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  #271  
11-23-2010, 04:45 AM
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lol thanks man :-D
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  #272  
11-23-2010, 05:11 AM
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Gorgeous. +rep.
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  #273  
11-23-2010, 05:23 AM
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Gorgeous. +rep.
hey thanks man

theres one more commin up later on today, just another test tho, not a final version. Just testing something new out to add to the level.
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  #274  
11-23-2010, 08:42 AM
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My my, that's thirty times better than your original conception I saw almost a year back! I would bow to your awesome powers but God doesn't like that thing so enjoy an enormous virtual cookie on my tab!
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  #275  
11-23-2010, 10:42 AM
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Awesome! I really like the trees
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  #276  
11-23-2010, 10:42 AM
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My my, that's thirty times better than your original conception I saw almost a year back! I would bow to your awesome powers but God doesn't like that thing so enjoy an enormous virtual cookie on my tab!
hey thanks stm :-)

*munches on virtual cookie
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  #277  
11-23-2010, 10:52 AM
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If you EVER need beta testers, I will fucking kill for you!
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #278  
11-23-2010, 11:15 AM
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If you EVER need beta testers, I will fucking kill for you!
Top of the list STM but I'm not quite at that stage yet.
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  #279  
11-23-2010, 11:19 AM
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Heh, may I inquire as to how much you have done?
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  #280  
11-23-2010, 11:40 AM
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Heh, may I inquire as to how much you have done?
I'd say about 75% of Rupturefarms is complete and ready to be uploaded into an engine (theres quite a bit of little tiny details to be added and different variations of some objects to be done) but the bulk of is is done.

Maybe about 1/3 of Paramonia is complete (not including the temple areas)
Most of theobjects are usd in the first path (the path in the video) then reused again later eg the trees are just 3 objects (1 tree per object but of varying sizes just cloned and placed in the scene) the same goes for things like the wooden poles, I made one, then made 15 variations in sizes and width wich leaves me with 45 pieces of wood. I then construct each wooden structure with these pieces wich is a hell of a lot faster than making each one from scratch.

Basicaly my plan for now is to make the first path of each area, then go from there. This way I get to see what each area will finaly look like sooner, get it all done much quicker and get the bulk of it done now so the final stages will be a breeze to make (in theory)

aaaaaaaaaaaaaaaaaaalllllll I need to do then is find a new programer thats up for the job, then we can get to the testing stage.

by the way... just in case you might be thinking that I work slow, most of my time so far has been taken up by remaking the areas again and again, its taken me 6 attempts to make Paramonia to get to the final version that you will soon see. So I already have loads of stuff to add to the "Bonus Materials" lol

Maybe i should do a Dev Diary like Gilrod... hmmm....

nOWtun

EDIT: Here is a link to another test for paramonia. http://www.youtube.com/watch?v=k9uX2GTRCfc (Saying its not uploaded yet, taking ages to process)

Last edited by nowtun; 11-23-2010 at 11:45 AM..
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  #281  
11-23-2010, 11:44 AM
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If you release a paid version I will buy it. I want to beta-test for you, but my programming skills are only HTML.
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  #282  
11-23-2010, 11:44 AM
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Yeh you should do a Dev diary, that would be great. And I don't think you work slow, I think you work with great precision and care, if I'm honest, this is the best piece of amateur gaming I have ever seen in my whole life. And I don't like saying nice things so yeh!

EDIT: Lismati, nOWtun cannot distribute his work for monetary gain because it infringes on Oddworld's copyright.
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  #283  
11-23-2010, 11:55 AM
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If you release a paid version I will buy it. I want to beta-test for you, but my programming skills are only HTML.
This game will be a free download for STM's reasons..........unless I can get licenced by Oddworld lol

[QUOTE=Scrabtrapman;472644]Yeh you should do a Dev diary, that would be great. And I don't think you work slow, I think you work with great precision and care, if I'm honest, this is the best piece of amateur gaming I have ever seen in my whole life. And I don't like saying nice things so yeh!

Thanks man
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  #284  
11-23-2010, 12:11 PM
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You could ask Nowtun, but i'd wait until game completion.
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  #285  
11-23-2010, 01:26 PM
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You could ask Nowtun, but i'd wait until game completion.
Yeah wouldnt ask until I have something to show.

