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  #361  
03-13-2016, 09:44 AM
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I for one, loathe fanfiction. You might even call it my ideology.
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  #362  
03-13-2016, 09:47 AM
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At least i'm contributing to SUGGESTIONS Vlam? I don't think i've seen anything from you but negativity and criticism.
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  #363  
03-13-2016, 09:49 AM
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At least i'm contributing to SUGGESTIONS Vlam? I don't think i've seen anything from you but negativity and criticism.
I want a darker tone for AEHD with additional content (and Sligstorm as a FPS).

Last edited by Vlam; 03-13-2016 at 10:39 AM..
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  #364  
03-13-2016, 10:44 AM
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Everyone's probably seen it already, but OWI's Twitter title is now Oddworld @ GDC, so that's one rumor confirmed.
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  #365  
03-13-2016, 11:00 AM
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(and Sligstorm as a FPS)
A Slig FPS would be pretty rad.
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  #366  
03-13-2016, 11:12 AM
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Everyone's probably seen it already, but OWI's Twitter title is now Oddworld @ GDC, so that's one rumor confirmed.
I notice the change.
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  #367  
03-13-2016, 01:18 PM
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You probably aren't too far off for what they had in mind.
OMG someone quoted the Oddworld Wiki in a serious context. I feel so accomplished right now
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  #368  
03-13-2016, 01:26 PM
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The same guy who also said that a Slig FPS would be a good idea.
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  #369  
03-13-2016, 01:29 PM
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This idea is from JobMcYossie.
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  #370  
03-13-2016, 09:29 PM
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Resurrect Discarded Ideas from MO

In the early stages of MO development, there were many fascinating concepts that never left the drawing board. I think an AE re-imagining offers the perfect opportunity to implement some of these ideas.

Specifically, expand upon the different states of Mudokon moods/sickness/health.


http://oddworldlibrary.net/archives/...61/category/19

http://oddworldlibrary.net/archives/...60/category/19
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  #371  
03-13-2016, 10:57 PM
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IIRC, they were actually planned to be visible states of health for Abe. And when asked why they were removed, Alf pointed out that it just wasn't much fun to play as an injured Abe.
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  #372  
03-14-2016, 03:27 AM
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Words can not describe how great walking in on brew-sick mudokons would be. If we don't walk across at least one that's obviously hung over and laying on the floor I will be severely disappointed

Game killer for me obvs. It's worse than getting the colour wrong.

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  #373  
03-14-2016, 04:20 AM
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I wonder the image is behind the braille, though. I feel like it's an image that's been heavily distorted or something.
Rotate 90°, to me it looks it's actually this image that was used, zoomed on the chest:
http://oddworldlibrary.net/archives/...69/category/35

Well could be a new render too but it's definately a Mudokon chest.

They also added this black spot, I'm not sure where that comes from.

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  #374  
03-14-2016, 06:03 AM
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Ohhh Snap!



I think Abe is getting a brand new look too!...
http://www.oddworld.com/soulstorm/
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  #375  
03-14-2016, 06:08 AM
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Holy shit. They actually called it Soulstorm. That's actually really awesome.

Seems like they're really taking a darker turn on this. Hopefully they stick with it when designing everything too. Pretty hyped up to see what they do with this one because it sounds like they're going to be changing it up more than NnT.

:
Rotate 90°, to me it looks it's actually this image that was used, zoomed on the chest:
http://oddworldlibrary.net/archives/...69/category/35

Well could be a new render too but it's definately a Mudokon chest.

They also added this black spot, I'm not sure where that comes from.
Yeah, it definitely seems like that, especially after these static-y Abe shots they posted everywhere on the site.
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  #376  
03-14-2016, 06:09 AM
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From the Oddworld.Com Website:

:
There was a deeper, darker, and more sinister story that we never got to tell," explains series creator, Lorne Lanning. "Soulstorm gives us the opportunity to flesh out more meat on the bones of an original spine, but re-tell the fable from a very different angle."

"Abe has a long way to go and plenty more adversity ahead. Soulstorm is going to be a much heavier trip for him."
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  #377  
03-14-2016, 06:10 AM
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Made a SoulStorm thread to start the discussion a new.
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