At the risk of angering Nate.
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Welp i found a glitch in the pc version, it seems that when you are hanging under a slig and pull up and drop in front of him while he shoots you will not get hurt (Now the game needs to be at 60fps for it to work every time)
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Not a bug, although it does look weird when you're doing it repeatedly. If you're hoisting up or down you get some leniency in taking damage. Some parts of the game in particular would be considerably harder without that.
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Does anybody know if NNT supports 21:9 resolutions?
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Sorry, nope. Unity doesn't support 21:9, so neither can we.
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I don't think so as my 16:10 is not supported, it has the black bars at top and bottom.
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Runs without black borders on my 16:10 monitor. What screen do you have?
All texts are translated to French, German, Spanish, Russian, Turkish, Polish, Brazilian Portuguese and Japanese. Oh, and Italian.
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The game itself looks great to me, very nice and crisp. The cutscenes seems crappy in comparison though. Framerate seems locked at 24ish and the intro cutscene especially is insanely bright (to the point where I couldn't make out the 'Scrab Cakes' poster).
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Cutscene quality is getting a lot of attention, from users and therefore also from us.
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Also the game crashed after about half an hour...
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Anything you can share about the crash, like where you were, what error you were shown, etc? Was your progress ok when you started the game again?
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There's one slight disappointment for me, and that is the limitation of key customization. It's still somewhat restricted and currently not possible to make the keyboard layout identical to the original as far as I can tell.
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Apart from GameSpeak being on four buttons with a modifier, and other things tied to differences in gameplay, is there anything in particular you feel limited by?
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And aiming thrown objects still has to be done with either the mouse or separate keys, you can't bind the movement keys to aiming up/down for some reason.
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You sure can.
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For instance, I'll solve one of the secret puzzles (love the new trap door system btw) and feel it was a bit easy, then I'll try to remember how it was in AO and I'll quickly realize that the reason I did it so easy was I accidentally cheated. Going back to the areas and doing them again to see what was up I noticed I could get in specific positions where I could chant and take a slig over that I should not have been able to. Now, it's not like I am some speed runner who was specifically looking for tricks to take advantage of (*cough cough* shade *cough cough*) I just accidentally found these spots.
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There is not one puzzle that hasn't changed at all, so comparing to Abe's Oddysee might not reflect places where we've deliberately let you possess Sligs. Can you describe any places in particular where you felt your local chant suppression coverage has not been sufficiently enforced by your chosen security provider?
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Btw, anyone playing on hard, beware of bats. bats will wreck your shit.
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Conversely, bats are one of the few things that aren't one-hit kill on Hard.
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Is "classic controls" just a combination of button to run and sideways hop?
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Yes, those are the "Old School" control toggles.
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I downloaded and installed the game, but when I try to run it I get an error message which says that my screen resolution is too low... please guys help me
My screen resolution is 1920 x 1080, what should I do?
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Let me know if Phylum's suggestion solves your problem!