I swear it's not dead!
Alright, I figured I'd give an update to this project since I've been incredibly quiet about everything for the past months. In all honesty, I've been incredibly busy and haven't been working on this as much as I'd have liked to, however as those of you that I speak to outside of the forums will know, I have definitely been working on the game. Though I don't consider it to be at a point where I'd feel happy enough with the end result to release a demo. Though to assure you that this isn't dead, and that things are being done, here's a list of things:
Plot - I've completely finished the story for the game, Every main character, boss, area, main quest. It's all been completely planned out and just waiting for me to implement it.
Combat - Combat is in the process of being improved, giving more freedom and variety with attacks.
Enemies - Many enemies have sprites and fight patterns ready and waiting to be implementing. As i've said before, not all Mudokons you'll meet will be helpful.
Kip - Due to events that occour in the story I felt it would be too big of a leap to go straight from Child Kip to Adult Kip, so there's now an angsty teen phase.
![](http://i1270.photobucket.com/albums/jj616/GeneralMuffins/output_YPqwEr_zps9507a1e6.gif)
![](http://i1270.photobucket.com/albums/jj616/GeneralMuffins/output_3WPBH4_zps01c00c8d.gif)
Areas - As said before, all areas within the game have been planned out, along with acompanying dungeons, tribes, quests. I just need to find the time and skill to sprite aaaaaaall the different locations. And here's some early factory tests
I'd share and show more, though I feel like the current number of images is a tad excessive, but that's what I've been up to. And my apologies for not having worked on it more.