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  #301  
06-18-2013, 04:02 AM
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I'd just like to point out that scrabs will always look hilarious while they're running. If it weren't for the music that played when a scrab was nearby/while you were being chased or the atmosphere of the game in general, being chased by the scrabs wouldn't have been nearly as intense as it was.
I agree. In the original, it wasn't the graphics that made the game look and feel menacing but the music and most especially the gameplay. You got shot, you died. You got touched by a scrab or a paramite or a laser you died. It wasn't forgiving at all. The quicksave in Exoddus made the game a bit more forgiving, until you accidentally pressed the quicksave button instead of the quickload button right before dying...
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  #302  
06-18-2013, 04:11 AM
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I'd love to see some water areas.. maybe instead of having those big drops off screen, have water, and Abe can have a disturbing drowning animation where he cough, chokes, flails his arms around in a panick..

maybe have areas with hot ground that Abe can't stay standing on for too long or his feet burn and he falls over and cooks to death, meaning the player must not stop, but continue on.
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I like the sound of the hot floor, it would add an extra dangerous mechanic in there. I could see it being in some of the Zulags, maybe if the catwalks become overheated and they would glow red to show they're too hot to stick around on.

I'm going to have to respectfully disagree here due to the fact that this idea is detracting away from the originality of the game. Make the area seem wet and glossy yeah. Make the factory seem boiling hot and uncomfortable, yes. But new deaths by standing on hot floors and waggling in the water is something that i'd see in Munches Oddysee and its kind of humor. Honestly it reminds me of crash bandicoot dying and getting angel wings and floating up to heaven. It doesnt work in the AO scene. I am however keen on seeing the new fizzle deaths

The Malfunctioning bit of machinery, while it being new, it works because there was an electrical hazard there. I think if he is falling into water, it'd need to be subtle. Like a sploosh sound at the end of the drop with a bone cracking sound too.

Last edited by V_O_T; 06-18-2013 at 04:17 AM..
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  #303  
06-18-2013, 04:15 AM
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I agree. In the original, it wasn't the graphics that made the game look and feel menacing but the music and most especially the gameplay. You got shot, you died. You got touched by a scrab or a paramite or a laser you died. It wasn't forgiving at all. The quicksave in Exoddus made the game a bit more forgiving, until you accidentally pressed the quicksave button instead of the quickload button right before dying...

oh god those endless falling loops lol.

But you're right, scrabs looked like horses in AO and because of their size and bulkiness, it felt menacing. But i totally agree that a good percentage of the Abes oddysee atmosphere was menace. It had its own form of beauty.
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  #304  
06-18-2013, 09:09 AM
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Personally, I don't think scrabs ever looked silly running. I have to agree withSTM about the Scrabanian Nests music, I fucking love that. Pity it wasn't in the rip or official soundtrack.
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  #305  
06-18-2013, 10:53 AM
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We've never seen Abe injured, have we? He's always either in top form, or dead.
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  #306  
06-18-2013, 12:00 PM
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I always loved the way scrabs moved as sprites. They only looked silly running in 3D (walking was fine). I thought in Munch that that was because they were animated differently, but it may be a matter of perspective.

To be fair, limbs with only a single joint, and a hinge one at that, are never going to move in a normal or familiar fashion. There is absolutely nothing like it on Earth.
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  #307  
06-18-2013, 01:07 PM
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I thought there was a ball-and-socket at their 4-way pelvis thing. Or do you mean that they don't have ankles?

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  #308  
06-18-2013, 04:11 PM
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We've never seen Abe injured, have we? He's always either in top form, or dead.
I don't think so. I think the one-hit-kills definitely added, if not created the tension in the first games and certainly hope they remain in New 'n' Tasty!

