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  #331  
03-22-2016, 09:26 AM
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Incidentally, the JAW office still has some of my personal Oddworld merch hanging on the walls and looking pretty on shelves. We're not burning each other's stuff yet, so we must be on good terms.
The JAW Office is a 10-15 minute drive from my house, so I'm taking this as permission to pillage and plunder as I see fit.
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  #332  
03-22-2016, 10:38 AM
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I'm not sure how you arrive at that conclusion, but sure, why not. Course you'll have to fight your way past the artists, programmers, videogame nerds... actually nevermind, just take it all.
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  #333  
03-22-2016, 10:58 AM
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I'm moving to Leeds in August, can I have some stuff too?
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all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
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  #334  
03-22-2016, 11:03 AM
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Because if anyone was working on that, they wouldn't be working on much else at the same time.
Thank you. What was supposed to appear in New 'n' Tasty (except the Shrink)?
  #335  
03-22-2016, 11:26 AM
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I'm moving to Leeds in August, can I have some stuff too?
No, sorry, J_dude has already laid waste.

:
Thank you. What was supposed to appear in New 'n' Tasty (except the Shrink)?
Is this a riddle?
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  #336  
03-22-2016, 11:40 AM
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Is this a riddle?
No, it's just Vlam.
  #337  
03-22-2016, 01:15 PM
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Wil, I'm asking you: what things didn't make into the final game?
  #338  
03-22-2016, 01:38 PM
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*please

Good manners don't cost a thing, vlam!
  #339  
03-22-2016, 01:48 PM
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When something is free you are the product. Don't sell yourself, Vlam!
  #340  
03-22-2016, 02:11 PM
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Honestly, I can't think of anything much that went further than an intersting idea only to be cut from the game later on. There were some camera transitions between levels in Paramonia and Scrabania, just like in AO, but they didn't make sense after the Elum run levels were added. Some areas when escaping RuptureFarms started in a different order, but that changed really early on.

There were the Molluck cutscenes, but again they never went further than ideas, treatments and some extremely amateur storyboards I hashed out.

:
I did propose a few extra cutscenes showing more of Molluck's emotional journey through the events of Abe's Oddysee, lifting a few ideas and scenes from the early film scripts. I got the go-ahead to script them properly on the off-chance the production schedule could fit it all in. But it couldn't. C'est la game development.
Oh! There used to be Boombats, but once they were in the game they didn't read as bats so much as indiscernable floating blobs, so we modelled bats that had the wings to pull off a proper flutter.

I could be forgetting stuff, but that's all that comes to mind this evening.
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  #341  
03-22-2016, 02:14 PM
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Thank you very much!
  #342  
03-24-2016, 04:13 PM
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No, sorry, J_dude has already laid waste.
I found some gum under a desk with an attached grey hair, I'm convinced it's Lorne's.

Does anyone know roughly how long before Abe that Hand Of Odd was set to take place?

E: Also I've always wondered why the Mudokon shamans we see such as Big Face are always covered in body paint like regular natives but don't seem to possess the power giving scars that Abe receives. Unless Abe's scars are just a symbol and the true power was in him all along and he just had to believe real hard~
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Last edited by JayDee; 03-24-2016 at 04:16 PM..
  #343  
03-29-2016, 08:12 AM
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Does anyone know what is the most up to date official map of Mudos / Oddworld? Or is it just that old image from years ago? Curious to see how things match up
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  #344  
03-29-2016, 08:41 AM
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Does anyone know what is the most up to date official map of Mudos / Oddworld? Or is it just that old image from years ago? Curious to see how things match up
The map from the art book is still the most up to date we’ve seen; the map of the Mongo River from SW is newer but it only shows a small portion of geography.

Here’s all the maps listed on TOGG.
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  #345  
03-30-2016, 02:24 AM
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It's still worth noting that there isn't yet a confirmed canonical map of Oddworld/Mudos yet, though.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #346  
03-30-2016, 02:42 AM
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The map on the art book makes no sense anyway, if you consider the distance between RF and Monsaic Lines, and the distance between that and Necrum.
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all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
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  #347  
03-30-2016, 03:31 AM
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The map on the art book makes no sense anyway, if you consider the distance between RF and Monsaic Lines, and the distance between that and Necrum.
Yeah, and I feel like Scrabania and Paramonia have such differing climates it seems a bit too easy to just slap them next to each other on the map.
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  #348  
03-30-2016, 03:36 AM
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Well yeah there's that too, but mainly the fact that - how the hell is Necrum closer to Monsaic Lines than RuptureFarms is?
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all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
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  #349  
03-30-2016, 03:38 AM
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Because Monsaic Lines is a self-contained micro-climate in the middle of a withering tropical jungle. Pine trees and palms can go exist!
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #350  
03-30-2016, 06:13 AM
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Questioning the canonical accuracy of the Oddworld Map, what kind of massive nerds do that?
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  #351  
03-30-2016, 06:46 AM
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All I'm saying is, if Abe can get to the Lines from RF in a couple of minutes, why did it take him a day to get to Necrum from there?
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all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
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  #352  
03-30-2016, 07:57 AM
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Questioning the canonical accuracy of the Oddworld Map, what kind of massive nerds do that?
You. You would. And you did.

  #353  
03-30-2016, 08:39 AM
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All I'm saying is, if Abe can get to the Lines from RF in a couple of minutes, why did it take him a day to get to Necrum from there?
It’s entirely possible Monsaic Lines is much further from Rupturefarms than it appears. After all, Biface did some mystical shit when Abe was out cold, perhaps he transported him there? Abe also returns to the Free-Fire Zone via bird portal so we don’t get to see the return journey.
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  #354  
03-30-2016, 11:00 AM
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That's a good point actually, but I wouldn't put it past the Glukkons to build a giant facility right next to a sacred Mudokon temple.
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all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
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  #355  
03-31-2016, 01:54 AM
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The map from the art book is still the most up to date we’ve seen; the map of the Mongo River from SW is newer but it only shows a small portion of geography.

Here’s all the maps listed on TOGG.
Which one of those is from the Artbook? There are two versions with the same general layout but different location placements.
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  #356  
03-31-2016, 03:37 AM
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The one you can see here:
http://oddworldlibrary.net/archives/...p?/category/77

  #357  
04-02-2016, 02:10 PM
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Do we have any information about the Investors (aside from that they live underground and are hella evil), or what they look like? Need it for RP-research purposes.
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  #358  
04-02-2016, 06:35 PM
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Do we have any information about the Investors (aside from that they live underground and are hella evil), or what they look like? Need it for RP-research purposes.
Only this AFAIK. I don't think they're just one species, though.
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  #359  
04-02-2016, 07:21 PM
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Only this AFAIK. I don't think they're just one species, though.
:
fleas in suits and ties, tape-worms with lapels;
This was ridiculously funny to me for some reason. Did I ever mention that I love hearing Lorne talk about his worldbuilding?

Thank ya for digging that up, that's at least a good indicator for me.
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  #360  
04-03-2016, 06:44 AM
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The investors are also mentioned here:

:
Maggie needs a fall guy, or her investors are going to start howling for her head.


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