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  #271  
05-12-2014, 12:43 AM
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Here's a snippet that shows the portal more clearly:

That portal looks stunning, it makes more sense now than what we could grasp from the single screenshot. Really digging the effects on this, keep up the good work!
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  #272  
05-12-2014, 12:45 AM
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So we've assumed release is after E3 yeah?
The official Oddworld website stated that the game will be out after E3.
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  #273  
05-12-2014, 01:38 AM
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The portal looks neat. Kinda reminds me of the Scion from the first Tomb Raider game.
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  #274  
05-12-2014, 02:32 AM
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The difficulty levels are an excellent news. I would have been very disappointed if they decided not to do something like that as it seemed like an obvious solution to keep both hardcore fans and newcomers happy.

Also, thank you jaw_alex for providing that portal animation, it looks way better and adequate when it's moving.

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The official Oddworld website stated that the game will be out after E3.
Where?

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  #275  
05-12-2014, 02:50 AM
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We know you, our biggest fans, are eager to play the game, and we’re doubly eager to share it with you – but we just need a few more weeks to get it exactly where we want it to be. So, in terms of a release date – we’re going to be able to announce when the game will be available to buy before E3 starts on the 9th of June. The game won’t be out before E3 – sorry – but that’s our promise in terms of letting you know when it will be.
The link is here

http://www.oddworld.com/2014/04/oddw...e-date-update/
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  #276  
05-12-2014, 03:17 AM
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Okay. Forget what I said perviously. That portal looks seriously cool.

Reminds of the portal in Jak & Daxter 1
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  #277  
05-12-2014, 04:09 AM
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@jaw_alex
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I hate being vague but understand we're a small studio with limited resources working every hour we can on this final stretch. We're committed to maximising the value of the announced price point though, as shown with the announcement of Cross Save and Cross Buy. There's a lot going into NnT that we're still to talk about.
Holy canoli! 1 gif can make all the difference!

As for the pre-order bonus, I just wanted to ask a question because I was out of questions lol. Was trying to get into the "DLC loin cloth" humour :P.

But really, excellent work is evident here. Working in design in any medium, I can see attention to detail when its shown. This is easily my most anticipated game
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  #278  
05-12-2014, 05:08 AM
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The portal is great! I think a little effect when the mudokons go through the portal would make it even better.
Great work!
I really like you are giving us hints
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  #279  
05-12-2014, 05:32 AM
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Is it me or does the design or the portal look like the main menu?

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  #280  
05-12-2014, 05:50 AM
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I guess it does a bit, yeah! But now i'm curious to see how the main menu looks!
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  #281  
05-12-2014, 06:04 AM
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Maybe the main menu is a portal itself, where Abe is looking through!
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  #282  
05-12-2014, 06:20 AM
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I think that's thinking a bit too deep about it haha, personally it reminded me of the intro to The Muppet Show where Kermit opens up the O and speaks to the audience, just like Abe talks to the gamer.
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  #283  
05-12-2014, 06:26 AM
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Maybe the main menu is a portal itself, where Abe is looking through!
Now you're thinking with portals.

doh ho ho.

But really, thats a clever way of putting it. I like how it looks like the old stone from the main menu. I mean, that kind of stone and stuff was rarely seen anywhere else in the game except for when in some areas. Its more tribal imo and personally it looks really powerful. I cant stop watching the loop lol. Hell yeah im excited.
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  #284  
05-12-2014, 07:01 AM
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It's more of an art thing than a game design thing, let me speak to the right people and see if we can do something. I don't think it's productive to go into too much detail over everything, but it's nice to discuss the tweaks that appear in the weekly comparisons.

Here's a snippet that shows the portal more clearly:

I think the idea is nice, and, since you mentioned discussing tweaks, I think it's a good idea to make the portal a bit more... ghosty. I mean giving the stones transparency and tinting the whole portal a bit blue. The transparency would make it look less like sci-fi construction like a Stargate and the blue color would fit the spiritual nature of the portal more.
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  #285  
05-12-2014, 07:12 AM
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I think the entire point is it does look like a Stargate. If it can transport a bunch of Mudokons, there's no reason a few pounds of stone can't go with them.

