Oddworld Forums > Zulag Three > Fan Corner


 
Thread Tools
 
  #361  
12-22-2010, 02:59 PM
AvengingGibbons's Avatar
AvengingGibbons
Sewer Sleg
 
: Apr 2010
: England
: 737
Blog Entries: 3
Rep Power: 15
AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)

nowtun, if you want any advice on the physics aspect of the game, I might be a good person to ask . Like, if you wanna create a realistic trajectory of a grenade, or whatever. I'm sure a programmer would know this stuff already, but just incase
Reply With Quote
  #362  
12-22-2010, 03:16 PM
nowtun's Avatar
nowtun
Spark Stunk
 
: Jun 2010
: Crosskeys
: 362
Blog Entries: 1
Rep Power: 15
nowtun  (316)nowtun  (316)nowtun  (316)nowtun  (316)

well just before triA fucked off he was working on the physics engine, it was really good to. everything had a colission system to, even the objects that were thrown would then be able to be knocked by other thrown objects.

being amitious and all (as i am lol) im hoping for a physics engine simmilar to the euphoria engine used by rockstar games hehe
Reply With Quote
  #363  
12-22-2010, 03:37 PM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Since triA has already started the physics engine, I suppose he has done things like controls applying to movement and the sort. Maybe I can take on what he has left off, look at how he has coded and apply my knowledge to it, some copy and pasting, a little extra help from some tutorials and basic stuff I already know, no promises but it seems doable but then, I am a massive pipe dreamer.

EDIT: THINGS ARE GOING WELL, I have taught myself basic html coding which you need for javascript, it should give me a very basic knowledge of all other coding formats like on a scale of 1/10 on basicness, 2/10! XD
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.


Last edited by STM; 12-22-2010 at 04:13 PM..
Reply With Quote
  #364  
12-26-2010, 07:17 AM
Hulaabeo's Avatar
Hulaabeo
Grubb Fisherman
 
: Jul 2007
: Ontario, Canada.
: 997
Blog Entries: 1
Rep Power: 18
Hulaabeo  (225)Hulaabeo  (225)Hulaabeo  (225)

This project seems to be going very well. I know jack-shit about scripting, so I can't be of any assistance...
__________________
Munch's Oddysee wasn't a bad game.

Reply With Quote
  #365  
01-03-2011, 06:54 PM
Parappa
Zappfly
 
: Aug 2010
: Milan
: 17
Rep Power: 0
Parappa  (10)

Hi guys! http://www.oddworldforums.net/showthread.php?t=19922 read this post!

Happy new year to everyone!
Reply With Quote
  #366  
01-03-2011, 07:06 PM
Parappa
Zappfly
 
: Aug 2010
: Milan
: 17
Rep Power: 0
Parappa  (10)
Slig in raisin cave mod =P

http://img683.imageshack.us/img683/2...raisincave.jpg
Reply With Quote
  #367  
01-04-2011, 01:59 AM
nowtun's Avatar
nowtun
Spark Stunk
 
: Jun 2010
: Crosskeys
: 362
Blog Entries: 1
Rep Power: 15
nowtun  (316)nowtun  (316)nowtun  (316)nowtun  (316)

thanks parrapa

ive been having a look at the post over xmas, it would help me loads for the character modeling, just as a reference size/shape.
Reply With Quote
  #368  
01-04-2011, 05:51 AM
SligValet's Avatar
SligValet
Sniper Wasp
 
: Apr 2007
: Sweden
: 251
Rep Power: 18
SligValet  (79)

Why do you advertize this in so many threads? It's way off topic in most of the threads you post this in, you should just make your own.
__________________
Professional Lurker

Reply With Quote
  #369  
01-04-2011, 06:50 AM
Parappa
Zappfly
 
: Aug 2010
: Milan
: 17
Rep Power: 0
Parappa  (10)

whoops... sorry
Reply With Quote
  #370  
01-04-2011, 09:29 AM
Fartuess's Avatar
Fartuess
Howler Punk
 
: Jun 2009
: Poland
: 338
Rep Power: 16
Fartuess  (41)

:
it would help me loads for the character modeling, just as a reference size/shape.
I'm thinking about doing same thing for some time

Reply With Quote
  #371  
01-05-2011, 03:47 PM
keeperxiii's Avatar
keeperxiii
Fuzzle
 
: Jan 2011
: Portugal
: 140
Rep Power: 14
keeperxiii  (15)

Wow, amazing good job nowtun!
__________________

Click the DeLorean to go to Monster Island. It's cozy.
http://keeperxiii.deviantart.com

Reply With Quote
  #372  
01-07-2011, 12:59 AM
nowtun's Avatar
nowtun
Spark Stunk
 
