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  #331  
06-21-2013, 01:29 PM
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people are seriously arguing about colour choices for a logo

as if it's gonna ruin the game

are you fucking kidding me?
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  #332  
06-21-2013, 01:47 PM
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You're starting to see where I'm coming from, I think.
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  #333  
06-21-2013, 01:47 PM
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I honestly have no ideoh wait
I thought you were exclusively talking about logos.
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  #334  
06-22-2013, 05:03 AM
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So we haven't really talked about the Logo for New 'N' Tasty. I was going to bring it up earlier but the discussion about the Portal went on for ages.



I personally like it. I think the Glukkon head is a bit streched at the bottom though.
The only issue I have with this logo is the same as you mentionned. The neck is way overstreched.

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  #335  
06-22-2013, 07:56 AM
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Personally what I'd do is gradient the neck into the sawblade. However there's there's two problems with that, One is that the blacks will mix with the 3D of the letters, and the other is that it's kind of an industrial logo that is easy to stamp- gradients don't work well with those.
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  #336  
06-22-2013, 10:37 AM
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Why can't we just trim his neck?


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  #337  
06-22-2013, 10:59 AM
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Further edit, colors now kind of match the RF logo from AO intro:

Last edited by Varrok; 06-22-2013 at 11:47 AM..
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  #338  
06-22-2013, 01:23 PM
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Further edit, colors now kind of match the RF logo from AO intro
So much better
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  #339  
06-22-2013, 01:27 PM
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The neck's still a little too fat, but apart from that it's geniunly a lot better imo.
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  #340  
06-22-2013, 03:59 PM
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Ah yes, piss yellow and gradients. Exactly what was missing.
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  #341  
06-22-2013, 04:27 PM
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MM's one is much better. As Manco said, a piss coloured glukkon doesn't sit right.
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  #342  
06-22-2013, 04:49 PM
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I can see why they chose the colours they chose it just doesn't work as well as they were probably hoping.

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  #343  
06-22-2013, 05:15 PM
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Piss Glukkon is better than purple Glukkon.
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  #344  
06-22-2013, 05:21 PM
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They obviously want to distinguish it from the original. You know, like advertising.

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  #345  
06-23-2013, 12:31 AM
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Because the remake of the game, that was supposed to be close to original, just can't look similar to the original
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  #346  
06-23-2013, 02:30 AM
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Jesus you people need to get out more.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #347  
06-23-2013, 02:57 AM
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I feel semi justified for being nitpicky with logos because graphic design is one of the things I do on occasion for money.

I will now proceed to be so picky its obnoxious to even myself.

So, I was trying to figure out why the logo felt so off and of course the biggest thing is the colour choice, but christ look at these tangents:



It flattens the heck out of the image and that's part of the reason the glukkon head looks so strange along with the elongated neck. None of the logos we've seen with the glukkon head thus far had the mouth tangent, nor did it have the elongated neck, which is usually cropped off around where the collar of their clothes would start.

Then there's the colours. The purple is really more of a blue and it's meant to compliment the orange lining New 'n' Tasty, but the blue is too purple and the orange is not yellow enough for it to get that nice complimentary look. The lettering is fine, we've already established, but the way it's set it up it literally looks like three individual pieces stacked on top of each other sloppily. Too much clutter.

I wonder why they went with orange and blue instead of yellow and purple.

Also, while this isn't necessarily a bad thing, it doesn't pop very much because there's not that much contrast.



That mouth is bothering me so much

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  #348  
06-23-2013, 02:57 AM
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i'm honestly dreading new footage of this game because already people are nitpicking over something so small.

the actual logo is fine as it is, apart from some small details which can be ignored.
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  #349  
06-23-2013, 05:39 AM
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Yeah, why make something close to being perfect, when we have something average/good already?
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  #350  
06-23-2013, 06:20 AM
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I personally love it when products could be a lot better but fans are too far up the companies asses to say things could be improved. Really makes me feel like I'm going to be getting my moneys worth.
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  #351  
06-23-2013, 06:23 AM
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Urine yellow and gradients aren't the answer, the colours do look a bit muted but that doesn't bother me too much.

