I will respond to Manco later.
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Obviously what we got was a watered down, straightforward, action/adventure game.
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Yes, I don't say otherwise. I'm just saying : from the beginning, Lanning couldn't do something else. You have the proof with Stranger's Wrath who is also a action/adventure game (yes, I know, "but it's not part of the quintology").
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The game is definitely a shadow of what it was supposed to be. Wasn't the original concept along the lines of Hand of Odd, where you would switch back and forth between Abe/Munch and Lulu, making decisions that would affect the environment?
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Truth is, you can't make this game. Moreover, how can you make this interesting to play ? When they had already a hard time with Munch and Abe in MO.
Lanning should be compare to Molyneux. They aren't like Kojima and Miyamoto who are, actually, making games. Look, we are spending a lot of time talking of what
could have been a game. And we are enjoying it (more than the actual oddworld games). This is the oddworld experience. So I don't mock Lanning when I say that he is a dream seller : it's part of the charm.