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  #286  
05-12-2014, 07:37 AM
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  #287  
05-12-2014, 07:40 AM
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Oh God. Stop.
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  #288  
05-12-2014, 09:03 AM
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Omg dat portal.

Omg dat cartoon.

Omg Oddworld.
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  #289  
05-12-2014, 10:48 AM
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laser plasma security device

First off, I'd like to join the chorus in applauding crowbarska's solution for the motion sensor system at the beginning of Stockyard Escape. And props to those who came up with the portal design.

I am left wondering if this same carcass scanner solution will be used for the tower based motion scanners, which appear later on in Stockyard Escape, as well.

Something I'd like to see in Oddworld: Abe's Exoddus -- New 'n' Tasty! is something akin to this Japanese 3D laser plasma display. Lots more details can be found in this pdf.

Greeters, for instance, could use a two stage version of this technology. Low power lasers for creating a "detection" plasma beam and then high power lasers for an "annihilation" beam.

Or, this type of tech might be reserved for a wholly new "toy" for the Magog Cartel. Perhaps, instead of a device merely meant to detect motion, it might be a device meant to detect any mudokon outside of its designated work zone. Once the device detects an errant mudokon, it might need, say, half a minute to charge the second laser plasma system, which would subsequently emit a plasma ball of death. Such a device might yield new kinds of puzzles. To give the tech a little more history, perhaps the device was originally designed for stunning cattle (scrabs and paramites) and subsequently re-purposed for keeping workers in line.
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  #290  
05-12-2014, 03:51 PM
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Oh NOW you all like the new portal. I liked it before it was cool.
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  #291  
05-12-2014, 04:11 PM
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Oh NOW you all like the new portal. I liked it before it was cool.
I liked it before it was anything because I had trust in JAW - and for me, any design change would be refreshing at the very least.

I loved Abe's Oddysee, but this isn't Abe's Oddysee.
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  #292  
05-12-2014, 04:19 PM
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Nah, you didn't say you didn't like it before hand, so you're fine.
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  #293  
05-13-2014, 12:11 AM
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I liked it before it was anything because I had trust in JAW - and for me, any design change would be refreshing at the very least.
You're saying you didn't like it because it was good, but because it's new? That's dumb
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  #294  
05-13-2014, 12:19 AM
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Winner.
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  #295  
05-13-2014, 01:38 AM
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You're saying you didn't like it because it was good, but because it's new? That's dumb
No, what I'm saying is regardless of whether or not the design itself was good I'd like the idea of experiencing something new since this is a new game. Far too many people seem to be forgetting the fact that the people making the game want to make something enjoyable, just as much as we ourselves want to enjoy what we play.
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  #296  
05-13-2014, 01:43 AM
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Ooo while @jaw_alex is still here, any chance you could let us know why/what was the reason to make Shrykull moveable? Screen limitations? To make him/her/it more awesome?

Thanks

Oh, and will there be easter eggs for us insane fans here lol. I figure if the devs are here, I can pester as much as I can because I cant stay for very long lol.
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  #297  
05-13-2014, 01:52 AM
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Ooo while @jaw_alex is still here, any chance you could let us know why/what was the reason to make Shrykull moveable? Screen limitations? To make him/her/it more awesome?
Shrykull? All the boards around here say he's just a myth! We'll maybe come back to Shrykull nearer launch.

:
Oh, and will there be easter eggs for us insane fans here lol.
The best thing about finding little hidden treasures in videogames is that you're not told that they're there before you stumble upon them.
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  #298  
05-13-2014, 01:58 AM
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What boards?
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  #299  
05-13-2014, 02:26 AM
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Poor jaw_alex will soon be asked to write up a document about every tiny detail on the damn game soon.
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  #300  
05-13-2014, 04:09 AM
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What boards?
The whiteboards around the office? The ones I got told not to look at.
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