Yeah... BND is exactly the same as .BAN but they have mutipul BAN parts all stuck together
So in a BAN you could have just Anim or Font, in BND you can have 5 Anim's and 3 Fonts etc.
There are no scripts in ban or bnd, they are purely sprites..
I can't parse all of the frame table properly ATM though, once thats sorted all type 3,4 and 5 sprites will be done for AE.
However slig beat seems to be a bit screwed up :s I can't play the animation in the game though cause I don't even seem to beable to beat any muds when I press X.
So wtf is the beat up muds default key??
edit: Oh btw if you're trying to make a level editor read what I posted a while back about the [level name]path.bnd Those are the ones you need to look at (actually is that what you are talking about?). Those are called bnd since there is mutipul Path's in them, but I just call them path files.
Actaully the S1Path.bnd in AO should be called S1Path.ban if it follows the rules properly