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  #391  
06-12-2014, 02:05 PM
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SO excited about this now. My fave bit was how you can see the scrabs get chopped. Great!

Also new Elum puzzles??!??!?!
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  #392  
06-12-2014, 02:23 PM
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I'm loving the paramites in cages going along the conveyors. I'm wondering if you get infinite rocks on easy mode?
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  #393  
06-12-2014, 02:26 PM
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Seems more like infinite bottlecaps or whatever that you can use to distract enemies (or draw their attention). I imagine you won't have them on Classic mode unless they made puzzles that depend on them.
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  #394  
06-12-2014, 03:06 PM
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Here is another Gamespot Video, this time it was recorded on screen

Video

Edit even more!

more oddvideo

and moooore

I love that you can beat the muds right off of the platforms now.. epic!
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  #395  
06-12-2014, 03:19 PM
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So one thing worries me, there is a checkpoint right at the start of the secret area, but, what if a player found it too hard and wanted to give up?

In the secret area shown, it's easy to escape, but for the other's, it's not so easy, I think personally having a checkpoint in a secret area is a design flaw, would have made more sense to place one right before the entrace.
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  #396  
06-12-2014, 03:23 PM
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Oh my God, Abe's chant sounds like my awful impression of Abe's chant. It genuinely sounds like he is taking the piss out of himself or something. Also, why does the iPhone message tone play when Abe respawns?

Edit: Love the Mudokons' "Break time's over!" line. Genuinely made me chuckle, but the lack of noise coming from the meat saws seemed a bit odd, but that is fuck all in the grand scheme.

Further edit: It is so refreshing to hear the in-game soundtrack is faithful to the original. When that music kicked in at the start of the Stockyard footage I partook in a sigh of relief. Also the transition from the intro movie into gameplay looks great, and it feels more tense with those bombs and alarms still going off. Have to say watching that player slowly shuffle in front of the bombs had me wincing! Oh and the Slig dialogue works in my opinion.

From watching the clip with the end of the intro movie, I have a feeling all the small faults will simmer away once I am fully immersed in the game and the world from the very beginning to the very end.

Last edit: Scrabs still sound like elephants. And they're just so broken. It's a shame really.
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  #397  
06-12-2014, 03:34 PM
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Yeah the Abe chants.... made me kinda cringe


Boy that molluck sure looks angry

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  #398  
06-12-2014, 03:40 PM
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Okay I'll be honest.

I am very displeased to see the that the ominus towers in the background are no long what produce the motion sensors. It always made me feel like the glukkons knew where I was and were watching me.
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  #399  
06-12-2014, 03:41 PM
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Same here, first impressions were not good, but weirdly I got used to it, but the new
Slig dialogue, I loved it, especially when they shout "Mommy!" When Abe is chanting.
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  #400  
06-12-2014, 03:43 PM
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Yeah, the dialogs are great.

"Uhg, this sure is hard work." sounded very genuine.
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  #401  
06-12-2014, 03:44 PM
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Molluck looks absolutely brilliant. One of the best parts I'd say.
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  #402  
06-12-2014, 03:47 PM
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yeah the chants a bit strange but god damn does this game look incredible! I love how they added the small talk between the Muds, it makes it all the better.
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  #403  
06-12-2014, 03:53 PM
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I really really really miss the old scrab sounds. I like the new ones a lot, they sound like a screaming nightmarish hell pig monsters. But the original howl and shred power NEED to be in there.

But holy damn the rest looks fantastic!

that secret scrab running area (I hate to say the wrong green thing) I think should have remained a dark silhouette area of the factory where the lights are off in the foreground. So that we don't see the scrab in full light so that players don't know what it is quiet exactly yet. I felt the reveal of what they were once I went to scrabania. But that's just me.

Keep up the fantastic work JAW!
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  #404  
06-12-2014, 04:20 PM
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I've seen a few interviews with Lorne where he's said that they've made the game funnier, "More laughs, more hilarious". Which is worrying, because that makes me think he means that they've made it cartoonier.
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  #405  
06-12-2014, 04:31 PM
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SO excited about this now. My fave bit was how you can see the scrabs get chopped. Great!

Also new Elum puzzles??!??!?!
which video are these from?
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  #406  
06-12-2014, 04:45 PM
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I've seen a few interviews with Lorne where he's said that they've made the game funnier, "More laughs, more hilarious". Which is worrying, because that makes me think he means that they've made it cartoonier.
I think he means in the way the new rag dolls have been implemented. Much like when we laughed at abes death in oddysee when he rolls off an edge onto a mine back when we first played.

With the newer tech, the things that can happen can be funny as Loren said a few times with the rag dolls. I feel the dialog is funnier at times but it feels like genuine quality black comedy. I actually laughed when the mud worker said "only 587 days till my next holiday" lol.

I see a lot of evident darkness in the game so i don't feel it would be as cartoony as what we saw last year. I think we'll we seeing more soon.

Molluck looks sooo freaking great. Nailed the big bad boss. Even I don't want to upset him. I'll role play abe into going back to work and apologising if he gets any madder lol.
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  #407  
06-12-2014, 04:50 PM
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Holy fuck molluck looks scary in that cutscene!Not as much blood in the deaths as the original though i think, Unless i'm going blind :P I also love how they kept the same ripple transition used sometimes too

Edit: I actually really like the new Scrab sounds! They sound really nightmarish, and the tongues look evil!
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  #408  
06-12-2014, 04:55 PM
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Yeah Molluck does look incredibly sinister. I might be jumping the gun here but i cant wait to see Dripik, Phleg and Aslik in the Exoddus remake (if that happens, which it most likely will)

Also if you listen carefully when you see him in that interview you can here Molluck let out a deep growl

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  #409  
06-12-2014, 05:02 PM
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:
PC's mostly wrapped up so that will come out shortly thereafter.
Hopefully I won't have to avoid the forums for too long then.

