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I dont get it. Whats the point of adding thing to the game if u guys are just gonna remove em?
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Indeed. That's a very good question.
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It sounds like people wanted the original remade, but they didnt want anything new. Just an HD upgrade. Am I missing something?
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This is how it is pretty much. Same gloomy atmosphere and feel of depressing, dark factory environment without any hope of being rescued ever in lifetime. And then, one day, a bright spot, hope appears: Abe, the Mudokon messiah who takes control, brings the light to enslaved Mudokons and kicks Glukkon asses in the end.
I don't have that same atmospherical experience in New 'n' Tasty and that's why I feel the game needs some tweaking.
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I like the chatters. Makes me feel like im rescuing people and not mindless robots.
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I like them to some point but when slaves repeat same dialogs over and over again (*hey, I've already heard that*), that's lame. If game devs wanted to add more dynamics to the game, they should make sure that same, clearly recognizable chatter dialogs would be reduced to a minimum. Random, repeating utterances for mudokon slaves is something you clearly recognize, especially for 300 slaves which you spot while progressing. It's pretty much like J_dude320 already said.
I agree with Holy Sock on this matter:
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I'd like to see a happy medium for the Exoddus remake. It's fun to hear the odd Mudokon make a funny or irreverent comment but it's a common pitfall for games hearing the same NPC chatter over and over and over again.
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I may check if it's possible to remove some most irritating Mudokon slave dialogs and still keep some at the same time. Not any promises, though.