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  #1  
03-17-2015, 02:04 AM
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why do people hate muds in nnt?

the ones in Munch have worse mumble that gets repeated every 5 seconds why do people complain about the nnt ones at least they say words now! and the sligs don't get me started on the sligs
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  #2  
03-17-2015, 05:01 AM
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Love the sligs in NnT.



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  #3  
03-17-2015, 06:03 AM
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I think it's the classic pitfall of NPCs repeating the same dialogue over and over again until it becomes grating and loses it's initial impact.

Also, some people feel like Muds shouldn't chat with Sligs around or that there should be a balance of comedic and dramatic dialogue.
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  #4  
03-17-2015, 06:08 AM
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The whole thing about people complaining about the Mudokons is that they're slaves, and they're just chatting away with a Slig guarding them. Kinda sounds a bit silly.

But yeah, It's true repeated dialogue does get annoying in any game, but I loved the Sligs. They acted just like they should. They come across kinda dumb and care only about shooting things.

I think my favorite lines have still got to be when they get shot by another Slig. Oh and "I think i'm hearing shit, I gotta back off the Scrab Cakes"
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  #5  
03-17-2015, 06:55 AM
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  #6  
03-17-2015, 07:00 AM
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Love the sligs in NnT.
You're not serious.
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  #7  
03-17-2015, 07:29 AM
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:
the ones in Munch have worse mumble that gets repeated every 5 seconds
but New'n'Tasty was good. Bad chatter in a bad game is all but expected. Bad chatter in a good game is disappointing.
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  #8  
03-17-2015, 09:13 AM
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The reason it sucks is because they never fucking stop.
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  #9  
03-17-2015, 10:07 AM
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Huh, I really liked the chatter. But then again, I seem to like things along the same lines that people don't like them. Damn dirty hipster.
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  #10  
03-17-2015, 01:41 PM
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I miss how menacing the Sligs were in AO. I used to genuinely fear coming across them. They're kinda comedic now and the effect is lost.
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  #11  
03-17-2015, 01:51 PM
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I don't think I can call them comedic. They're utterly useless in terms of making me laugh.
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  #12  
03-17-2015, 02:49 PM
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  #13  
03-17-2015, 07:24 PM
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Every so often they utter a funny line but for the most part their purpose is to ruin the tone and atmosphere,
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  #14  
03-17-2015, 08:03 PM
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That is partly true, Oddworld Inhabitants has seemed to have taken a back seat to the idealistic viewpoints they had taken in their infancy. Mudokons, largely voiceless in their first outing, now take on the voice of the game makers. And booze.
"man, maybe someday someone will follow me around "
These mudokons are cynical, in an almost fourth wall breaking awareness. Since this is literally the second time around for the company, they have realized that people are no longer interested in their message, they are only interested in the gameplay. They are the voices of the the company who has had enough time to think of jokes about the sligs and mudokons who at one point embodied a message of slavery and oppression.
Similarly, the sligs, whom were once only pawns in this game, are now aware that their job, while once enough to scare us on its own, is now the punchline of office jokes filling the role Office Space once played in our lives. If there was a cutscene with a whole bunch of sligs beating up a copier, it would not seem out of place.
Enjoy it or not as you can, Oddworld Forums . You currently are the the remnants of a once proud race of Oddworld fans. And we can only hope that this re-release will one again blow fresh air into this ideal we hold so dear



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  #15  
03-17-2015, 09:12 PM
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yeah, I can agree with that. As stranger being my first Oddworld title I thought it was supposed to be more comedic than dark.
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  #16  
03-18-2015, 03:27 AM
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Well,I guess this goes back to that long argument about whether NnT should be replicating Oddysee's atmosphere 1:1 or should be more in line with Exoddus which created comedic personalities for Mudokons, Glukkons, and Mudokons when, before, they essentially had none (although Mudokons were still comical in a slapstick sense).

Exoddus was the first game I played so Sligs only intimidated be in the sense that they'd kill me - and Abe's deaths were quite brutal - since they were humourous in cutscenes. But still, in that game, there was no idle dialogue so I guess their intimidation carried on from Oddysee.

But that was only a year after Oddysee, Abeguy, so I don't think they care less about their message. The impression I get is that Lorne doesn't want Oddworld to be unbearably preachy - and wants to balance it with humour. Or at least I believe that's what he's said in interviews. He does also seem to have an awareness about his own preachiness too.

So in Oddysee that was simply farting and some slapstick humour and in Exoddus they transitioned that into dialogue - I guess since they wanted to write an actual script that time around. In Munch it went a bit too overboard but they reigned it in a bit with Stranger and seemed to strike a similar balance as Exoddus.

So there's a balance to be struck here. I like the idea of NPC dialogue since it doesn't create this tonal divide between cutscenes and gameplay. But it's clear hat less is probably more. And as much as Oddworld is a comedy it's also got a serious underbelly. And too much funny NPC chatter - particularly for creatures that had none in the originals - is probably favouring one too much over the other.
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  #17  
03-18-2015, 06:42 AM
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:
He does also seem to have an awareness about his own preachiness too.
Lel k
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  #18  
03-18-2015, 07:21 AM
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He really does. I know he goes on a bit on Facebook but watching or listening to interviews over the last 2 years he often makes fun of himself being too preachy.
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  #19  
03-19-2015, 03:15 AM
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Simply put it's too frequently played (making it repetitive, loud and annoying) and because it's kind of bizarrely placed when you consider that there are signs telling them not to talk and they're being beaten randomly by Sligs.

I don't mind the Sligs so much. I prefer the more menacing dialogue of the originals, but I understand that the new Sligs are to create a sense of uniformity between the newer Oddworld titles.

But yeah, it's more of how frequent the dialogue is more than anything.
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