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  #271  
12-29-2010, 04:09 PM
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That is amazing Can't wait to see the map when its fully finished/polished off You could even create new screens for the 2d game with this (higher res ones).
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  #272  
12-30-2010, 05:43 AM
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Another little screenshot.



@Paul

Well... As far as my target is 2.5D game there is no sense in creating 2D background.

But for people who are creating 2D game those models can be very helpfull. I've already relased some early versions of models package, so people can create their own zulags inside UDK. Links probably had expired long time ago, but if someone is interested in creating backgrounds with this models i can upload newest version of model package.

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  #273  
01-01-2011, 10:55 PM
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Another little screenshot.



@Paul

Well... As far as my target is 2.5D game there is no sense in creating 2D background.

But for people who are creating 2D game those models can be very helpfull. I've already relased some early versions of models package, so people can create their own zulags inside UDK. Links probably had expired long time ago, but if someone is interested in creating backgrounds with this models i can upload newest version of model package.
I'm currently working on an AE/AO level editor. With the AO editor you can change the backgrounds so I was thinking using your UDK stuff it would be possible for people to make new awesome looking screens instead of MsPainted ones
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  #274  
01-02-2011, 07:05 AM
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If you guys teamed up to make a HD AO mod that would be the best damn thing.

Fartuess, how long does it take you to make all of this? Would it be feasible to remake every level from AO?
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  #275  
01-02-2011, 10:14 AM
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Fartuess, how long does it take you to make all of this? Would it be feasible to remake every level from AO?
It's actually good question. I don't have much time for modding now, but i think that i know how to finish it. Earlier i was afraid of working on many elements because i just don't know how to work on them, but now i'm on straight way but there is one obstacle - lack of free time. Everything depends from it.

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  #276  
01-02-2011, 11:17 AM
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Would it make sense to say that Rupturefarms is one of the easier, and quicker, environments to remake becuase it's a 'closed scene'? I mean that it has walls. So you don't have to worry about backgrounds as much.. I'd have thought so.
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  #277  
01-03-2011, 02:34 AM
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Fartuess, can you remake the first part of necrum mines from exoddus? and using it as a secret area in your oddysee remake.
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  #278  
01-03-2011, 03:45 AM
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Would it make sense to say that Rupturefarms is one of the easier, and quicker, environments to remake becuase it's a 'closed scene'? I mean that it has walls. So you don't have to worry about backgrounds as much.. I'd have thought so.
Well... I still have background on many parts of RF (those with fog. All pipes, coulmns etc). I would say taht RF is easy because there aren't any organical shapes at all. Everything is geomertically simple. Stockyards are harder because it have a lot of complicated objects everywhere. It's even hard to read them by watching on screenshot . Native locations can be hard for me because there are a lot of irregular shapes. Probably there woluld be dozens of rock formations models. Everyone needs unique texture and unique High poly model (an i'm not experienced enought in creating conivncing High poly rock model).
Yes RF is definetely the easiest environment but other environment's won't need that many assets or will reuse assets from different environment (Free fire zone uses same assets like Paramonia, so if i would finish Paramonia, then Free fire zone is easy to do).

@NovaMan

Well... If i would finish Odysee part and decide to create Exodus, then why not. But finishing Odysee is still far future, so talking about Exodus is only wishfull thinking.

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  #279  
01-03-2011, 05:52 AM
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Well... If i would finish Odysee part and decide to create Exodus, then why not. But finishing Odysee is still far future, so talking about Exodus is only wishfull thinking.
You have lack of time = it will be finished between 2011-2012?

Last edited by NovaMan; 01-03-2011 at 05:55 AM..
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  #280  
01-03-2011, 08:31 AM
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Well... RF - yes, gameplay mechanics - highly possible, Whole project - hard to tell... it is possible.

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  #281  
01-03-2011, 08:51 AM
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Everything goes faster in mind than doing it.
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  #282  
01-03-2011, 10:12 AM
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True, but we have now 3rd of January

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  #283  
01-03-2011, 11:03 AM
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This year is going to be a good year for oddworld.
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  #284  
01-03-2011, 02:51 PM
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Wow, this is amazing.

Good job Fartuess and good luck on your project :thumbsup:
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  #285  
01-05-2011, 12:48 PM
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Ok. I finished my vector Glukkon logo. At last... It was almost ready 18 March 2010 (Last saved version). Today i added some small linies near ears and eyes. Also fixed head contour.



I'm going to replace old logo (made by Joshkrz) and also add it in far background.
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  #286  
01-05-2011, 12:50 PM
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looking great! how far are you exactly?
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  #287  
01-05-2011, 02:07 PM
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cool
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  #288  
01-07-2011, 07:52 AM
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And logo inside of Rupture Farms:




Ofcourse logo won't be just white and blue. it'll get metal texture later
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  #289  
01-07-2011, 08:10 AM
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Very nice! cant wait to see the metal texture!
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  #290  
03-09-2011, 11:07 AM
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Steam particle system.



Textured logo



Both are WIPs

Just wanted to tell you that project isn't abandoned
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Last edited by Fartuess; 03-09-2011 at 11:32 AM..
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  #291  
03-09-2011, 07:16 PM
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Looking insanely good there. Keep it up dude. Wonder what's going to look better, your HD remake scene's or JAW's.
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  #292  
03-10-2011, 05:13 AM
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these are amazing! took me about 30 minutes to read through this thread and observe the progress, and I must say I am very impressed
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  #293  
03-21-2011, 01:58 PM
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that is excellent!
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  #294  
04-24-2011, 09:43 AM
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@AxLe

A am glad you like it

@StrangerEastwood

and thi is still WIP

Update:

I upgraded few things. Added some models, created some new textures and materials and update post proccess (image grain, tonemapping and some tweaks)

Here are two screens from one secret:





Hope you like it
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  #295  
04-24-2011, 10:22 AM
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Nice work!
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  #296  
05-04-2011, 07:06 PM
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Pretty Amazing stuff going on here, I would love to see this as a entire game! :P
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  #297  
05-09-2011, 11:07 AM
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I am a big fan of this project. I am highly anticipating its eventual (and awesome) release.
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  #298  
05-09-2011, 02:05 PM
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@Lord Stanley

Thanks . Today i made a bit of work. Upgrading some of models which were on very early stage and waiting untouched for too long.

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  #299  
05-28-2011, 01:25 PM
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@AxLe

A am glad you like it

@StrangerEastwood

and thi is still WIP

Update:

I upgraded few things. Added some models, created some new textures and materials and update post proccess (image grain, tonemapping and some tweaks)

Here are two screens from one secret:





Hope you like it
This looks so awesome!

Have you any plans to make a playable demo?
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  #300  
05-29-2011, 04:27 AM
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Maybe in summer i will study unreal script a bit and program some gameplay for it. If i manage to do this, then demo is possible.

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