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I did propose a few extra cutscenes showing more of Molluck's emotional journey through the events of Abe's Oddysee, lifting a few ideas and scenes from the early film scripts. I got the go-ahead to script them properly on the off-chance the production schedule could fit it all in. But it couldn't. C'est la game development.
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Ahhhh! That's the sort of stuff I wanted to see! Shame...
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Without knowing what you had planned, I can't comment directly, but I quite like the way the original series had it planned out pre-MO. Or at least how I think they had it planned out... Molluck aloof, mysterious and powerful, and only given context to his actions once he's brought low and on trial.
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Although I do think you have a point here...
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Aaaaaw, but now I want to see that
Well I guess I'll have to wait for the film then.
like that's ever going to happen)
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Unfortunately I have the same feeling. I don't think the film will be realised any time soon, if at all. Which is why I thought New n Tasty would be the perfect opportunity to introduce concepts that Lorne wanted to tell for the first Oddysee story.
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Thing is, the cartoonyness present in the remake is more similar to that of MO as opposed to AE. Meaning, more quirky movements and animation as opposed to just slapstick seen in AO and AE. I know Mudokons have a very cartoony aura about them, the way they move and speak etc. but it was always presented in a very specific way until MO came along.
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I really don't see it at all. This sounds like complete overreaction from one or two scenes where Abe's movement is a little more goofy than the original.
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That may be an artefact of 3D animation for these characters. I mean, from the side, a scrab looks awesome, running and walking. But in 3D you see what legs of that arrangement and so few joints really looks like. A crab with wooden legs.
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I also think the lighting might have an effect. New n Tasty looks brighter and more cinematic than AO.
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I actually loved how in AO the glukkons and sligs were much harder to understand, it was fantastically alien and mysterious. I didn't mind that in AE they gave the glukkons more distinctive voices and personality because it was a knew game but I did prefer them in the latter way as to the former.
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I don't know. Maybe it's because I was exposed to AE first? I just felt that in AO the characters felt a little less rounded. Even Abe himself.