No probs. Xavier
I've still struggled with the following bloom effects:
You can see horizontally stretched bloom, and badly overexposured textures.
If someone figured out how to disable them, I'd appreciate it a lot.
I've already examined mainData file about 9 hours just for that: extracted all human-readable strings from the file and disabled many of them one by one from usage - and got nothing else but white sky texture and dead still laser scanners without alarm functionality. I've also read Unity manuals, and therefore I suspect the overexposured textures are possibly caused by some specular shaders but I'm not sure, anyway.
To be honest, I just don't get it. Are those bloom effects some deeply builtin-unity shaders/assets or what? Are there Unity engine experts around to help with this issue? Any help is appreciated.
Maybe finding out what level file is used for this Stockyard scene could also help a little.