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  #301  
03-16-2012, 02:10 PM
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Is Sonic popular?
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  #302  
03-16-2012, 02:44 PM
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Was.

  #303  
03-16-2012, 02:49 PM
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Yeah.

It was never good though. Always shit. Assways.
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  #304  
03-16-2012, 02:54 PM
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2012 - 1989 = 23

30 - 23 = 7


... I bet your parents were stingy.

  #305  
03-16-2012, 03:03 PM
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No. It's just really fast movement
Oh, I get it. You’ve never played them.
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  #306  
03-16-2012, 03:06 PM
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Oh, I get it. You’ve never played them.
Sure, I did. You run fast, and sometimes jump on shit. It's shit.
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  #307  
03-16-2012, 03:14 PM
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Along with every other 2D platformer ever made then?
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  #308  
03-16-2012, 03:20 PM
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Sure, I did. You run fast, and sometimes jump on shit. It's shit.
But your forgetting the amazing plot twists in the game.....

:
As Sonic celebrates his birthday with his friends, a mysterious being known as the Time Eater suddenly appears, destroying the party and sucking everyone through various "time holes", scattering them across different places in history.
Well it does beat Super Mario storyline. LOL
  #309  
03-16-2012, 03:20 PM
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The first one was a modern epic. Don't make me tell my story again.

  #310  
03-16-2012, 03:30 PM
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Along with every other 2D platformer ever made then?
Nope. The good platformers of the time were doing all sorts of new things. Sonic's "new" thing was running fast. And it was shit.
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  #311  
03-16-2012, 03:36 PM
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I liked Sonic. Sonic was fun.
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  #312  
03-16-2012, 03:51 PM
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Nope. The good platformers of the time were doing all sorts of new things. Sonic's "new" thing was running fast. And it was shit.
No, actually, Sonic’s thing wasn’t simply “running fast”. The original games were built around the concept of momentum-based movement and platforming. Compare how Sonic moves and jumps from a standstill to how he runs and jumps after building up speed, they’re quite different.

So levels were built around this concept of momentum and inertia. You don’t just jump from platform to platform, you need to build up the momentum to cross a gap that you couldn’t get past from a standstill. To reach higher areas in the level, you need to get the momentum to take off from ramps and gain enough altitude. Hitting an enemy or item box bounces you around, and several elements and obstacles (bumpers, spikes, enemies in your path, pits, fans...) exist to thwart your attempts at building up momentum.

The idea is you use this momentum to reach better paths, get more points and complete levels faster. The problem here is that you do NOT get momentum by just holding right through levels, and speed is not always a good thing. What the classic Sonic games did was create a platformer based around moving through the level environment carefully and fluidly, and that is what gives them a lasting appeal.

e: Here, watch this for a quick demonstration: http://www.youtube.com/watch?v=x6PF2VRy878
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Last edited by Manco; 03-16-2012 at 03:55 PM..
  #313  
03-16-2012, 03:58 PM
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That lasting appeal is slapped sideways when all of your momentum and fluidity means nothing when the levels are built to bring you to a full stop repeatedly, often by smashing an enemy into you, for no reason other than they rarely actually built those levels to be any fun at all.

I have fun playing classic Sonic, but it is a lot of bullshit. Dynamite Heddy was a better game.

Sonic is a a garbage man. Shadow the Hedgehog had a gun and gigantic, fuck-off eyeball doing you favours and shit. Shadow for President.

I'm replaying Bioshock because, I mean, fuckin' Bioshock, you know? Fuckin' Bioshock.

I'm also playing Mass Effect 2. I don't like Miranda or her boobs. I think Miranda and her boobs is a bad character and while I'm sure someone is going to explain how great Miranda and her boobs are, I will not be listening because only Garrus, Mordin or Grunt will be following me until I find more alien buddies.

I'm also just going to check if you can kill off Jack because she's a fucking stupid character.

...

You can't? That's even fucking stupider. I'm glad I bought this used, Bioware. You stinky monkey.
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  #314  
03-17-2012, 04:55 AM
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That lasting appeal is slapped sideways when all of your momentum and fluidity means nothing when the levels are built to bring you to a full stop repeatedly, often by smashing an enemy into you, for no reason other than they rarely actually built those levels to be any fun at all.
You mean a game which rewards building up momentum and playing well has obstacles which punish not paying attention and just blindly running forward?!
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  #315  
03-17-2012, 07:51 AM
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No, actually, Sonic’s thing wasn’t simply “running fast”. The original games were built around the concept of momentum-based movement and platforming. Compare how Sonic moves and jumps from a standstill to how he runs and jumps after building up speed, they’re quite different.

