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  #331  
06-11-2014, 11:30 AM
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I think it looks amazing, The voices are slightly different in the sense of more cartoony, but i can handle that i guess. The Mudokons sound like those talking chipmunks that had a few terrible films though.
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  #332  
06-11-2014, 11:31 AM
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Well there's a different variety of voice actors this time around whilst the original was the same voice at different pitches.
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  #333  
06-11-2014, 11:34 AM
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I find it weird that they added ragdolls. But okay.

Remember the scene when you shoot like a million slogs? Prepare for a glitch-fest
Oh god.

And Lorne said that they added ragdolls to add more randomness and comedy to the deaths. I can imagine it being pretty funny.
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  #334  
06-11-2014, 12:18 PM
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  #335  
06-11-2014, 12:32 PM
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I think that, after a couple of hours (maybe even sooner) you'll get used to the faster animations. It's only because we've played hours upon hours upon hours of the originals.
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  #336  
06-11-2014, 12:54 PM
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I like how he inches to the UXB to get closer to it but I love how good the manic slig laugh is when Abe gets control of him holy shit lol. Also, the soundtrack sounds wicked and very close to home.

Is there any raw gameplay footage up atm? I wish the camera was zoomed in the whole time lol. It's looking great, even if the animations need a small bit of tweaking, the rest looks fantastic. I like how they came up with the steam zones. That is a great way to add the extra shadow areas.

Looking so forward to this.
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  #337  
06-11-2014, 01:08 PM
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I like how he inches to the UXB to get closer
I like how he never needed to in the original.
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  #338  
06-11-2014, 01:27 PM
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Bloody fuck. Two new pages.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.


Last edited by STM; 06-11-2014 at 01:30 PM..
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  #339  
06-11-2014, 01:30 PM
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I like how he never needed to in the original.
Me too, but what cha gonna do.

when sligs come for you. Lol sorry :c
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  #340  
06-11-2014, 01:44 PM
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Probably the only one here who will miss those original box transitions once you entered a door. I used to love the speed, and the sound when it happened the rhyming couplets are cool but I prefer the old way.

Also hope they still use the yellow mudokon face for a loading icon, and include that weird loading sound!

Little things like that are
are important to me haha.

Still, it looks like a lot of fun
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  #341  
06-11-2014, 02:17 PM
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Oh god! Those text transitions, they are awful!

However, I understand why they were done, obviously the systems aren't powerful enough to load the entire level in one block to have a smooth transition through the entire location, but still, I hate them.
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  #342  
06-11-2014, 02:30 PM
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I used to love the speed, and the sound when it happened the rhyming couplets are cool but I prefer the old way.
are important to me haha.
That noise will be in my head forever. I guarantee it.
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  #343  
06-11-2014, 02:38 PM
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However, I understand why they were done, obviously the systems aren't powerful enough to load the entire level in one block to have a smooth transition through the entire location
You don't have to lead the entire level to do that. It's not 00's anymore.
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  #344  
06-11-2014, 02:42 PM
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I could start nitpicking the gameplay again, but I've decided that most (if not all) of it is pure nostalgic comparison to older times and that's not what this game deserves.

The gameplay looked awesome. Loved the new elevator transition at the end of the Zulag. Really really wanna play this thing!
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  #345  
06-11-2014, 02:43 PM
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Anybody notice the thing with the bottlecaps? I saw an LED screen speak about it, and in one shot, you can see Abe throw one at a wall.
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  #346  
06-11-2014, 02:48 PM
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Yeah i noticed that too, Seems like a neat idea for beginners and for us to get used to the new throwing technique... Not sure if distracting the sligs with them would make it too easy though.. Not Sure. Also how do you get an unlimited supply is what i wanna know :P

Edit: I''ve only just realised that the elevator is in replacement of the door that transitions to the lower level with the grenade machine and the electric gate blocking off where you return -.- God i'm getting slow!
Double Edit: Now ive only just realised that the very first bit of gameplay we see, the alarm is still going off from when the camera spotted Abe in the introduction cutscene :P
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  #347  
06-11-2014, 03:03 PM
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im pissed they didnt stay zoomed in the whole time
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  #348  
06-11-2014, 03:09 PM
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That noise will be in my head forever. I guarantee it.
If I ever need a colonscopy I want that sound to play.
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  #349  
06-11-2014, 03:33 PM
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Oh god! Those text transitions, they are awful!

However, I understand why they were done, obviously the systems aren't powerful enough to load the entire level in one block to have a smooth transition through the entire location, but still, I hate them.
Really? I thought they were much better than any boring ass loading screen I can think of.
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  #350  
06-11-2014, 03:56 PM
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Oh...man. I have no words...amazing.

I wondering what's the cheapest I can buy a PS4 now. >.>

I need money damn it.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.


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  #351  
06-11-2014, 03:58 PM
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If I ever need a colonscopy I want that sound to play.
Bro what is with you and things up peoples' butts

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  #352  
06-11-2014, 03:58 PM
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Really? I thought they were much better than any boring ass loading screen I can think of.
The point I was making, was that you could get through Rupturefarms without a single loading screen.
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  #353  
06-11-2014, 04:04 PM
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No because the little yellow faces acted as loading screens. So you couldn't...
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #354  
06-11-2014, 04:14 PM
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watch this yall, Someone filmed themselves at e3 playing new n tasty
https://www.youtube.com/watch?v=zA6UK9X5Txg

Edit: more footage https://www.youtube.com/watch?v=ES_Gc7lU9mg
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  #355  
06-11-2014, 04:49 PM
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I think the voices are great. Like, great. I don't like the ragdolls at all though. They seem unfitting for the side-scrolling type. I can get over it, it just seems dumb to me. The voices though, they seem very nice to me.
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  #356  
06-11-2014, 05:06 PM
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Could someone please upload these videos to TOGG?
I really want to view these videos and I'm in a place where I can't view them at all.
Please and many future thanks.
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  #357  
06-11-2014, 07:07 PM
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The most interesting thing I took out of the interview with Lorne was that his original plan didn't include possession; that was added in order to give the player an opportunity to shoot guns.
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  #358  
06-11-2014, 07:36 PM
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I thought that was pretty cool too. I also look forward to rag-dolling Abe into land-mines and stuff, I reckon some rather funny stuff will come up as a result of the death physics.
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  #359  
06-11-2014, 07:47 PM
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I thought that was pretty cool too. I also look forward to rag-dolling Abe into land-mines and stuff, I reckon some rather funny stuff will come up as a result of the death physics.
Speed runs will be incredible. Especially if there are stuff ups lol.

I can just picture the yacky sacks song in the background lol.
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  #360  
06-12-2014, 01:02 AM
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No because the little yellow faces acted as loading screens. So you couldn't...
But they only appeared when you went from one location to the next, even the path transitions were done correctly, they lasted a few seconds but the screen didnt fade to black.
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