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  #301  
10-10-2012, 06:36 AM
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Eye colour, voice, posture, how aroused the beatings make them...
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  #302  
10-10-2012, 08:53 AM
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At a last resort... I did mention using the New N' Tasty as a subheading... does that make me eligible for a credit? :'(
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  #303  
10-10-2012, 09:59 AM
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If you submitted it via the suggestion form, you should already have been emailed.
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  #304  
10-10-2012, 12:22 PM
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Nope, I merely suggested it on here. Damn!
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  #305  
10-10-2012, 01:22 PM
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Well you get nothing! You lose!

Good day sir!
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  #306  
10-10-2012, 03:14 PM
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Well you get nothing! You lose!

Good day sir!
This is just like the time I went to that fucking chocolate factory.
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  #307  
10-11-2012, 05:01 PM
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It would be nice some of the larger Oddworld mythos sprinkled throughout the game. Mentions to Lady Margaret, Sam etc. Perhaps even a few AE references.

:
Yeah, like the NPCs in SW. Dear god, I wanted to rip my ears out after a while.
Oh no, I completely agree. As Xavier said they could be unique conversations. Few and far between. Just to switch things up. Add a little depth to the different Oddworld species.

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Well, you can express their hesitation through speech, so the mudokons could just sound uncertain when they respond to the "follow me" command but their response time won't change.

I know we're done with the suggesting ideas thing and all, but since we're talking about the character interactions, it'd be pretty amusing if the responses changed depending on your quarma. Say you're going for black quarma. The sligs could still act hostile but their speech would change to sound like they approve of what Abe's doing. Meanwhile the mudokons don't sound too happy to see Abe because words gotten out that he's been offing everyone, but in the slight chance they might be able to escape will follow him anyways. The speech could continue to be reluctant.

Obviously the opposite would happen if you had good or neutral quarma.

It's a fun idea to toy around with that probably won't happen for New n' Tasty, but could happen in future games in the quintology.
This sounds like a pretty interesting idea.

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Way to yoink my idea and several others and call it your own.
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Way to think that your shitty idea is worth worrying about to begin with, and assuming that you're the only genius on the planet who could come up with an idea this stupid.
Exactly. Two people can come up with the same fantastic idea. I don't read these forums very much.
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  #308  
10-11-2012, 11:05 PM
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What I can say after seeing the pre-alpha footage, bird portal should have better sound (I mean more powerful). For now, it sounds a little bit too soft (if I can describe it). Also, slig animation is good but in some way - a little bit funny (I mean, run animation).

Last edited by Clannfear; 10-11-2012 at 11:08 PM..
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  #309  
10-11-2012, 11:32 PM
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What I can say after seeing the pre-alpha footage, bird portal should have better sound (I mean more powerful). For now, it sounds a little bit too soft (if I can describe it). Also, slig animation is good but in some way - a little bit funny (I mean, run animation).
As many have said those are just placeholder effects and assets, they are set to change in the future.
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  #310  
11-02-2012, 05:52 AM
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When I watched on YouTube the video footage, the game is going better than what I was imagining, even with the screenshots (I just noticed that Abe's climbing was kinda strange when I compare with the original game). Can't wait to see the final result. Is the company considering later to release a public demo?
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  #311  
11-02-2012, 07:06 AM
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I can't imagine why not, but not for some time.
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  #312  
11-02-2012, 07:28 AM
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When I watched on YouTube the video footage, the game is going better than what I was imagining, even with the screenshots (I just noticed that Abe's climbing was kinda strange when I compare with the original game). Can't wait to see the final result. Is the company considering later to release a public demo?
Yeah, during the live stream of munches oddysee they mentioned a demo for it later next year.
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  #313  
11-02-2012, 11:58 AM
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Good news then!
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  #314  
11-02-2012, 12:12 PM
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Yeah, during the live stream of munches oddysee they mentioned a demo for it later next year.
If I'm not mistaken, Stewart said it was For E3.
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  #315  
11-12-2012, 02:24 PM
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I must say, this thing does look really awesome. Can't wait to see it for Christmas 2013!

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  #316  
11-13-2012, 03:30 PM
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Wow, I am simply... Mesmerized! The graphics look amazing and I can only wonder how grand it will be seeing the Paramonian forests in 3D. I am so glad that the HD remake idea I've had for such a long time will actually come true. The balance so far seems just right regarding changing the puzzles as necessary because of the moving camera, the core elements all seem intact and the spirit is definitely present. This is going to be a great game!

There is only one thing that's bugging me, and it's a matter of taste. I'm talking about the orange haze in the background and foreground. Guys, I simply think it is overdone. New 'n' tasty looks much grander in scale because of the new tech and camera, but I think that the backgrounds should remain fairly true to the original. While watching the pre-alpha footage I was under the impression that everything was orange, like I was staring at the screen through some kind of fog! It is very evident here:

http://www.youtube.com/watch?feature...nt8Jb134#t=45s

I really liked the dark areas of RuptureFarms and I think we shouldn't lose them completely. Sure, RF is a busy environment that can now be brought to us in full light thanks to the new engine, but it should have certain contrasts, certain dark parts which look mysterious and frightening. Maybe the video quality is low so I'm not getting the full picture, but the point is, I would love to see some more contrast.

I just thought I'd put my thoughts out here, not try to influence anyone to my opinion. I am not frequent on these forums at all but I am a huge Oddworld fan.

Thank you all, b bye

Last edited by SokoStark; 11-15-2012 at 02:23 PM..
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  #317  
11-15-2012, 12:35 PM
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Will it be available on Steam and when?
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  #318  
11-15-2012, 12:56 PM
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When it's done (no exact date, obviously) and yes, why not.
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  #319  
11-15-2012, 01:26 PM
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Varrok there, speaking with complete backing from JAW.
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  #320  
11-15-2012, 01:46 PM
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Yes, why not
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  #321  
11-15-2012, 06:09 PM
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Varrok there, speaking with complete backing from JAW.
Steam is one of the primary platforms they will be releasing it on. Surely you know how big of a boner Lorne gets for DD platforms. Steam is the only one available given their history with EA.
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  #322  
11-16-2012, 02:23 AM
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Steam is one of the primary platforms they will be releasing it on. Surely you know how big of a boner Lorne gets for DD platforms. Steam is the only one available given their history with EA.
What about Gamersgate?
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  #323  
11-16-2012, 03:22 AM
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What about Origin? ...

Oh man I couldn't type that with straight face.
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  #324  
11-16-2012, 03:23 AM
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It's is far too early to be thinking about which stores we'll be stocking in, beyond "Any we can".
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  #325  
11-17-2012, 05:33 AM
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Steam is one of the primary platforms they will be releasing it on. Surely you know how big of a boner Lorne gets for DD platforms. Steam is the only one available given their history with EA.
Hopefully the engine has a Linux port too
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  #326  
11-17-2012, 05:37 AM
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There's MacOSX support, but I can see no Linux. That's confusing
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  #327  
11-17-2012, 01:28 PM
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What's confusing about that?
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  #328  
11-17-2012, 01:37 PM
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They're technically very similar OSes, it's weird if it's only compatible with one but not with the other one
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  #329  
11-17-2012, 03:17 PM
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The base OSes are similar, but I believe that the graphics APIs are quite different.
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  #330  
11-17-2012, 11:55 PM
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So speaking of New'N'Tasty, i'd assume the staff are on NDA's. But, is there any new info we can squeeze out of you Wil? Like, I dunno, hows progress going? Progressing eh what?
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