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  #361  
05-10-2008, 03:32 PM
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Question: How come only the Mudokons, Gabbits, Grubbs, and Steef are listed as native? Glukkons, Vykkers, Sligs, and other industrialists are 'native' to Mudos too aren't they? So why are they listed as being completley different from native?
  #362  
05-10-2008, 03:43 PM
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How do you know that industrialists are native to Mudos?
  #363  
05-10-2008, 04:02 PM
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How do you know that industrialists are native to Mudos?
The Oddworld Encyclopedia is your friend.

:
The Glukkons were a spiritual race thousands of years ago. Their religion studied the occult and black arts, but they lived in peace with the Mudokons until the appearance of the Mudokon pawprint moon.
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  #364  
05-10-2008, 07:52 PM
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How do you know that industrialists are native to Mudos?
Because a vast majority of them lives there and also everything Fuzzle Guy added. They are native to Mudos (And as mentioned earlier, made peace with Mudokons). So that's why I don't understand how Inustrialists aren't listed as native.
  #365  
05-10-2008, 11:42 PM
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In our society, native when referring to 'people' tends to be thought of as meaning in the forest or whatever, without much (if any) technology. Technically, calling Mudokons native but considering Glukkons as not native is inaccurate.
  #366  
05-10-2008, 11:44 PM
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It's not about being native in the citizen-ship sense. It's comparable to native, tribal cultures from all over this world as compared to the civilised societies that oppress them.
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  #367  
05-11-2008, 07:54 PM
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Remind me: is the Hall of Larvae genuine, or did just I make it up? I have this vague idea of it being Maggie's spawning grounds, but I can't be sure.
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  #368  
05-11-2008, 10:14 PM
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It's not about being native in the citizen-ship sense. It's comparable to native, tribal cultures from all over this world as compared to the civilised societies that oppress them.
Yes...many 'civilised' people are from elsewhere, Americans and Australians are all derived from England/Europe. The native people in those areas are pretty screwed.

But presuming Glukkons did originally lived in Mudos, then surely they would be classed *technically* native too?
  #369  
05-11-2008, 11:51 PM
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NO. Because, as I said in the previous post, the Universe classes are not meant to signify citizenship, but rather lifestyle.
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  #370  
05-12-2008, 01:08 AM
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The Hall of Larvae comes from Molluck’s stats page on Oddworld.com. It’s amongst the material that has been deleted since it first went online, but you can still read it by looking at the source code.
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  #371  
05-12-2008, 11:10 AM
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NO. Because, as I said in the previous post, the Universe classes are not meant to signify citizenship, but rather lifestyle.
That's why I said *technically*. Surely that is incorrect usage of the term then? At least partially.

GlukkonTM. Ecks Dee.
  #372  
05-12-2008, 02:56 PM
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Depends what field of study you’re taking your terminology from. Organizations like the United Nations and the World Bank will certainly stick to a more refined definition, much less simple definition, part of which is relating to how a particular people relates to the government of the land they inhabit. Mudokons are native in the ecological sense, but the apparent lack of recognition Mudos has for free-living Muds’ social and spiritual cultures makes them also native in a more ideological sense. Glukkons may be similarly indigenous to Mudos, but they are clearly recognized as an industrial family by whatever government regulates Mudos, so they are not elligable for the same description.
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  #373  
05-13-2008, 09:43 AM
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^ Now that makes sense. Thank you Max.

Is it possible to quote me the piece of text referring to the Hall of Larvae, Max? Or tell me how exactly I view the source code, since I'm too thick to realise how to at the moment.
  #374  
05-13-2008, 10:18 AM
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Nolybab. The 'Hall of Larvae', Son of the
Glukkon Queen, Lady Margaret.
  #375  
05-13-2008, 10:56 AM
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Hall of Larvae seems to be Lady Margeret's birthing area (considering in comparison to Sam she doesn't seem quite such a huge egg-pumping machine, therefore individual eggs/children would be harder or something to produce, e.g. harder for human to give birth than a dog, which will have multiple puppies as opposed to one.
  #376  
05-13-2008, 01:30 PM
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Ta, Sanssouci. For reference, Zerox, try going into something like View > Page Source or pressing Ctrl + U to view the page’s source code. A lot of it will mean nothing, but you can scroll about to find some readable text. There’s deleted (or, more accurately, hidden) material in several Universe stats pages, including those of Sligs and the Shrink.