So levels were built around this concept of momentum and inertia. You don’t just jump from platform to platform, you need to build up the momentum to cross a gap that you couldn’t get past from a standstill. To reach higher areas in the level, you need to get the momentum to take off from ramps and gain enough altitude. Hitting an enemy or item box bounces you around, and several elements and obstacles (bumpers, spikes, enemies in your path, pits, fans...) exist to thwart your attempts at building up momentum.

The idea is you use this momentum to reach better paths, get more points and complete levels faster. The problem here is that you do NOT get momentum by just holding right through levels, and speed is not always a good thing. What the classic Sonic games did was create a platformer based around moving through the level environment carefully and fluidly, and that is what gives them a lasting appeal.

e: Here, watch this for a quick demonstration: http://www.youtube.com/watch?v=x6PF2VRy878
And all of those things were shit.

I'll be honest, I didn't read past the first sentence. blah blah momentum blah sonic is shit blah. That's all I read.
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  #316  
03-17-2012, 12:58 PM
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You mean a game which rewards building up momentum and playing well has obstacles which punish not paying attention and just blindly running forward?!
So the point is more 'Momentum and superspeed are for specific problem areas and the bulk of the game is traditional platforming'?

Fair enough, explains why I sucked so bad at them. Doesn't excuse Sonic magically flying around in the cartoons but that's my problem.

I'm playing Corpse Party. Sounds like a pretty neat game, right? Pretty Mactastic?

I'm in over my head.
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  #317  
03-17-2012, 01:31 PM
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We're playing Machinarium. By we, I mean me and my dad. I haven't played it this far before so it's pretty fun to solve the puzzles together and such. It also has a nice soundtrack. Yeah.

Oh and Deus Ex. I'm wondering if I should start making a Let's play of it. Then again, no one would watch it.
  #318  
03-17-2012, 02:59 PM
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I'm Playing Metal Gear Solid 4. Somehow I can't sign in my PSN account because of some DNS error. ):
  #319  
03-17-2012, 03:03 PM
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So the point is more 'Momentum and superspeed are for specific problem areas and the bulk of the game is traditional platforming'?
I think it’s more “most of the game is designed to reward momentum and speed but a lot of the obstacles are designed to punish blindly running forward”.

Momentum is not just running forward. Preserving speed and momentum is not just running forward and hoping obstacles magically stay the fuck out of your way.
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  #320  
03-17-2012, 07:43 PM
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You guys are still talking about Sonic the faghog....

I for one are going to upgrade my desktop that I got for free to play more video games, I was going to tell you guys but no, I did not feel like telling you.
  #321  
03-17-2012, 10:27 PM
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If you'd only have felt like not telling us more we might be the better for it.
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  #322  
03-18-2012, 11:44 PM
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You just told us idiot. Also Sonic the Faghog? wow, your not even trying are you.

Anyway I've been playing Super Smash Bros. Brawl single-player, just finished All-Star Mode with all the characters and i'm now trying to knock out 5 bots on cruel brawl...my god it's hard.
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  #323  
03-19-2012, 06:22 AM
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Shannon wanted to get the new Naruto fighting game. It's actually a really good fighter. I was surprised.
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  #324  
03-19-2012, 06:52 AM
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It looks like it plays really well and the graphics are quite nice. It got pretty good reviews too.

I dusted off my PS2 and started playing Resident Evil 4 again. I swear I'm going to beat it this time. The last time I got stuck at some part but now I'm going to beat it. Damn controls take so much time to get used to.
  #325  
03-19-2012, 07:38 AM
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RE4 controls so much better on the Wii, I actually beat it not to long ago and it wasn't that hard.
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  #326  
03-19-2012, 07:48 AM
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I like it because it feels like it takes actual strategy instead of memorization of button combos. Some of the characters are kind of cheap, but there are ways to counter them, and these cheap characters are so weak if you do figure out how to counter them that it's not really a problem.

Shannon hates it when I use the puppet wielding characters as she can't even get near me with them.
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  #327  
03-19-2012, 10:41 AM
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Okay, that's twice in a row. If he mentions Shannon again, we can make fun of him like schoolboys. Which I am.

  #328  
03-19-2012, 10:48 AM
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She sent me a message saying that she figured out how to beat me when I use the puppets. She "figured it out" against the computer. Heh. She's in for a surprise.

Those puppets are fucking cheap.
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  #329  
03-19-2012, 10:50 AM
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♪ Matthew an' Shannon, sittin' in a tree...

  #330  
03-19-2012, 10:51 AM
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Explorin’ each other’s ori-fi-cees~
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