E: Holy crap, Molluck's neck crack. I love it.
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  #410  
06-12-2014, 05:12 PM
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Does anyone on here actually have a PS4 though?

Watched the Lorne interview vid. Looking good. Hype hype hype.
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  #411  
06-12-2014, 05:14 PM
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Does anyone on here actually have a PS4 though?

Watched the Lorne interview vid. Looking good. Hype hype hype.
I don't. But i'm probably gonna buy one
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  #412  
06-12-2014, 05:23 PM
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I got my tax refund through today.. £350. Imma get a PS4 with it
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  #413  
06-12-2014, 05:30 PM
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A PS4 might be on the cards if I can get an arse load of writing commissions. Depends how long the wait will be before a PC release, if it's in like 1-3 weeks I'll just wait.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #414  
06-12-2014, 05:43 PM
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Does anyone on here actually have a PS4 though?

Watched the Lorne interview vid. Looking good. Hype hype hype.
Yup. It's a solid console tbh. I mainly PC game but there are some neato things on consoles that are too good to pass up. I'm very satisfied with mine right now. I strongly recommend HDMI when gaming. Makes a big difference.
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  #415  
06-12-2014, 06:40 PM
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Thanks for the video links, SoulStorm64! They've got me hyped back up now! :P
I'm so itching to play this on my ps3.

Aside from Abe's constant lil chanting even after possessing a Slig, some of the quick character animations, and portal jingle when Muds enter a portal, I'm really liking the whole thing. I'm just wondering if the one cutscene with Abe falling by the Scrab cages will replace the old cutscene with him in the barrel? Or is it a simple add on scene? Then again, I guess it's stupid to ask since the game isn't really out yet.
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  #416  
06-12-2014, 06:43 PM
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A PS4 might be on the cards if I can get an arse load of writing commissions. Depends how long the wait will be before a PC release, if it's in like 1-3 weeks I'll just wait.
I think it's Sony exclusive for a month. Given Lorne said the PC version is pretty much done, I'm hoping it'll be out the moment that limit expires.

I wouldn't be surprised if they weren't allowed to give a release date until the exclusivity period expires, though.
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  #417  
06-12-2014, 10:26 PM
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Oh my God, Abe's chant sounds like my awful impression of Abe's chant. It genuinely sounds like he is taking the piss out of himself or something.
:
Yeah the Abe chants.... made me kinda cringe
Yeah, Lorne didn't stand up to the challenge making some voices.

:
Last edit: Scrabs still sound like elephants. And they're just so broken. It's a shame really.
Maybe they'll fix them. *wishful thinking*

...and the sounds are certainly better than in previous NnT version (not to mention MO), that I'm sure.


:
I am very displeased to see the that the ominus towers in the background are no long what produce the motion sensors. It always made me feel like the glukkons knew where I was and were watching me.
Yeah, it was cool.

:
that secret scrab running area (I hate to say the wrong green thing)
It shouldn't be green to begin with!
:
I think should have remained a dark silhouette area of the factory where the lights are off in the foreground. So that we don't see the scrab in full light so that players don't know what it is quite exactly yet. I felt the reveal of what they were once I went to scrabania. But that's just me.
You're right, and I'm sure that's the reason you didn't see them there in the original. On the other hand, you were being introduced to them via cutscene, so it's kind of ok, I think. Also, I'm displeased with "All 'Ya" making this puzzle so cakewalk by running through the level only twice.

:
I've seen a few interviews with Lorne where he's said that they've made the game funnier, "More laughs, more hilarious". Which is worrying, because that makes me think he means that they've made it cartoonier.
It is cartoonier, no point denying that, just look at it.

I love that they kept/enhanced the secret level jingle

/criticism post

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  #418  
06-13-2014, 12:54 AM
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that secret scrab running area (I hate to say the wrong green thing) I think should have remained a dark silhouette area of the factory where the lights are off in the foreground. So that we don't see the scrab in full light so that players don't know what it is quiet exactly yet. I felt the reveal of what they were once I went to scrabania. But that's just me.
It's a bit pointless now, since during rupturefarms you can see scrabs in cages on conveyor belts.
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  #419  
06-13-2014, 01:29 AM
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The game has definitely lost it's grit, there's no point denying that. This remake could have either gone 2 ways: a sharp, dark, bleak version... Or a more mellowed out, user-friendly experience which we appear to have today.

I think the point for me when my brain finally said "yes, this is more cartoony" was in this video at 2.25.

http://youtu.be/3f80t6Vfjj0?t=2m22s

When the Sligs run past in the background. Looks like something from a 90's Nickelodeon cartoon.
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  #420  
06-13-2014, 01:34 AM
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The chanting is meh, not gonna lie. But aside from just using the original sound (here we go again, nostalgia feels) it's gonna be very hard to imitate it properly I think.

Also gameplay wise there are too many checkpoints for my taste. In the first Zulag there's literally one every 20 steps or so. I wonder if number of checkpoints is going to be influenced by difficulty level. Would be neat, but doubtful.
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