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  #3211  
11-25-2012, 03:35 AM
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I'll do something, I'm sure.

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  #3212  
11-25-2012, 04:19 AM
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Havoc, I had that thought myself. I'd quite like to, though there are a few issues. Chiefly time, and also that I'm not sure how good I can make it. If you'd be willing to edit in some mob-spawners...

There were a few things I was wondering about; could you put a plugin to prevent explosions breaking blocks (if areas are dark, I wouldn't want creepers ruining things). Also, would it be possible to make it lock night time until the evil is defeated (dread powers and that)?


Manco, I kind of like that idea.

We never did have a Spleef tournament.


EDIT: Actually, to make the ending more of a community thing, would people be willing to have different roles to fill in the adventure? So All who wish come along, but some of you I'd give instructions to in advance so at certain times you could say, 'Ah, well I know what happens here...' And tell people what to do next, or fill in an NPC role, or whatever.

Means of giving me more space to work with, and to make more of a tour of things. Obviously it'd take some organisation...


EDIT2:I can't get on to the server; probably shouldn't have updated my Minecraft.
I can set the server to peaceful so you have full control over what mobs spawn where, if that is something you can work with. I can't prevent them from spawning in the dark. I'll look into the night thing, no promises on that. You could still manually keep it night though.

As for giving people roles in the adventure, don't you think that would spread the few people we actually have to GO on the adventure rather thin? There isn't much use if 6 out of 7 people are part of the quest we're supposed to go on.

Server has been updated to Craftbukkit 1.4.5-R0.1.
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  #3213  
11-25-2012, 12:16 PM
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On the topic of spawning, I meant can you program mob spawners for me, if I tell you where? As far as I'm aware, it's still the case that they have to be placed and correctly programmed by a server controller otherwise they just spawn pigs.

As for the quest, I meant everyone travels with the group together, but at certain times members of the group take control. So they all take part in everything, but occasionally people have a part where they're giving the instructions or reading the script. For for 95% you're just a player, but then we reach the bit I pre-arranged with you where you stop just playing and tell everyone what to do until we've completed and accomplished your section.
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  #3214  
11-25-2012, 12:22 PM
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If the game is on peaceful then mobs won't spawn from eggs in dispensers. Someone would have to manually change difficulty when you wanted mobs to spawn.
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  #3215  
11-25-2012, 04:08 PM
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I want mobs to always spawn!!! I never said I didn't! If I didn't want mobs to spawn I'd put a torch down!
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  #3216  
11-25-2012, 04:46 PM
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Good news! I can disable Creepers doing damage to blocks.
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  #3217  
11-29-2012, 07:52 AM
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:
Maybe make one last set of hi-res map renders, too? So everyone can see the full scale of what was built.
I'll just leave this here.

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  #3218  
12-01-2012, 07:44 AM
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Important Server Announcement


After all your feedback I've decided to shut down the Tekkit server at the end of the current billing period (December 14th). I will be backing up the world in its final state on December 13th. You will not be able to log in anymore after I start the backup. I will upload a copy of the world somewhere so everyone can download it and use something like MCEdit to extract their creations if you so desire.

I will be keeping the vanilla server open for an extra month so Splat can finish his adventure. After that (january 14th) I will be shutting it down the same way as the Tekkit server.

Thanks, I will certainly look into this and see if it's feasible to render our entire world with that.
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  #3219  
12-01-2012, 08:07 AM
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It was fun while it lasted - Also I'll be quite happy to take on a role during Splat's adventure.

Special thanks to Havoc for hosting this, and to Dripik for starting it, and of course to the rest of you for being so fun to play with while it was active.
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  #3220  
12-01-2012, 08:58 AM
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Havoc, is the vanilla up to date with Minecraft yet? Couldn't get on last time I tried.
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  #3221  
12-02-2012, 02:42 AM
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Minecraft server has been updated to Craftbukkit 1.4.5-R0.1.

Should be updated now. Sorry about that, haven't been paying much attention to the MC updates lately.
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  #3222  
12-02-2012, 08:09 AM
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Got a request: Is it possible for me to have flying or creative mode on the classic server again? I'd like to make a short movie showing off the highlights of both servers before they close.

Thanks.
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  #3223  
12-02-2012, 09:09 AM
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I'll have to start taking pictures of my various dwellings.
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  #3224  
12-03-2012, 04:01 AM
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Got a request: Is it possible for me to have flying or creative mode on the classic server again? I'd like to make a short movie showing off the highlights of both servers before they close.

