Honestly, I can't think of anything much that went further than an intersting idea only to be cut from the game later on. There were some camera transitions between levels in Paramonia and Scrabania, just like in AO, but they didn't make sense after the Elum run levels were added. Some areas when escaping RuptureFarms started in a different order, but that changed really early on.
There were the Molluck cutscenes, but again they never went further than ideas, treatments and some extremely amateur storyboards I hashed out.
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I did propose a few extra cutscenes showing more of Molluck's emotional journey through the events of Abe's Oddysee, lifting a few ideas and scenes from the early film scripts. I got the go-ahead to script them properly on the off-chance the production schedule could fit it all in. But it couldn't. C'est la game development.
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Oh! There used to be Boombats, but once they were in the game they didn't read as bats so much as indiscernable floating blobs, so we modelled bats that had the wings to pull off a proper flutter.
I could be forgetting stuff, but that's all that comes to mind this evening.