EDIT: Here's the link for the river test that works lol http://www.youtube.com/watch?v=xFIFsV1yRAw

Last edited by nowtun; 11-23-2010 at 02:05 PM..
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  #286  
11-23-2010, 02:16 PM
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AWESOME!!!! Looks so realistic!!!!
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  #287  
11-25-2010, 09:52 AM
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AWESOME!!!! Looks so realistic!!!!
thanks man, its gettin there, just need to work on the river now
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  #288  
11-25-2010, 11:39 AM
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Oh dear Nowtun, I'm wetting myself waiting for a release now, things are getting worse!!! XD
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #289  
11-25-2010, 11:42 AM
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I was wondering... does anyone of you have the Art of the game? If someone had it and scan it down it would be easier to model the characters and rig them...

By the way nowtun, you're doing all the animation inside Lightwave? Man, I've been through maya, 3ds max, lightwave, but I can't seem to like any other than blender... It just does everyting with professional results and you don't have to pay for it...Hmm..anyway, would you like some hand on the modeling and detailing?

P.S. Do you know an application called camtasia? It records you in your workflow on windows, or any application. It would be cool to see you do some stuff on lightwave Could go into the bonus stuff latter on!

Last edited by RaulTavares; 11-25-2010 at 11:46 AM..
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  #290  
11-25-2010, 11:59 AM
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Oh dear Nowtun, I'm wetting myself waiting for a release now, things are getting worse!!! XD
I know STM lol help me find a programmer then lol and It would near enough ready to go.

:
I was wondering... does anyone of you have the Art of the game? If someone had it and scan it down it would be easier to model the characters and rig them...

By the way nowtun, you're doing all the animation inside Lightwave? Man, I've been through maya, 3ds max, lightwave, but I can't seem to like any other than blender... It just does everyting with professional results and you don't have to pay for it...Hmm..anyway, would you like some hand on the modeling and detailing?

P.S. Do you know an application called camtasia? It records you in your workflow on windows, or any application. It would be cool to see you do some stuff on lightwave Could go into the bonus stuff latter on!
Yeah I have the book and am working from it but put my own spin on things. Yeah everything is done in lightwave modeling and animating. I tried out 3D max and Maya a couple of years ago and couldn't stand them I prefer the modeling and animation split like in lightwave. I recently tried blender to UV unwrap abe but couldn't get on with it at all.

Have you got any work that I can see.....maybe you could post it on here?

I haven't heard of camtasia but think this could be a cool idea to go in some bonus stuff later and will look into this. depending on whether you can stop start the filming as i do my work in split sessions Thanks man.
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  #291  
11-25-2010, 12:03 PM
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Hmm, Nowtun I may be able to help you look, do you need a general free lance programmer?
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  #292  
11-25-2010, 12:18 PM
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Hmm, Nowtun I may be able to help you look, do you need a general free lance programmer?
I don't need a free lance programmer .....I just need a free programmer. lol

Thanks STM
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  #293  
11-25-2010, 12:21 PM
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What would he have to programme in? C+? Java script?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #294  
11-25-2010, 12:23 PM
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Anything lightwave compatable
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  #295  
11-25-2010, 12:31 PM
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Is there anything I can do, or try, nowtun? I want to see how capable I am at texturing, but not the mapping part, just the part where you paint the texture in image creation software, like photoshop. I've got photoshop, and 3dsmax. Would like to try painting the texture for a character, or something similar, not something like a tree, or ground texture.

Good work on the paramonia scenery btw
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  #296  
11-25-2010, 12:38 PM
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Thanks AG I do have something you could try for me. How about having a go at making the cloth for the Elum signs in Paramonia???
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  #297  
11-25-2010, 02:34 PM
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Nowtun, I tried modelling it ... I could probably start it again, and do it better.. is it decent?
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  #298  
11-25-2010, 02:35 PM
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Yo Nowtun I did some digging for you and there's a hunk of AO / AE void and new and specifically fan related copyright that might apply, I'll post it below tomorrow after my commemoration service down at the SCD church
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  #299  
11-25-2010, 03:37 PM
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Nowtun, I tried modelling it ... I could probably start it again, and do it better.. is it decent?
Looks good...How many polygons does it have? I'm only asking because paramonia one path has been a bitch for poly count.

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Yo Nowtun I did some digging for you and there's a hunk of AO / AE void and new and specifically fan related copyright that might apply, I'll post it below tomorrow after my commemoration service down at the SCD church
Sounds good to me man...look forward to seeing it tomorrow.

Thanks both
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  #300  
11-25-2010, 03:50 PM
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Nice one Gibbs I would of use the cloth modifier then bring it it into reactor to have that sorta wrinkle up folding, but the would have a LOT of polys in it though. Good job both of you!
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