Thanks.
I was already gonna do that
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  #3225  
12-03-2012, 08:46 AM
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It won't be a complete tour unlike what you want to do, just the highlights in a short movie mixed in with clips that I've taken previously of when the server was more active... Nobody will watch it anyway apart from you lot.
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  #3226  
12-06-2012, 03:25 AM
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  #3227  
12-06-2012, 03:29 AM
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MY FORT! NOOOOO

oh wait... Nevermind. Jeez don't scare me like that Ed.
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  #3228  
12-06-2012, 06:51 AM
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:
It'd be sad to see it go, but I recognise the sense of the decision. But it'd be nice to have some sort of sendoff party. Preferably one that doesn't involve destroying everything, as that would really break my heart.
Now you broke Splat's heart, dude. Not cool!
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  #3229  
12-06-2012, 07:53 AM
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I was thinking. Whatever we do to say goodbye to the server, perhaps Wil and Glitch could upload the recording to there channel? They have the most subs i.e. more people can see the server go and it would get more attention. Just a thought, it's completely up to them of course and if not, I don't mind uploading the recordings.
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Last edited by Crashpunk; 12-06-2012 at 07:55 AM..
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  #3230  
12-07-2012, 05:04 AM
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Oh my gosh; now I don't want to quit! You're blowing up all my happy memories! I hate to think that no one will ride Ma'Spa Rail or explore the buildings or adventure in the wilderness anymore!

Now I feel really down.



In other news, I've just got back from a week away from home and would like to reiterate the previous query; is anyone willing to give aid in running a small section of the final adventure if I give you something to do, from reading a script to running an obstacle to setting up a treasure hunt?

To reiterate, people who help me will still be able/expected to explore the whole of the challenge with the group; you won't have to appear in character or anything. Just, when we reach your bit, you get to do the running. And, if necessary, the setting up in advance. I have a couple weeks off for Christmas and would like to at least know who's doing what by New Year's Day so if you want to help out, let me know then. Everything will be finalised in the first week of 2013, hopefully.
There are some specific things I want to include and may ask you to run, but there's also a reasonable chance that you'll be able to offer suggestions if you do want to help, for areas you want to go and maybe things to do.
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Last edited by Splat; 12-07-2012 at 05:10 AM..
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  #3231  
12-09-2012, 12:13 AM
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I would be glad to help, Splat. Where can one find you nowadays (as in, Steam chat, Skype, etc.)? Also, when would be the best time to do this?

I'm not particularly sad to see the server go. I mean, the whole point of it was to create a game world where OWF can interact and create stuff, and I believe we have achieved these goals. This might be the reason for why people would miss the server, but the possibility for such interactions does not go away completely with the server. I can always set up the old server for smaller groups, be it a game of survival or an adventure map, and there are always other games.

Making some videos wouldn't be a bad idea, just for the sake of memories and to immortalize the server world. I'm also thinking of a video of a different kind, but I'd need to make quite a lot of drawings for it. There is also the question of whether one is allowed to use the music of MC for such a video if it is to be uploaded on YT, but that's not too big of an issue at the moment.

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  #3232  
12-09-2012, 01:08 AM
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@Splat - I'll help if you want me to. Talk to me on Steam.

@Dripik - Using MC's music for vids that you'd post on YT shouldn't be a problem.
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  #3233  
12-09-2012, 02:58 AM
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Thanks, chaps. I'll play some games on Steam over the next week and speak to you then. Never did finish a second playthrough of Black Mesa.
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  #3234  
12-13-2012, 03:01 AM
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Shame it has to go really, I'd be more than glad to run a small part of the adventure. Freaking love adventures.
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  #3235  
12-13-2012, 06:47 AM
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I'll try to do my best on my part so that adequate adventuring may occur. Which reminds me, I should probably get to actual adventure building.

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  #3236  
12-13-2012, 10:42 PM
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The Tekkit server has officially been shut down and the world backed up. Enjoy the vanilla server while it lasts, guys!
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  #3237  
12-14-2012, 10:28 AM
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R.I.P

I never got into Tekkit to be quite honest. I tried so hard to love it but I just couldn't be arsed with it all in the end.

I still like it but Tekkit and even Minecraft in general has lost it's appeal to me.
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  #3238  
12-19-2012, 06:21 AM
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Havoc, I've been working on the adventure the last few days, and noticed a problem. Few/no mobs have been spawning, either at night or underground or in my poorly lit building. This could be because I'm constantly in creative mode but it's not had that effect before, or in single player.

In other news, would it be possible for you to find/install some sort of plugin that would give me a command to stop time? Or is that very unlikely?


Oh, one more thing. Could the game world be backed up just before the adventure (if the answer to that is 'no' I'll refrain from what I'm thinking of doing)?
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Last edited by Splat; 12-19-2012 at 06:27 AM..
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  #3239  
12-19-2012, 06:42 AM
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I'll look into the mob problem, could be there are a bunch of mobs trapped somewhere in a cavern if you are working in and around the same chunks all the time. The mobs are then not despawned and this prevent other mobs from spawning since there is a limit.

I can't find any plugins that properly pause time. The ones that do somehow reload the server and I dunno what effect that would have in the middle of an adventure.

I'll back up the world just before the adventure. Just double check with me to make sure I didn't forget before you start blowing shit up lol.
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  #3240  
12-19-2012, 06:49 AM
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You can set time with command blocks. If you hook one up to a repeater, you could keep set the time to the same time. This would, of course, cause the sky to keep flicking back and forth, but you could hang a lampshade on that. Alternatively, keep it set to midday, when the sun hangs at absolute up for a minute or two.

EDIT: Is there a rough idea of when the adventure will be? If you want a couple of Tools to record and upload the whole affair, we'd love to be there to see the server off.
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Last edited by Wil; 12-19-2012 at 07:04 AM..
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