: Jun 2010
: Crosskeys
: 362
Blog Entries: 1
Rep Power: 15
nowtun  (316)nowtun  (316)nowtun  (316)nowtun  (316)

thanks man :-)

been takin a break over christmas. planning to start again over the weekend
Reply With Quote
  #373  
01-09-2011, 07:58 AM
ODDWORLDisTHEbest!
Sleg
 
: Jan 2010
: LOOK AT MAC SIRLOINS NOSE!
: 694
Rep Power: 0
ODDWORLDisTHEbest!  (-80)

seriously though how far are you? where are you up to?
Reply With Quote
  #374  
01-10-2011, 04:31 PM
nowtun's Avatar
nowtun
Spark Stunk
 
: Jun 2010
: Crosskeys
: 362
Blog Entries: 1
Rep Power: 15
nowtun  (316)nowtun  (316)nowtun  (316)nowtun  (316)

hard to tell, still looking for a dedicated programer.

but im currently working on scrabania paths and the temple exterior
Reply With Quote
  #375  
01-11-2011, 08:23 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

If you can PM some programming the offer still stands to try and help you!
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #376  
01-11-2011, 08:43 AM
Parappa
Zappfly
 
: Aug 2010
: Milan
: 17
Rep Power: 0
Parappa  (10)

:
hard to tell, still looking for a dedicated programer.

but im currently working on scrabania paths and the temple exterior
Scrabania *_____* i can't wait to see it!!!!
Reply With Quote
  #377  
01-11-2011, 10:26 AM
JayDee's Avatar
JayDee
Global Moderator
Problem Sleuth
 
: Aug 2008
: AAAAAA
: 1,119
Blog Entries: 28
Rep Power: 17
JayDee  (1389)JayDee  (1389)JayDee  (1389)JayDee  (1389)JayDee  (1389)JayDee  (1389)JayDee  (1389)JayDee  (1389)JayDee  (1389)JayDee  (1389)

This is truely beautiful work man i cant beleive i missed this while i was on my break keep up the goodwork man cant wait for a demo version
__________________

Reply With Quote
  #378  
01-11-2011, 04:27 PM
nowtun's Avatar
nowtun
Spark Stunk
 
: Jun 2010
: Crosskeys
: 362
Blog Entries: 1
Rep Power: 15
nowtun  (316)nowtun  (316)nowtun  (316)nowtun  (316)

:
If you can PM some programming the offer still stands to try and help you!
i still havnt found out how to open the files so i might just send you the files, seeif you can open them

:
Scrabania *_____* i can't wait to see it!!!!
its comming along nicely, the temple is far bigger than it appeared in the original game tho

:
This is truely beautiful work man i cant beleive i missed this while i was on my break keep up the goodwork man cant wait for a demo version
thanks man :-)
Reply With Quote
  #379  
01-12-2011, 09:15 AM
STM's Avatar
STM
Anarcho-Apiarist
 
: Jun 2008
: Your mother
: 9,859
Blog Entries: 161
Rep Power: 27
STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)STM  (6435)

Ok sounds good...

So, Scrabania is...enormous? I want to see how you pull off Scrabania since it's not so much platforms like in Paramonia were you can get away with tree top walkways!!
__________________
:
Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

Reply With Quote
  #380  
01-12-2011, 01:34 PM
Fartuess's Avatar
Fartuess
Howler Punk
 
: Jun 2009
: Poland
: 338
Rep Power: 16
Fartuess  (41)

Eh... Nowtun finished Paramonia and started working on Scrabania. And where i am now? Still can't finish RF :/. It's a shame for me :P

Waiting for some screenshots from Scrabania

Reply With Quote
  #381  
01-12-2011, 02:50 PM
AvengingGibbons's Avatar
AvengingGibbons
Sewer Sleg
 
: Apr 2010
: England
: 737
Blog Entries: 3
Rep Power: 15
AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)AvengingGibbons  (452)

Nowtun's finished Paramonia?! The whole Of Paramonia including the temples and the final 'boss' level??? If so, howcome we've only seen path 1????
Reply With Quote
  #382  
01-12-2011, 03:08 PM
keeperxiii's Avatar
keeperxiii
Fuzzle
 
: Jan 2011
: Portugal
: 140
Rep Power: 14
keeperxiii  (15)

That's called a surprise.

