Oddworld Forums > Zulag One > Oddworld Discussion


 
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  #121  
01-20-2013, 12:15 PM
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Why should Oddworld have to restrict itself to one genre? Why is having games with different styles of gameplay a bad thing?

Why does the series have to cater to the same target audience all the time?

The answer is it doesn’t. As long as the series’ core of strong storytelling, communication of environmental/anti-corporatism messages, and unique characters and aesthetic style remains intact, it doesn’t have to stick to one thing to be recognized as Oddworld.
Sure, but I can perfectly understand why. I was very young when AO and AE came out and can definitely see why we would be nostalgic. On the other hand, as far as I can see pupbenny is afraid that the changes that started with SW would only push the series further away...

Personally, I dont mind that much the direction SW-Fangus-and whatnot, but I would prefer too a follow-up to MO. Call me a nostalgic as well.
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  #122  
01-20-2013, 12:21 PM
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I don't really mind what genre they go with for the next game, as long as Oddworld's Lore is expanded on because shit's interesting, yo
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  #123  
01-20-2013, 12:29 PM
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If someone say that Stranger isn't oddworldish, must be (for f* sake) BLIND. If (for example) I'll play that game and dont even know of its name, after couple minutes there is no chance to call this game nothing than Oddworld. It have the feel, music and design like Oddworld... And I really feel what feels Lorne when creating that game. Munch, even with scrabs, paramites and so on - is nothing like Oddysee and Exoddus Oddworld, really. This is the perfect example of - what creates good Oddworld game. Oddworld is like painting. You cant catch the atmosphere only with painted characters when they are not painted with the original vision. You know what I mean?
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  #124  
01-20-2013, 12:31 PM
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Took me a while but I think I got the gist of that
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  #125  
01-20-2013, 12:42 PM
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If someone say that Stranger isn't oddworldish, must be (for f* sake) BLIND. If (for example) I'll play that game and dont even know of its name, after couple minutes there is no chance to call this game nothing than Oddworld. It have the feel, music and design like Oddworld... And I really feel what feels Lorne when creating that game. Munch, even with scrabs, paramites and so on - is nothing like Oddysee and Exoddus Oddworld, really. This is the perfect example of - what creates good Oddworld game. Oddworld is like painting. You cant catch the atmosphere only with painted characters when they are not painted with the original vision. You know what I mean?
As gobbledygook as that was, you're completely right. MO and SW are nothing like the first two games, but saying "they're not like Oddworld" is retarded, because what is the paradigm of 'Oddworld'?
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  #126  
01-20-2013, 12:54 PM
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Not exactly. Munch, even with known characters - isn't Oddworldish at all. Good Oddworld game isnt at all about something we already know. Its about feel.
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  #127  
01-20-2013, 12:57 PM
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You have completely missed My point.
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  #128  
01-20-2013, 01:37 PM
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That seems to be a reoccurring theme in this thread.

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  #129  
01-20-2013, 02:07 PM
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Not exactly. Munch, even with known characters - isn't Oddworldish at all. Good Oddworld game isnt at all about something we already know. Its about feel.
what

So because the theme for the most part wasn't a graveyard or a meatpacking plant, that doesn't make it Oddworld?

Oddworld isn't just the gloomy, dingy corridor with slaves and robots or the dank forest/cave with the bones of dead guys, it's also got vast fields that have fuzzy little animals and slow as fuck amphibians in wheelchairs.

idk if that was well worded or whatever but it's a whole friggin planet and has variety
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  #130  
01-20-2013, 02:23 PM
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That was what I was trying to say before, and he completely hopped over My point.
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  #131  
01-20-2013, 03:14 PM
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I wish Faerietales was an option. ):
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  #132  
01-20-2013, 04:00 PM
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I think Abe's strategy/platform games are a completly different kind of gameplay compared to MO and stranger.

