challenge.
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  #440  
05-24-2014, 02:29 AM
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It did have some challenge for new players though. After the first run, the mimicing puzzles just got irritating.
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  #441  
05-24-2014, 05:21 PM
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That's why the only cheat I ever really used was the instant puzzle solving one. It also helped skip the bell chimes in a speed run too
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  #442  
05-25-2014, 12:31 AM
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I actually really enjoyed the Monsaic lines, it gives the player a break from the game as you literally jump straight into action. It's not just that though, the scenery and the story telling of the Monsaic Lines really brings the game together for me.
I agree with this. I liked the fact it was a quite place where you could kind of feel safe. Made the whole game feel more like a travel. I mean, even on an epic quest your not supposed to be in danger 100% of the time.

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  #443  
05-25-2014, 03:35 AM
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I agree with this. I liked the fact it was a quite place where you could kind of feel safe. Made the whole game feel more like a travel. I mean, even on an epic quest your not supposed to be in danger 100% of the time.
That's the same reason for Naughty Dog adding the giraffe sequence in The Last of Us, directly after the difficult Winter levels. Adds a nice contrast and reprieve for the characters. I never thought of the Monsaic Lines in this way, but you're right. It's purpose from a narrative perspective is very similar, and it works
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  #444  
05-28-2014, 07:10 AM
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Any news for PC version and his release date? Same release date than PS3-PS4-Vita versions? It will also be announced before E3?
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  #445  
05-28-2014, 07:15 AM
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No. To all three.
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  #446  
05-29-2014, 09:09 AM
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WHERES the new comparison at!?
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  #447  
05-29-2014, 11:22 AM
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Here it is!
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  #448  
05-29-2014, 11:28 AM
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awesome.

Demo pleeeeeeeease
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  #449  
05-29-2014, 11:55 AM
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Gimme gimme gimme! GIMME!
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  #450  
05-29-2014, 12:09 PM
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Lookin' pretty swank.
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