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  #1  
03-12-2015, 12:18 PM
Fincer
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Slaves - no talking! (chattering disabled, NNT)

Here we go again. Another dirty hack.

As we all know, mudokon slaves chatter in New 'n' Tasty, unlike they do in Oddysee. Some players dislike this new feature, including me. That's why I examined several game files for a little while and found a solution to disable chattering for mudokon slaves.

Video sample:
https://www.youtube.com/watch?v=25wg4jtSiK4
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  #2  
03-12-2015, 12:41 PM
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Nice!
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  #3  
03-12-2015, 03:26 PM
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I'd like to see a happy medium for the Exoddus remake. It's fun to hear the odd Mudokon make a funny or irreverent comment but it's a common pitfall for games hearing the same NPC chatter over and over and over again.
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  #4  
03-12-2015, 05:00 PM
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Someone make a mod so if the Mudokons chatters, The Sligs beat 'em more often.
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  #5  
03-12-2015, 08:54 PM
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I dont get it. Whats the point of adding thing to the game if u guys are just gonna remove em? It sounds like people wanted the original remade, but they didnt want anything new. Just an HD upgrade. Am I missing something?

I like the chatters. Makes me feel like im rescuing people and not mindless robots.
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  #6  
03-12-2015, 11:47 PM
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:
It sounds like people wanted the original remade, but they didnt want anything new. Just an HD upgrade.
That's true, some of us (maybe most) wanted just an HD version. But the code was lost and so our hope.
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  #7  
03-13-2015, 01:09 AM
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I don't mind the chatter, just wish they would've toned it down a bit. Sadly that seems like an issue that's a huge pain to fix.

So I'll just mute them. Cool.
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  #8  
03-13-2015, 01:35 AM
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:
I dont get it. Whats the point of adding thing to the game if u guys are just gonna remove em? It sounds like people wanted the original remade, but they didnt want anything new. Just an HD upgrade. Am I missing something?

I like the chatters. Makes me feel like im rescuing people and not mindless robots.
I like the changes but I can understand people don't like it as it changes the tone of the game quite a bit.

So yeah, I think it's very nice to have the modders come in and look into providing options to the players while JAW is focusing on creating new stuff.

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  #9  
03-13-2015, 02:06 AM
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It wouldn't be too bad is New n Tasty had the same mudokon population density as Abe's Oddysee does, but New n Tasty has three times as many - meaning that much more densely populated segments play out like this.
"Scrubbin' and scrubbin'. I sure could go for a scrab cake. Scrubbin' and scrubbin'. Scrubbin' and scrubbin. Scrubbin' and scrubbin'. One day maybe people will follow me around. Scrubbin' and scrubbin'"
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  #10  
03-13-2015, 02:15 AM
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:
I dont get it. Whats the point of adding thing to the game if u guys are just gonna remove em? It sounds like people wanted the original remade, but they didnt want anything new. Just an HD upgrade. Am I missing something?
It’s almost like this is a forum full of people who hold the original game in high regard and are suspicious of tonal changes!
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  #11  
03-13-2015, 02:45 AM
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:
I dont get it. Whats the point of adding thing to the game if u guys are just gonna remove em?
Indeed. That's a very good question.

:
It sounds like people wanted the original remade, but they didnt want anything new. Just an HD upgrade. Am I missing something?
This is how it is pretty much. Same gloomy atmosphere and feel of depressing, dark factory environment without any hope of being rescued ever in lifetime. And then, one day, a bright spot, hope appears: Abe, the Mudokon messiah who takes control, brings the light to enslaved Mudokons and kicks Glukkon asses in the end.

I don't have that same atmospherical experience in New 'n' Tasty and that's why I feel the game needs some tweaking.

:
I like the chatters. Makes me feel like im rescuing people and not mindless robots.
I like them to some point but when slaves repeat same dialogs over and over again (*hey, I've already heard that*), that's lame. If game devs wanted to add more dynamics to the game, they should make sure that same, clearly recognizable chatter dialogs would be reduced to a minimum. Random, repeating utterances for mudokon slaves is something you clearly recognize, especially for 300 slaves which you spot while progressing. It's pretty much like J_dude320 already said.

I agree with Holy Sock on this matter:

:
I'd like to see a happy medium for the Exoddus remake. It's fun to hear the odd Mudokon make a funny or irreverent comment but it's a common pitfall for games hearing the same NPC chatter over and over and over again.
I may check if it's possible to remove some most irritating Mudokon slave dialogs and still keep some at the same time. Not any promises, though.
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  #12  
03-13-2015, 08:10 AM
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On the topic of slave chatters, do u have the same opinions on slig chatters, as they also repeat.

There was a line I didnt hear in the game til I was over a hundred hours in. Ive only heard it like 2 times since. If you possess a slig and stop, sometimes he'll say "Mustve been the ghost of my dead mama. Shouldnt have killed her". I was like wtf?
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  #13  
03-13-2015, 08:28 AM
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But that doesn't even make sense, surely if a Slig killed a Slig Queen, potentially Skillya, they would be put to death immediately, not simply sent back to RuptureFarms.

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  #14  
03-13-2015, 05:32 PM
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:
But that doesn't even make sense, surely if a Slig killed a Slig Queen, potentially Skillya, they would be put to death immediately, not simply sent back to RuptureFarms.
Yeah I dont know much about sligs. Ive really only played stranger and NnT.
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  #15  
03-14-2015, 01:56 AM
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Don't worry, it's not in the games anywhere, some of us (myself included) just put a lot of time into looking up oddworld lore that isn't in the games. I mean, for me that's almost the entire draw of oddworld, the world.
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