Anyone else think the first half of Stranger's Wrath was much better than the second?
Once you got to the Steef part and the game stopped being about bounty hunting and became more like a Traditional FPS, it felt a lot weaker to me. The enemy variety took a hit with you fighting the same three types of enemy throughout most of it (Wolvark Shooters, Semi-Autos and Grenadiers, with the occasional Sniper and Sloghander thrown in, and, rarely, a Shock Tank. While the Outlaws had plenty of Shooters, Cutters and Snipers, there was at least more variety in the types of Outlaw you fight with stuff like Mortars, Nailers, Flamers and Bombers), the Grubbs are much more annoying than the Clakkerz, the Wolvarks are nowhere near as cool as the Outlaws, blasting your way through Wolvarks and getting ammo for capturing them was nowhere near as satisfying as stealthily capturing every Outlaw you could and all the bosses alive and getting tons of money from the bounty store from doing so, the mostly-urban environments except Last Legs aren't as cool as the outdoor ones, you only fight Gloktogi as bosses until the very end which are more annoying than fun unlike most of the Outlaw bosses, and the final boss and ending are both very disappointing. Honestly, if the game would have stayed the same as the first half, I probably would have liked it much more, but as it stands, it's my least favourite Oddworld game.
Last edited by Henchman1028; 12-08-2017 at 12:19 PM..
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