Really enjoyed the presentation and got chance to chat with Lorne afterwards too, which was great! As others have said, new designs and artwork are amazing, feature film quality. Gluk 2 reminds me of Bill Nighy as Davy Jones
As for gameplay, it sounds intriguing. The impression I got was that the game will have the traditional 2D side scrolling, but may also mix in some Hand of Odd-style strategy elements. I'm expecting more choice on how to infiltrate an industrial location. Perhaps we can plan our entry, with an aerial view of the factory or something, and position muds to fight or distract. This might then affect gameplay during the 2D sections as Abe, lowering security and enabling access to new areas. Just an idea.
Lorne did say that a perfect playthrough would have no deaths, not even sligs (and assuming Gluks too). So I wouldn't worry too much about the fighting/militant aspects of the mudokon army, it seems like the intention is for them to use stealth.