Slog Bait is right, the glukkon in particular looks lazy, I mean, look at the ear-slit, the artist hasn't blocked it in properly. I don't know if that was intentional or not but to me it seems they missed a few pixels, which isn't a good look.

To be honest I'm not too bothered about the logo, seeing as I'll be buying the game for, well, the game. But if you're going to do something it should be done right otherwise what's the point?
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  #352  
06-23-2013, 06:55 AM
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I’ll put an imaginary dollar that the logo was thrown together by a JAW staffer (who isn’t a graphic designer by trade) in a rush the week before E3 because they needed something to put onscreen at Sony’s event.

Slog Bait makes perfectly valid points (except for the Glukkon mouths which have always been like that), but I really don’t feel like this is something worth getting pissy over.
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  #353  
06-23-2013, 08:00 AM
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I personally love it when products could be a lot better but fans are too far up the companies asses to say things could be improved. Really makes me feel like I'm going to be getting my moneys worth.
Bear in mind the company that is making this game is relatively small and fairly new to the industry, so what they create isn't going to be absolutely perfect. They're creating a game for a franchise that quite frankly has been almost dead up until this point, and they're trying their hardest to bring a beloved game into the modern day. It just comes across as pissy and ungrateful when people get overly critical over minor details such as a logo. Fair enough if it was something that affected gameplay or something you actually saw in the game because those things are far more important.
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  #354  
06-23-2013, 08:41 AM
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Bear in mind the company that is making this game is relatively small and fairly new to the industry, so what they create isn't going to be absolutely perfect. They're creating a game for a franchise that quite frankly has been almost dead up until this point, and they're trying their hardest to bring a beloved game into the modern day. It just comes across as pissy and ungrateful when people get overly critical over minor details such as a logo. Fair enough if it was something that affected gameplay or something you actually saw in the game because those things are far more important.
I didn't ask JAW to remake Abe's Oddysee, I suppose my complaints come down to the fact the Oddworld franchise is something that is close to all our hearts, and I for one want it done right. I think a lot of you think I'm being a twat about things for the sake of it, I would love to be excited for this game coming out.

The fact is though, everything I've seen has just made me go, well that's pretty bad, or this could be done, correctly identified as small things, but small things that would make a surprisingly big difference, and people slate me for pointing them out. I think it's odd to say forgive JAW because they're small and they can't do an overly great job, in that case, they shouldn't be trying to recreate such a monumental game. To be honest I'd rather they just left it alone than release something shoddy for funding.

Also, I wouldn't say a logo is a 'minor detail'. It's something that a prospective buyer will use to determine whether they want to purchase the game, and I personally feel it doesn't reflect the atmosphere and gameplay all that well, and that's largely down to the choice of colours.
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  #355  
06-23-2013, 08:43 AM
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If they can't deal with criticism then they shouldn't be the ones making the game. After all, if the finished product is mediocre or bad then what's the fucking point?
I mean, look at the Silent Hill HD Collection. That isn't even a full remake, but look how bad it turned out. Some fans said something pre-release, but most didn't and just carried on licking Konami and Tomm Hulettes arse. The fans didn't say anything, the playtesters didn't say anything, and then it shipped that way. Is that really what you want for Oddworld?

Edit: Connel is a speedy shit, but his points are dead-on. It's basically what I'm saying but in more detail.
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Last edited by Nepsotic; 06-23-2013 at 08:50 AM..
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  #356  
06-23-2013, 10:52 AM
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Nep, that implies that you're not at all happy with what JAW have shown so far. Do you really think their work is that terrible, and is comparable to low quality remakes?

Many of the people working at JAW are fans of the game, too - They'll try their best to make the remake as good as they can, depending on their limitations. Jordan is right.