Zerox, I can’t follow what you’re suggesting there. Are you positing Maggie having fewer children per pregnancy? According to Lorne, ‘She drops a lot of them at one time… as she is a massive breeder with very high output.’
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  #377  
05-14-2008, 07:11 AM
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Why did they change the way Abe possess things in Munch's Oddysee? Like you have to control the blue glow unlike in the first to games he'd just possess anything that was on the screen.
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  #378  
05-14-2008, 08:38 AM
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Gameplay reasons.
  #379  
05-14-2008, 09:28 AM
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Why did they change the way Abe possess things in Munch's Oddysee? Like you have to control the blue glow unlike in the first to games he'd just possess anything that was on the screen.
Might be to do with it being 3D/gameplay reasons. original way was better.

I hadn't heard that, Max. In comparison to Sam, her abdomen didn't seem to be quite so huge, so theory would assume she lays less.

Having a group at one time makes sense, rather than a steady flow of them like is likely in Sam, and is found in termites, otherwise the teats on her side might not be enough if she ended up with too many.
  #380  
05-14-2008, 05:42 PM
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Why did they change the way Abe possess things in Munch's Oddysee? Like you have to control the blue glow unlike in the first to games he'd just possess anything that was on the screen.
Because there was no arbitrary distinction between what was 'on the screen' and what wasn't. How else would the game decide which enemy Abe was trying to possess?
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  #381  
05-15-2008, 02:21 AM
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The game does make such a distinction. If an enemy isn’t an screen, then it will never spot Abe or Munch and start attacking them. It’s as though stop properly existing when they’re not being watched. Schrödinger’s Slig, anyone?

Try it out for yourself. Find somewhere with a lot of enemies and try to walk through/past them all while manipulating the camera so they don’t actually show. If you’re patient enough you can get through areas like the part of ‘Dead River’ just before the Storm Circle completely unnoticed.
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  #382  
05-15-2008, 11:48 AM
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Why do Fleeches eat only possessed Scrabs and not free Scrabs?
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  #383  
05-15-2008, 01:50 PM
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Because the Fleeches will only ever attack Scrabs in self‐defence. Fleeches will always keep a distance from Scrabs, whether they are possessed or not, but in the game, they only ever get close enough to each other for the Fleech to get worried and attack the Scrab when the possessed Scrab corners the Fleech against a wall or cliff top.
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  #384  
05-18-2008, 02:55 AM
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Why can't Scrabs talk to other Scrabs and Paramites can (I mean in AO and in AE)? I know in these games Scrabs must defend their territory from other Scrabs and from other creatures, and I know Paramites live in herds and they help other Paramites... but could Scrabs talk to other Scrabs?
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  #385  
05-18-2008, 03:06 AM
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Well, Paramites are social creatures and Scrabs aren't.

It's like asking why meerkats can communicate to each other and giant tortoises can't.
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  #386  
05-18-2008, 03:36 AM
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Ok... why when Abe dies (in AE) Mudokons don't become sad but they just say: "NO!!!" and when a Mudokon dies they become sad? Abe is their saviour and he's the only one who can save them. Do they understand it?
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  #387  
05-18-2008, 05:21 AM
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Because Abe's a cock and everyone secretly dislikes him. They don't say it to his face cos they do want to get rescued.

It is for this same reason that a lot of the mudokons make Abe work his arse off and say 'sorry' (despite Abe having done nothing wrong) or slap them before they'll do anything remotely useful.
  #388  
05-18-2008, 05:38 AM
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The other Mudokons are their friends and co-workers. Abe is just some guy who appeared, promised to save them then failed. Doesn't seem like all that much to get depressed about.
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  #389  
05-18-2008, 05:49 AM
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The other Mudokons are their friends and co-workers. Abe is just some guy who appeared, promised to save them then failed. Doesn't seem like all that much to get depressed about.
I thought that in AE Mudokons knew that Abe were their saviour... because he saved 99 Mudokon from Rupture Farms and I thought it became a very populr thing to the workers.
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  #390  
05-18-2008, 05:56 AM
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I thought that in AE Mudokons knew that Abe were their saviour... because he saved 99 Mudokon from Rupture Farms and I thought it became a very populr thing to the workers.
Glukkons own all the reporting mediums, to the workers at Soulstorm Brewery and Necrum Abe's exploits would have been dumbed down, him made to look like a bad guy, or not shown at all.
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