As i see it we have 2 different group of oddworld fans; the ones that like Abe's puzzles and the ones that whant a more action oriented game.
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  #133  
01-21-2013, 03:09 AM
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...Also, Stragners Wrath was a good game. But it deosn't have the feel of an Oddworld game, because it's not what people are used to...
No, it's not what you're used to. You keep posting in this thread as if your opinions are universal, when it's clear that you're the only person that holds them. And, as I said before, OWI/JAW can't make the games just for the fans; they have to consider people who've never heard of Oddworld before.
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  #134  
01-21-2013, 05:42 AM
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Stragner's Wrath (:
Voted for Fangus Klot. I'm glad that the game is now set on Oddworld. I was worried when It wasn't, because I really want Fangus meeting other Oddworld inhabitants like Munch,Stranger, and Abe.
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  #135  
01-21-2013, 06:33 AM
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I like the idea of multiple styles. Really to make a convincing Sligstorm game nowadays would probably require something closer to Bioshock / RAGE / Brothers In Arms. That way you could have multiple weapons, vehicles, large-scale conflicts. I'd also like to see some dialogue choices like in Fallout / Skyrim / Mass Effect, maybe some morality decisions, since that's what AO was most famous for. Maybe the games can be episodic, like what happened with The Walking Dead, so that the developers don't have to do the entire game in one chunk.

Like it was said before, a 2D puzzle/platformer without a jump button would be tricky. From the direction MO was heading, the series is slanting towards and RTS / Pikmin style game, but that depends whether heroes 3, 4 and 5 are loners like Stranger or social moguls like Abe. Would be great to see some Twitter integration in whatever the next game will be, with lots of lovely Steam achievements
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  #136  
01-21-2013, 07:23 AM
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Wait, how is that even remotely bad

A lot of developers do that and they manage just fine?? The only difference is they don't tack the same general name to every game they make. At this point if something says Oddworld, it's safe to say the game just takes place on Oddworld and isn't necessarily tied in with a previous game at all. It's like a bunch of short stories.
I'm not saying it's bad. I think the thing I say below is why I'm saying this.

:
Sure, but I can perfectly understand why. I was very young when AO and AE came out and can definitely see why we would be nostalgic. On the other hand, as far as I can see pupbenny is afraid that the changes that started with SW would only push the series further away...

Personally, I dont mind that much the direction SW-Fangus-and whatnot, but I would prefer too a follow-up to MO. Call me a nostalgic as well.
Yes, I think you've got it perfectly right! I think I just want the first new Oddworld game to be a Quintology Area game to, kind of, secure it's place in Oddworld today. Or something like that. I think that could be what it is.

:
If someone say that Stranger isn't oddworldish, must be (for f* sake) BLIND. If (for example) I'll play that game and dont even know of its name, after couple minutes there is no chance to call this game nothing than Oddworld. It have the feel, music and design like Oddworld... And I really feel what feels Lorne when creating that game. Munch, even with scrabs, paramites and so on - is nothing like Oddysee and Exoddus Oddworld, really. This is the perfect example of - what creates good Oddworld game. Oddworld is like painting. You cant catch the atmosphere only with painted characters when they are not painted with the original vision. You know what I mean?

Not exactly. Munch, even with known characters - isn't Oddworldish at all. Good Oddworld game isnt at all about something we already know. Its about feel.
I've got to say I disagree with you. Munch did have the Oddworld feel about it, to me, and Stranger's Wrath didn't. The music is Stragner's Wrath was different, the gameplay. I also think that the music was different in MO. And the gameplay was altered, but it was the same objective. (Sneaking around and screwing stuff up for the Indutrialists.) When I play MO, I know it's Oddworld. When I play SW I don't. The only thing that gives away that SW is on Oddworld is the currency and the few references like the Fuzzles and the Vykker that were added in.

:
No, it's not what you're used to. You keep posting in this thread as if your opinions are universal, when it's clear that you're the only person that holds them. And, as I said before, OWI/JAW can't make the games just for the fans; they have to consider people who've never heard of Oddworld before.
I'm not the only person who thinks this. Other people have agreed with me, and even said what I've been trying to say better. Also, I meant if someone just played the first three Oddworld games then they'd be used to that. Then SW comes along and they'd be like "WTH!?" That's what I meant, compared to the other Oddworld games it's different.

