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  #31  
09-12-2015, 06:20 PM
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Then I don't understand where you got them from. You clearly used the same samples in those remakes, and they sounded like they were of a higher quality, too.
I wrote some code that extracts all the sounds from the lvl files as wav files, and then tried restoring their quality with some software I have.

And yeah nep I too am interested in finding those high quality original sounds
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Last edited by mlg man; 09-12-2015 at 06:27 PM..
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  #32  
09-13-2015, 01:28 AM
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The samples you recovered were probably the best you'll be able to get as I'd assume whoever did the sound probably used some original sounds and synths. Most of them sound easy to recreate though.
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  #33  
09-22-2015, 11:57 AM
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MIDI is not audio, it's the programming of the notes and shit like that. Literally just write the melody into Garage Band or something, there's your MIDI.
I know, captain obvious. And that MIDI data is exactly what I want.

The whole reason I was asking was that I DIDN'T want to do that manually.

I'll try out that "SEQ2MIDI" tool, if it doesn't work I'll just do it manually. That covers the midi aspect, but does anyone know how I can extract the original samples from the psf files?

Last edited by Fischkopf; 09-22-2015 at 12:02 PM..
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  #34  
09-22-2015, 01:56 PM
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Are you just trying to replace the samples with higher quality ones? If so then for PSF that is a waste of time..
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  #35  
09-27-2015, 03:16 PM
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Are you just trying to replace the samples with higher quality ones? If so then for PSF that is a waste of time..
No, all I wanna do is to recreate the tracks in FL-Studio using the original samples and also make new tracks in that same style, using original Oddworld samples. ^^
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  #36  
09-27-2015, 04:50 PM
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You'll probably have to do some digging to find the samples' sources, then.
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  #37  
09-29-2015, 11:35 AM
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You'll probably have to do some digging to find the samples' sources, then.
I'm not after the samples from the original source, those would probably impossible to find.

I now have managed to convert all the PSF samples to WAV and all the MIDI data to .MID files using VGMTrans, yay!
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  #38  
09-29-2015, 02:28 PM
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I'm talking about the sample packs they came from.
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  #39  
09-29-2015, 07:48 PM
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I'm talking about the sample packs they came from.
Yeah, I got that already. That's why I said they would be impossible to find.
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  #40  
09-29-2015, 11:02 PM
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I've found a couple (y)
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  #41  
09-30-2015, 01:58 PM
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I've found a couple (y)
Would you mind to kindly share this information?
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  #42  
10-01-2015, 12:57 AM
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But he just shared it, right there.
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  #43  
10-01-2015, 04:22 AM
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Yeah I just told you, bro.
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  #44  
10-04-2015, 05:18 AM
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Track03 and 04 from X-Static Goldmine 4 by E-Lab.
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  #45  
10-05-2015, 02:35 PM
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Track03 and 04 from X-Static Goldmine 4 by E-Lab.
Thanks man, that is some valuable information indeed. I didn't even know where to start if I had to look for the original samples myself.
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  #46  
10-05-2015, 04:01 PM
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I stumbled across them to be honest. That sort of thing happens surprisingly often.
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  #47  
10-05-2015, 07:48 PM
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Track03 and 04 from X-Static Goldmine 4 by E-Lab.
Just downloaded these... And it's the damn Abes Moon backing track.

https://www.youtube.com/watch?v=pV_7eoNkUVA
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  #48  
10-21-2015, 04:46 AM
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https://www.youtube.com/watch?v=CbLDRAtyEpI

Some beta mosanic lines tracks
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  #49  
01-23-2017, 09:04 PM
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Reviving thread for Littleleeroy
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  #50  
01-23-2017, 11:59 PM
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Sorry for posting in an old thread but I spent all of yesterday researching how to extract the Oddysee music into PSF files so there could be as perfect a rip as possible (of the in-game music.)
In the end though, I came across this list of game soundtrack archives and saw that someone had already done the hard yards and extracted the music. I haven't seen this on the forums before so I thought you would all be interested in it.

So here is a direct link to the 7z archive of in-game Abe's Oddysee music in PSF format for all the levels. You can play it back in foobar2000 with the psf component installed (Google!)

Now I'm going to see if I can edit a sequence in a PSF file to create my own music using the original AO sounds and playback engine!
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  #51  
02-20-2017, 07:42 AM
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So here is a direct link to the 7z archive of in-game Abe's Oddysee music in PSF format for all the levels. You can play it back in foobar2000 with the psf component installed (Google!)

Now I'm going to see if I can edit a sequence in a PSF file to create my own music using the original AO sounds and playback engine!
Look a few posts above and you see my post in which I've stated you can extract all the samples and .mid files using VGMtrans.
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  #52  
02-20-2017, 09:56 PM
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I reread through the thread and my last post comes across as if I never even read the thread initially...

I gave up on editing the SEQ data within the PSF files and moved onto recreating the tracks in FL Studio like you did.
How did you find linking up the samples with the midi tracks? Getting the midi files is easy, your tip on VGMtrans gets the samples into wav format but finding the correct sample and linking it with the tracks in the midi file would take a lot of work.

Did you ever manage to finish one?
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  #53  
02-21-2017, 10:52 PM
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In FL Studio you can use a plugin called Fruity LSD to playback a dls soundbank created by VGMtrans. To make the dls get a hex editor and put both the psx vb and vh files from a .lvl together, then import using VGMtrans, right click on the sound bank in the file list and export as dls. It's a bit buggy you might have to try a couple of times but it should work.

Then just import the midi into FL Studio and just load up the DLS file into Fruity LSD. Then you should hear the game music played back perfectly.

Edit: Here I've put together R1 from abes oddysee psx. Just open it in FL Studio

http://www.mediafire.com/file/lz79j5..._Fl_Studio.zip
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Last edited by mlg man; 02-21-2017 at 11:25 PM..
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  #54  
02-22-2017, 02:38 AM
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That sucks, Fruity LSD doesn't come in the Juice Pack VST bundle and I use Ableton. Could you see if it's a VST in your FL plugins folder and PM me a mediafire link if it isn't too big?
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  #55  
02-22-2017, 03:16 AM
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Nah its a native fruity loops plugin not a vst. But if you have a plugin that can use DLS sound banks that should work.
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  #56  
02-22-2017, 09:09 AM
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I'll Google it when I get back from work, should be a load of free ones.
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  #57  
02-26-2017, 09:36 AM
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I reread through the thread and my last post comes across as if I never even read the thread initially...

I gave up on editing the SEQ data within the PSF files and moved onto recreating the tracks in FL Studio like you did.
How did you find linking up the samples with the midi tracks? Getting the midi files is easy, your tip on VGMtrans gets the samples into wav format but finding the correct sample and linking it with the tracks in the midi file would take a lot of work.

Did you ever manage to finish one?
In FL-Studio I would just use sampler channels. You kind of have to play around until you find the correct pitch for every sample. Do that for every sample and save your project as an Oddworld template. Kind of tedious, but that's how I would do it. Once you have your template set up, importing the MIDI tracks is just copy and paste. You just need to accordlingly match the MIDI tracks with the correct instruments.

And for samples that loop continously you can set loop points using the built-in audio editor before importing them.

Last edited by Fischkopf; 02-26-2017 at 09:38 AM..
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