...unless he just jumped to Scrabania and started working on it(wasn't there where he started working on the project anyway?).
__________________

Click the DeLorean to go to Monster Island. It's cozy.
http://keeperxiii.deviantart.com

Reply With Quote
  #383  
01-12-2011, 09:16 PM
SligValet's Avatar
SligValet
Sniper Wasp
 
: Apr 2007
: Sweden
: 251
Rep Power: 18
SligValet  (79)

:
Nowtun's finished Paramonia?! The whole Of Paramonia including the temples and the final 'boss' level??? If so, howcome we've only seen path 1????
Because he hasn't uploaded any more videos or screenshots. Not all developers show their progress every time they add another inch to levels, or coding, or whatever it'll be.
__________________
Professional Lurker

Reply With Quote
  #384  
01-13-2011, 01:59 AM
nowtun's Avatar
nowtun
Spark Stunk
 
: Jun 2010
: Crosskeys
: 362
Blog Entries: 1
Rep Power: 15
nowtun  (316)nowtun  (316)nowtun  (316)nowtun  (316)

I know I work fast but im not that fast lol

Paramonia is not yet finished but most of the props are completed, only a couple of little details left to do such as vines and so on.

my plan is for now is to make one path of each level just so I know what each area looks like and so that i can show you guys my take on oddworld, and to show what each location looks like just like they did in the manuals for the original games. sorry but i wont be showing anyone the whole of a level because i want to keep most of the game under wraps so that you guys can explore and find things your self. last thing i want is people playing the game for 5 mins then giving up because theyve already seen it. but i will be showing snippets of each level like maybe a trial from each temple.

and as for scrabania, yes scrabania is BIG but the temple is even BIGGER, far bigger than it appeared in the original game. Im doing everything in proportion so this is why the temple is so huge youll understand (hopefully) when i release a screenshot.

i wont be showing path 1 of scrabania like i did for Rupturefarms and Paramonia as i think scrabania can be a bit borring as its just a big wide open space so i'm doing the 4th path with the temple exterior.
Reply With Quote
  #385  
02-24-2011, 12:26 PM
nowtun's Avatar
nowtun
Spark Stunk
 
: Jun 2010
: Crosskeys
: 362
Blog Entries: 1
Rep Power: 15
nowtun  (316)nowtun  (316)nowtun  (316)nowtun  (316)

hey guys, just thought id post a pic of what im working on right now, its work in progress and its a while from being finished. the temple is roughly complete but it does need all the little details like moss, vines and some broken pipes along with the scrab statues along the edges but it gives an idea of what it looks like.

im no longer seperating the levels into sections, scrabania is now one big level instead of 4 different parts, paramonia will also be this way, but rupturefarms will remain to be seperate rooms wherever applicable, Im still not quite sure what form monsaic lines will take, but it will most likely be seperate cave systems for each part.

thanks

nOWtun
Attached Thumbnails
Click image for larger version

Name:	Scrabania Test 1.jpg
Views:	310
Size:	529.2 
ID:	12275  
Reply With Quote
  #386  
02-24-2011, 12:44 PM
Dynamithix's Avatar
Dynamithix
Wolvark Grenadier
 
: Aug 2010
: Finland
: 4,794
Blog Entries: 30
Rep Power: 20
Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)Dynamithix  (3134)

I think it's great that you're still working on this project.

Fully supporting you dude!
Reply With Quote
  #387  
02-24-2011, 12:47 PM
nowtun's Avatar
nowtun
Spark Stunk
 
: Jun 2010
: Crosskeys
: 362
Blog Entries: 1
Rep Power: 15
nowtun  (316)nowtun  (316)nowtun  (316)nowtun  (316)

thanks man, more coming soon
Reply With Quote
  #388  
02-24-2011, 02:16 PM
MeechMunchie's Avatar
MeechMunchie
Sgt. Sideburns
 
: Mar 2009
: :noiƚɒɔo⅃
: 9,743
Blog Entries: 83
Rep Power: 31
MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)MeechMunchie  (14320)

*Support*

Reply With Quote
  #389  
02-24-2011, 09:26 PM
Phylum's Avatar
Phylum
No Artificial Colours
 
: Sep 2008
: Rock bottom
: 4,911
Blog Entries: 94
Rep Power: 23
Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)Phylum  (5748)

*Compliment*
Reply With Quote
  #390  
02-24-2011, 10:10 PM
Steamer_KING's Avatar
Steamer_KING
Outlaw Cutter
 
: Feb 2011
: Portugal
: 1,204
Rep Power: 14
Steamer_KING  (637)Steamer_KING  (637)Steamer_KING  (637)Steamer_KING  (637)Steamer_KING  (637)Steamer_KING  (637)

Your last Paramonia video is just there, great lighting, great details. If you put a over-the-top gameplay, it'll be excellent.

Last edited by Steamer_KING; 02-24-2011 at 10:12 PM..
Reply With Quote


Currently Active Users Viewing This Thread: 3 (0 members and 3 guests)
 








 
 
- Oddworld Forums - -