I mean personally I'm happy this is happening at all - What's been shown so far looks pretty damned good despite the lack of polish. And I'm not licking anyone's arse - As a long-term fan of a game which, for me, is of huge significance, I genuinely do like what's been shown so far.

Yes, I do have a few niggles about some of the new content - Yes, I'm not 100% happy with what's been shown, but many of my concerns are because it hasn't been polished yet, and I don't feel it's really fair of me to voice them. Overall, it's a lot better than what I was hoping for, anyway.

Yeah I also understand that many people here really care for the franchise, but perhaps some of your expectations are too high. Sure, people can give creative criticism here, but it's up to JAW's discretion whether they read it and take it on board or not.

/tipsy ramblings

E: People are also forgetting that the original game isn't going anywhere. Yeah, many of you may consider it to be a wasted opportunity if JAW can't get the remake "right" in your opinion, but who else would want to do this? And do some of you really think their work is that terrible?
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  #357  
06-23-2013, 11:31 AM
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This forum better not turn into an Oddworld version of No Mutants Allowed.
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  #358  
06-23-2013, 11:49 AM
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Nep, that implies that you're not at all happy with what JAW have shown so far. Do you really think their work is that terrible, and is comparable to low quality remakes?

Many of the people working at JAW are fans of the game, too - They'll try their best to make the remake as good as they can, depending on their limitations. Jordan is right.

I mean personally I'm happy this is happening at all - What's been shown so far looks pretty damned good despite the lack of polish. And I'm not licking anyone's arse - As a long-term fan of a game which, for me, is of huge significance, I genuinely do like what's been shown so far.

Yes, I do have a few niggles about some of the new content - Yes, I'm not 100% happy with what's been shown, but many of my concerns are because it hasn't been polished yet, and I don't feel it's really fair of me to voice them. Overall, it's a lot better than what I was hoping for, anyway.

Yeah I also understand that many people here really care for the franchise, but perhaps some of your expectations are too high. Sure, people can give creative criticism here, but it's up to JAW's discretion whether they read it and take it on board or not.

/tipsy ramblings

E: People are also forgetting that the original game isn't going anywhere. Yeah, many of you may consider it to be a wasted opportunity if JAW can't get the remake "right" in your opinion, but who else would want to do this? And do some of you really think their work is that terrible?
At no point did I say any of it was terrible, all I said was that I don't want it to turn out bad. And there's a flaw in your argument about still having the origibnal. Yes, we still have it, but if the remake comes out bad, the new generation of players will assume the original to be poor, too. Again, this is what happened with the Silent Hill HD Collection, think of me as an overprotective parent.
Again, though, I'm not saying the end product will be bad, I'm thinking of the consequences and how to stop them from happening. I still have faith in JAW, but just because they're fans doesn't give them the right to fuck up and get away with it (Tomm Hulett).
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Last edited by Nepsotic; 06-23-2013 at 11:52 AM..
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  #359  
06-23-2013, 01:23 PM
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Slog Bait makes perfectly valid points (except for the Glukkon mouths which have always been like that), but I really don’t feel like this is something worth getting pissy over.
I made sure to look at the previous times we've seen the glukkon face used in a logo before making that point. The lips come very close to touching, but they never actually do, and you can still see the inside of the mouth.

In the end I don't give a flying fuck about the logo. It was the conversations focus at the time so I figured I'd pick it apart. Still looking forward to the game.

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  #360  
06-23-2013, 02:17 PM
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This is a forum afterall, we need this kind fo shit to discuss!

What do you guys think of the way the mines are now laid out in one of the first few screens of the game? Theyre in a tidy line like in the original, instead of in that messy pile like we saw months ago in another preview.

Do you like that they were breaking the 'grid system' and opening up the posibilty to a more varied, unpredictable gameplay expierience, or would you like the grid system to remain in place in New 'n' Tasty?
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