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I define “good” as “takes its core concepts and builds an entertaining experience out of it”.
By that ruling, Mirror’s Edge showed promise but it was never good.
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I think "entertaining" is about as subjective as "good". I found it entertaining, amusing, diverting, enjoyable, exciting, and whatever other gerunds* you'd like to offer.
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As for the story, it’s a pretty big deal! A good story can really hammer home an entertaining experience, especially when it gels with other components of the medium.
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Okay, you've said why a good story is an asset to a game. You haven't said why a bad story is a liability.
As Nepsotic joked, a story is a postive when it's good, but only neutral if it's bad. Sonic has a terrible story. No-one complains, they just get on with enjoying the rest of the game. You can ignore dull story in a way that you can't ignore unimaginative gameplay.
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There are games where stories aren't intended to matter much. This is not the case.
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This is better. It's true. ME was supposed to have involving characters and emotional torque. It doesn't. Boo-hoo. Much like Sonic, I just take the various animated interludes as an excuse for why I've GOTTA GO FAST.
And in my humble opinion, the story wasn't that bad. I never really liked Faith's sister, but hey, sisters are sisters. You gotta save your flesh and blood. Celeste, though; She may as well have had "TRAITOR" branded on her face from the start.
*Doesn't work in this context I know go away