:
I think Abe's strategy/platform games are a completly different kind of gameplay compared to MO and stranger.
Agreed. Although, I think MO was an adapted version of the Abe gameplay for 3D. Or that's what they tried to do I think.

:
As i see it we have 2 different group of oddworld fans; the ones that like Abe's puzzles and the ones that whant a more action oriented game.
I think a mix would be good. The strategy of Abe that has got the action of Stranger. (Which is what I think they was trying to do with MO.)

:
Oddworld isn't just the gloomy, dingy corridor with slaves and robots or the dank forest/cave with the bones of dead guys, it's also got vast fields that have fuzzy little animals and slow as fuck amphibians in wheelchairs.
Agreed.
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  #137  
01-21-2013, 09:52 AM
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I'm not the only person who thinks this. Other people have agreed with me, and even said what I've been trying to say better. Also, I meant if someone just played the first three Oddworld games then they'd be used to that. Then SW comes along and they'd be like "WTH!?" That's what I meant, compared to the other Oddworld games it's different.
I want someone to go back to the posts made in this forum back in 2005 just to prove you wrong.
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  #138  
01-21-2013, 09:56 AM
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I want someone to go back to the posts made in this forum back in 2005 just to prove you wrong.
I don't know, it's just what I think. :P That's it. That's just my opinion, others would agree others, would disagree.
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  #139  
01-21-2013, 10:03 AM
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And we all disagree.

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  #140  
01-21-2013, 10:07 AM
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I'm not saying it's bad. I think the thing I say below is why I'm saying this.
:
M ypoiint is is if I played AO and then played SW I wouldn't know they were of the same series. That can be bad, because that means Oddworld then have to appeal to different audiences and try to satisfy everyone.
Are you fucking with me

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  #141  
01-21-2013, 10:20 AM
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Where's that GIF MM made of OANST? We need it.
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I want someone to go back to the posts made in this forum back in 2005 just to prove you wrong.
I'm your guy.
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  #142  
01-21-2013, 10:30 AM
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What's wrong with the video?


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  #143  
01-21-2013, 10:37 AM
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  #144  
01-21-2013, 10:44 AM
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Are you fucking with me
I meant it can be bad for marketting purposes, not that it was a bad game.
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  #145  
01-21-2013, 10:54 AM
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But we've already established that you're wrong about that.
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  #146  
01-21-2013, 11:35 AM
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I'm pretty sure my post was talking about SW from a marketing perspective anyways.

Please read what I'm saying more carefully before making a comment like that.

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  #147  
01-21-2013, 01:41 PM
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Man you guys have some patience, I dunno how you do it...

Anyways I doubt I'm alone but I'm mostly into the games for Oddworld itself moreso than the gameplay (although it certainly helps if it plays well too, of course). It could be a karting spinoff and I'd still buy it if it were just as steeped in Oddlore and atmosphere as the existing titles before it. Now there's a thought...

Hell I've never been into RTSs and yet Hand of Odd still excites me.
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  #148  
01-21-2013, 05:30 PM
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I whant to know what the oddworld team think about the poll results.
How did Lorne react?
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  #149  
01-21-2013, 05:48 PM
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You weren't watching the LorneCam livestream when he saw it?
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  #150  
01-21-2013, 09:14 PM
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Hello,
I've had this account here for a long time. Feels good to log into an account and still be recognized by comfortable passwords from an innocent time.

There is a Reddit post pointing to the Oddworld page "What Do You Want To See Next From Oddworld."

It's got about 150 votes. It's at the top of it's subreddit, but it could get a bunch of upvotes and maybe reach the Mythical Third Page. The publicity could help Oddworld. I feel cracking the XBOX LIVE availability might be something we could try next, maybe get more sales there, or just drum up interest.

Anywhere here's the link. It just points back to Oddworld, however like I said, up voting would give this latest push and the New & Tasty more eyeballs.

Again
Here's the Link

http://www.reddit.com/r/gamernews/co...e_to_see_next/
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