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  #31  
12-07-2012, 06:49 AM
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Ok
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  #32  
12-07-2012, 07:53 AM
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Btw the next editor will make that easier as in the xml you can say which files an object requires, so when you save a path it will ask for a level that contains whatever.ban and push it into the lvl you're saving.
Brilliant work. ;-)
In new Editor when selecting collision item, in it properties is there told type of collision item? Like example: "Wall", "Floor/Ground", "Moving Bomb", "Bat"
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  #33  
12-07-2012, 03:43 PM
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Brilliant work. ;-)
In new Editor when selecting collision item, in it properties is there told type of collision item? Like example: "Wall", "Floor/Ground", "Moving Bomb", "Bat"
I'm at least going to collect the possible numbers, as for what they mean then maybe.

If you want to help with giving me the names of what they mean (assuming you know some of them) then feel free .

Also if anyone wants to help with collecting which ban files belong to which object that would be cool too. I could provide the new xml files and someone could add them in

It will be quite a big task to figure them all out (you'd need to use the decoder to see what's in each ban to figure out if its needed or not).
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  #34  
12-08-2012, 01:05 PM
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I'm at least going to collect the possible numbers, as for what they mean then maybe.

If you want to help with giving me the names of what they mean (assuming you know some of them) then feel free
This thing was fun to seek out. I guess this list is nearby complete, like 96%
But here is found Collision Item types:

---List of Found Collision Item types---
  • 0 = Floor/Ground
  • 1 = Left Wall
  • 2 = Right Wall
  • 3 = Dont allow Abe stand while in crouch
  • 4 = Background Floor/Ground
  • 5 = Background Left Wall
  • 6 = Background Right Wall
  • 7 = Dont allow Abe stand while in crouch in background (This is guess cause there is no situations of this ingame)
  • 8 = Moving Bomb/Bat

Only thing that makes me think is that walls seems have left and right wall. But as example i use left wall it can work also right wall. I have no idea of these walls why they work like this.
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  #35  
12-08-2012, 01:58 PM
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That's such a hard-coded, awful way to handle walls/floors. It makes me want to curl up in a ball and die just thinking that one of my favourite games uses a system like that.

No wonder the game has so many weird bugs.
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  #36  
12-08-2012, 01:59 PM
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10 = Z slig cover
^^
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he could not can read what you say properly because you sorry couldn't did not use proper grammer level not design and read bad he could can not and mad you did not did do proof read it's not is hard when you just type whatever comes not to mind and don't read not yes read through what you have not yes have said.

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  #37  
12-08-2012, 02:10 PM
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So we're not sure about type 7 and have no idea about 9? Also I'm assuming this is for AO items? Or are AE items also the same?
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  #38  
12-09-2012, 03:18 AM
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This thing was fun to seek out. I guess this list is nearby complete, like 96%
But here is found Collision Item types:

---List of Found Collision Item types---
  • 7 = Dont allow Abe stand while in crouch in background (This is guess cause there is no situations of this ingame)

Only thing that makes me think is that walls seems have left and right wall. But as example i use left wall it can work also right wall. I have no idea of these walls why they work like this.
7 is the same of 3 but in the background And there is one in scrabanian temple.
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  #39  
12-09-2012, 10:31 AM
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10 = Z slig cover
^^
I knew i forgot that after posting list, but was not able to add it to post afterwards.
Thanks for highlight. ^^


:
So we're not sure about type 7 and have no idea about 9? Also I'm assuming this is for AO items? Or are AE items also the same?
Type 9 is still mystery for me. Trying still seek if it appears.

EDIT: I made discovery, here it appears in Paramonia. Does it have something to do with Elum?




:
7 is the same of 3 but in the background And there is one in scrabanian temple.
Is there place in background where Abe should crouch? Now i can't get it to my mind if there is... ^^

EDIT: I found it. Type 7 collision item is now confirmed as i though what it would be. ^^
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Last edited by kapteeni13; 12-09-2012 at 12:25 PM..
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  #40  
12-10-2012, 11:17 AM
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Excellent

Anyone feel like coming up with a colour scheme for these types? (RGB values). *awaits silence*
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  #41  
12-17-2012, 11:00 AM
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Elum wall ?
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  #42  
12-30-2012, 03:09 AM
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Exactly, the only difficult part is adding the .bin files, it's a pain in the ass.
That's easy to do, I did it to get that level done with paramites in Rupturefarms I.
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