Abe could take multiple beestings though, and multiple hits from fleeches in Exoddus, which was far more believable given those creatures are small. I suppose we could see some visual effect on Abe (bruises, cuts, swollen stings etc) in the game, but nothing that impairs his actions. The game would be impossible then!
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  #309  
06-19-2013, 04:10 AM
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Jesus though it would be good to have some different death noises. I just came off a session playing that bit in Paramonia with the prickly balls...Abe's WOOOOOAH has driven me insane.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #310  
06-20-2013, 09:17 AM
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  #311  
06-21-2013, 07:37 AM
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So we haven't really talked about the Logo for New 'N' Tasty. I was going to bring it up earlier but the discussion about the Portal went on for ages.



I personally like it. I think the Glukkon head is a bit streched at the bottom though.
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  #312  
06-21-2013, 07:41 AM
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He looks like a mix of a Glukkon and a frog because of that neck. The color choices are weird. I'd have used red, orange, brown, and black or something. Otherwise, it's great.

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  #313  
06-21-2013, 07:57 AM
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I love the use of colours! The logo retains the Oddworld feel which is great.
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  #314  
06-21-2013, 08:07 AM
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What oddworld feel?

Oh, and the old logo:

(It's kinda lame, if you look at it now)
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  #315  
06-21-2013, 08:17 AM
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I think it looks fine. They could always change the neckline to look like a collar or something.

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  #316  
06-21-2013, 09:29 AM
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Since the game is so early in development, don't you think it's just a quick mockup for publicity purposes? It's awful overall, but if you take away the saw and the evil frog head, you're left with the lettering, which I love! Like I say, hopefully just a quick mock-up, but the lettering is lovely and I hope they keep that, if not make it even more delicious!
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  #317  
06-21-2013, 09:39 AM
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I agree that the lettering is awesome
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  #318  
06-21-2013, 09:42 AM
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I honestly think it looks like a tacky advert for surfing gear. The colours are horrendous and it just doesn't sit right in my opinion. Then again I may be the most over critical person walking this planet.
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  #319  
06-21-2013, 09:50 AM
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I agree with Connel. The only thing I really like is the lettering. I also hate the chosen title, I'd have gone with Oddworld: Abe's Oddysee - New 'n' Tasty if they had to use New'n'Tasty, but it's too late now.
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  #320  
06-21-2013, 10:46 AM
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We can just basically pre-determine everything Connel says now. You could just write, 'generic pissy statement' and we'd get the same message.

Looks fine, just got a phat neck.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #321  
06-21-2013, 10:48 AM
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Obligatory double post.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #322  
06-21-2013, 10:51 AM
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What oddworld feel?

Oh, and the old logo:

(It's kinda lame, if you look at it now)
The feel you get from the logos in the series, I think it fits the style nicely.
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  #323  
06-21-2013, 11:16 AM
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I think the new logo looks very good, the colour choices are just a bit strange.
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  #324  
06-21-2013, 11:27 AM
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The color choices are ... purple and green? Like, the two colors that have consistently featured in the Quintology?
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  #325  
06-21-2013, 11:30 AM
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You mean Munch's Oddysee? Where's the green in AO and AE?
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  #326  
06-21-2013, 11:52 AM
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You mean Munch's Oddysee? Where's the green in AO and AE?
I honestly have no ideoh wait
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  #327  
06-21-2013, 11:59 AM
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The logo is yellow and blue, Manco.
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  #328  
06-21-2013, 12:05 PM
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I've just thought: to somebody who hasn't heard of New 'n' Tasty or Oddworld stuff, might the title be misread as 'New 'n' Jasty'? Don't dismiss me too quickly, because that fancy 'T' looks more like a J than a T... maybe a slight adjustment to the way the 'T' is drawn to avoid this confusion?
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  #329  
06-21-2013, 12:13 PM
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*does a quick research*

"Jasty: Something that is old news. Such as an old video, picture or news link posted on a forum."

Oddworld: New 'n' Old
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  #330  
06-21-2013, 12:29 PM
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The logo is yellow and blue, Manco.
And what colour do blue and yellow make?
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