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  #31  
04-16-2014, 05:15 PM
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The characters were always serious.
NOT DA BOILER
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  #32  
04-16-2014, 06:38 PM
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It ain't me! It's that Abe guy!

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  #33  
04-16-2014, 07:08 PM
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I hate that guy!
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  #34  
04-16-2014, 08:37 PM
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'V.P. Aslik'
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #35  
04-16-2014, 09:30 PM
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No namby pamby mudokon meat puppet is gonna make me look like a fool!
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  #36  
04-17-2014, 12:28 AM
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The only really serious character in the Abe games was Mullock. Everyone else was goofy and funny.
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  #37  
04-17-2014, 01:50 AM
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Yup Molluck was serious business.

Still I wouldn't mind if they tuned the goofiness a bit down instead of up.

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  #38  
04-17-2014, 04:07 AM
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If they're making N'n'T's atmosphere more like Exoddus, I wonder how he'll be portrayed this time.
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  #39  
04-17-2014, 04:42 AM
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Spoiler! I'm still playing that!
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  #40  
04-17-2014, 05:28 AM
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yeah, i was thinking about Molluck recently. He doesn't really have a personality in the first game beyond evil businessman.

In one of Nate's interviews with Lorne he seemed to discuss Molluck in depth and I was wondering if they'd make him more of a character in New n Tasty. Not make him goofy like Dripik, Phleg or Aslik but maybe add an extra cutscene or two to develop him a little. Or at least give him a distinctive voice (the Glukkons are a little hard to hear in AO).

I mean he IS the big bad of AO (and even in AE he's almost the Glukkon bogeyman)
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  #41  
04-17-2014, 05:58 AM
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I did propose a few extra cutscenes showing more of Molluck's emotional journey through the events of Abe's Oddysee, lifting a few ideas and scenes from the early film scripts. I got the go-ahead to script them properly on the off-chance the production schedule could fit it all in. But it couldn't. C'est la game development.
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  #42  
04-17-2014, 06:06 AM
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Without knowing what you had planned, I can't comment directly, but I quite like the way the original series had it planned out pre-MO. Or at least how I think they had it planned out... Molluck aloof, mysterious and powerful, and only given context to his actions once he's brought low and on trial.
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  #43  
04-17-2014, 06:50 AM
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I did propose a few extra cutscenes showing more of Molluck's emotional journey through the events of Abe's Oddysee, lifting a few ideas and scenes from the early film scripts. I got the go-ahead to script them properly on the off-chance the production schedule could fit it all in. But it couldn't. C'est la game development.
Aaaaaw, but now I want to see that

Well I guess I'll have to wait for the film then.
like that's ever going to happen)

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  #44  
04-17-2014, 07:02 AM
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Thing is, the cartoonyness present in the remake is more similar to that of MO as opposed to AE. Meaning, more quirky movements and animation as opposed to just slapstick seen in AO and AE. I know Mudokons have a very cartoony aura about them, the way they move and speak etc. but it was always presented in a very specific way until MO came along.
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  #45  
04-17-2014, 10:29 AM
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That may be an artefact of 3D animation for these characters. I mean, from the side, a scrab looks awesome, running and walking. But in 3D you see what legs of that arrangement and so few joints really looks like. A crab with wooden legs.
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  #46  
04-17-2014, 10:44 AM
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I actually loved how in AO the glukkons and sligs were much harder to understand, it was fantastically alien and mysterious. I didn't mind that in AE they gave the glukkons more distinctive voices and personality because it was a knew game but I did prefer them in the latter way as to the former.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #47  
04-17-2014, 01:31 PM
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I did propose a few extra cutscenes showing more of Molluck's emotional journey through the events of Abe's Oddysee, lifting a few ideas and scenes from the early film scripts. I got the go-ahead to script them properly on the off-chance the production schedule could fit it all in. But it couldn't. C'est la game development.
Ahhhh! That's the sort of stuff I wanted to see! Shame...

:
Without knowing what you had planned, I can't comment directly, but I quite like the way the original series had it planned out pre-MO. Or at least how I think they had it planned out... Molluck aloof, mysterious and powerful, and only given context to his actions once he's brought low and on trial.
Although I do think you have a point here...

:
Aaaaaw, but now I want to see that

Well I guess I'll have to wait for the film then.
like that's ever going to happen)
Unfortunately I have the same feeling. I don't think the film will be realised any time soon, if at all. Which is why I thought New n Tasty would be the perfect opportunity to introduce concepts that Lorne wanted to tell for the first Oddysee story.

:
Thing is, the cartoonyness present in the remake is more similar to that of MO as opposed to AE. Meaning, more quirky movements and animation as opposed to just slapstick seen in AO and AE. I know Mudokons have a very cartoony aura about them, the way they move and speak etc. but it was always presented in a very specific way until MO came along.
I really don't see it at all. This sounds like complete overreaction from one or two scenes where Abe's movement is a little more goofy than the original.

:
That may be an artefact of 3D animation for these characters. I mean, from the side, a scrab looks awesome, running and walking. But in 3D you see what legs of that arrangement and so few joints really looks like. A crab with wooden legs.
I also think the lighting might have an effect. New n Tasty looks brighter and more cinematic than AO.

:
I actually loved how in AO the glukkons and sligs were much harder to understand, it was fantastically alien and mysterious. I didn't mind that in AE they gave the glukkons more distinctive voices and personality because it was a knew game but I did prefer them in the latter way as to the former.
I don't know. Maybe it's because I was exposed to AE first? I just felt that in AO the characters felt a little less rounded. Even Abe himself.
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  #48  
04-17-2014, 01:47 PM
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Well remember it was the first story of the series. AO established the world, AE expanded it.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #49  
04-17-2014, 02:55 PM
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It'd be nice if the voices in the AE remake cutscenes started as gibberish, then sort of "faded" into a language we could understand. I can see the drawbacks to that kind of approach, though.

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  #50  
04-17-2014, 06:00 PM
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Sort of like how Abe's laugh in the original went from his odd little "Hee hee hee" to http://youtu.be/dnr2TGDCDCs?t=18s after you rescued enough mudokons I believe?
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  #51  
04-17-2014, 06:25 PM
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I thought it changed after the Return to RF skit.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #52  
04-18-2014, 11:31 AM
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Yes. PS3, PS4, PS VITA, Windows, Mac, Linux, Wii U
Wii U even ! that will be interesting.

In my opinion both AO and AE were both incredibly dark and had an unusual sense of gore, like the way your meat bounces off the screen after dying which is one of the reasons i've always loved the oddworld series, for their dark atmosphere.

However that being said, oddworld inhabitants are also incredibly comedic in their cut scenes for example, my brother and I always loved the Slig Bulletins



Most new games being released today have incredibly good lighting engines so I guess this is oddworld inhabitants way of embracing the future.
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  #53  
04-23-2014, 06:45 AM
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NnT is not as dark as Oddysee, and maybe smaller than Oddysee, I don't know how to explain..just compare AO scrabanian temple first sequence with NnT one
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