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  #61  
09-27-2013, 12:57 PM
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This controller design is unfamiliar therefore it is instantly weird

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  #62  
09-27-2013, 01:05 PM
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NO IT'S RETARDED LOOK AT WHERE THEY PUT THAT ONE BUTTON THERE ARE NO BUTTONS I HAVE EVER SEEN THAT HAVE BUTTONBS SSDOFAKASDFLASDFLKAWELFKAWELRKAWSDFKASDLFKASDLFKASDLFKWDLKFASLDKFASDLKFSA

god i don't care about you people i think maybe most of you are barely human
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  #63  
09-27-2013, 01:12 PM
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I don't know why you even bother most of the time, OANST.

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  #64  
09-27-2013, 01:32 PM
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He doesn't have many people to insult now, remember?

Also, the pad looks great.
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  #65  
09-27-2013, 01:43 PM
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:
This controller design is unfamiliar therefore it is instantly weird
Yes? This statement is kind of a syllogism.
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  #66  
09-27-2013, 02:23 PM
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Yes? This statement is kind of a syllogism.
Okay Aristotle, what Slog Bait is trying to say is that we shouldn’t instantly make assumptions about how well a brand new controller design works when we’ve known about its existence for like two hours and none of us have ever so much as touched one.
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  #67  
09-27-2013, 10:22 PM
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Gotta see it in action and perhaps try using it before passing judgement... Dunno how it'll be on par with good 'ol M&K, though.

I'll admit that I briefly thought "WTF is that?" when I saw a picture of it before reading the article headline.
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  #68  
09-28-2013, 12:41 PM
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Okay Aristotle, what Slog Bait is trying to say is that we shouldn’t instantly make assumptions about how well a brand new controller design works when we’ve known about its existence for like two hours and none of us have ever so much as touched one.
We should stop but we won't. This is the internet. People like to take the piss and jump onto the bandwagon. Remember when the PS3 controller was first announced?



It probably would of worked alright.
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  #69  
09-28-2013, 04:48 PM
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But that's almost the same as what got released. The analogue sticks just look closer together, and the overall thing is much larger.
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  #70  
09-29-2013, 02:26 AM
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It doesn't look like a banana/cartoon moon/boomerang now
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  #71  
10-01-2013, 02:58 PM
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Vaguely on-topic, Valve filed a trademark for Half-Life 3 with the EU trademark office.

http://neogaf.com/forum/showthread.php?t=688589
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  #72  
10-05-2013, 09:15 PM
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Xi3 has never described its PISTON Console as a Steam Box, especially since it appears that Steam Box is a term created by journalists and not by Valve.

To be clear, however, PISTON Console owners will be able to access and play games through Steam. So in this regard, PISTON could be considered the first commercially available Steam Box.
Well. Good to see the Xi3 are coping well after their hardware deal with Valve didn't work out.



Wow, it even looks like Steam.

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  #73  
10-11-2013, 11:17 AM
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The touchpads seem better than the traditional thumbstick, but I'm still not entirely convinced at it being on par with a mouse and keyboard, especially considering how much of a pain a laptop trackpad is to use... Although it seems to work well enough in the video. Guess I'll have to try it. It's certainly interesting.
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  #74  
10-11-2013, 01:05 PM
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The trouble with using 1:1 trackpads to control a cursor-based strategy game is that you always have to compromise between speed and accuracy. I'm interested by the setup they used for Papers, Please, but that still requires you to "walk" your thumbs, picking them off of the pad and setting them down at the other end again.

Preferably, you'd be able to move across the screen in a single sweep, but still be able to move the cursor in tiny increments. Which is why I'm expecting someone to make a driver like this, where you move an area quickly across the screen, and move the mouse slowly within that area.



Last edited by MeechMunchie; 10-11-2013 at 01:08 PM..
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  #75  
10-11-2013, 04:11 PM
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You can still move across the screen in one sweep but have controlled movement. It's called acceleration and there's clearly a decent amount of it being used in the Portal demonstration.
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  #76  
11-07-2013, 04:24 AM
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  #77  
11-07-2013, 07:58 AM
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I like the one with the canister on it.
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