@Alexfili - I mean no disrespect but the link to the mod already has videos demonstrating what the mod does...
@Carnix - Yes, I found it while looking for a mod that controls movement speed so that I could film slow, panning shots. However since most people would prefer the OWF server to be left unmodded, the only way I'll be able to utilise that is if I briefly host my own server to film the cell scenes.
@Havoc - I'm building the RF level in the unmodded OWF server. But perhaps I can find out the limitations of the movement mod and build the level for that mod - Then make the level playable within the server afterwards, for people without the mod.
I'll have to think about it - even with the extension, RF will still be very small. The movement limitations of unmodded Minecraft should stretch out the level a bit more even though you can't climb ledges.
Oh, and my plans for the map are this: I was thinking that the goal would be to "save" a set number of re-skinned villagers spread out throughout the map, and it would somehow keep track of how many you'd save with some clever circuitry. It would be a maze of catwalks with some pitfalls that you would have to sprint and jump across, then find out where all the villagers are hiding. Save enough and a door would open, allowing you to escape, then the factory would blow up as you exited.
The scarcity of food would give a limit to how much you could sprint and give a time limit - Occasional caches of tiny amounts of food would be found at certain, spread-out points throughout the level. And I have an idea for hazards and traps, but I won't say what they are. :P
Not very Oddworldly apart from saving your "friends" and the factory environment, but hey, it is Minecraft and I want the level to be fun to play while being challenging.