Oddworld Forums > Zulag One > Oddworld Discussion


 
Thread Tools
 
  #31  
06-05-2012, 12:08 PM
SpAM_CAN's Avatar
SpAM_CAN
Howler Punk
 
: Jun 2009
: UK
: 312
Rep Power: 16
SpAM_CAN  (108)SpAM_CAN  (108)

Yeah, it looked like they had added a pipe to the foreground at the last minute in Photoshop by scaling up a background one.
Reply With Quote
  #32  
06-05-2012, 01:53 PM
Connell's Avatar
Connell
Outlaw Shooter
 
: Apr 2011
: Britain
: 1,326
Blog Entries: 3
Rep Power: 14
Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)Connell  (1407)

If you go on the site Video Game Atlas and look at some of the maps from Oddysee spliced together, you will see how the same backgrounds are slapped on the same areas just two or three screens apart, and sometimes mirrored or flipped an appalling amount of times. Zulag 4 is a great example, and the secret area in Stockyard Escape. I never noticed this before but it really does take some of the beauty away from the game.

I'm all for re-using ideas that the general public wouldn't notice but this certainly does come across as plain lazy.
__________________
In Odd We Trust.

Reply With Quote
  #33  
06-05-2012, 02:22 PM
Paul's Avatar
Paul
Outlaw Sniper
 
: Jun 2007
: MilkyWay
: 1,535
Rep Power: 19
Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)

I wonder what the rendering time was? I think it took 1 week per screen for Resident Evil 2. I imagine it might have been longer for AO.

Its likely part of the reason for the re-use.
__________________
[ http://www.paulsapps.com ]

Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

Reply With Quote
  #34  
06-05-2012, 02:51 PM
Nepsotic's Avatar
Nepsotic
8===========D~
 
: Aug 2011
: 5,425
Blog Entries: 91
Rep Power: 19
Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)

Really? RE2 was much more complicated.
__________________
:
all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
- EVP_Glukkon/Oxide

Reply With Quote
  #35  
06-05-2012, 03:54 PM
Paul's Avatar
Paul
Outlaw Sniper
 
: Jun 2007
: MilkyWay
: 1,535
Rep Power: 19
Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)

"these environments were created with a software program called O2, and each background took two to three weeks to render."

From ye old wiki:

http://en.wikipedia.org/wiki/Resident_Evil_2

I would have thought AE/AO have more complex scenes than RE2 due to the expansive backgrounds?
__________________
[ http://www.paulsapps.com ]

Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

Reply With Quote
  #36  
06-05-2012, 04:18 PM
Nepsotic's Avatar
Nepsotic
8===========D~
 
: Aug 2011
: 5,425
Blog Entries: 91
Rep Power: 19
Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)Nepsotic  (3941)

Weren't the backgrounds just paintings though? RE2's were Pre-rendered too, but 3D, and like Isaid AO/E just had simple paintings.
__________________
:
all Meechmunchie did by trying to troll me was distract from the fact you all have no regard for Hetro or their rights at all, none.
- EVP_Glukkon/Oxide

Reply With Quote
  #37  
06-05-2012, 04:18 PM
Paul's Avatar
Paul
Outlaw Sniper
 
: Jun 2007
: MilkyWay
: 1,535
Rep Power: 19
Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)

All fully 3D Maya stuff I believe.
__________________
[ http://www.paulsapps.com ]

Crawling sligs will shout "Mommy!" while running around and then the slig mommy will appear and help them put their pants on.

Reply With Quote
  #38  
06-05-2012, 05:55 PM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 41
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

I believe there was a fair bit of post-processing done on the bitmaps as well.
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote
  #39  
06-06-2012, 05:50 AM
SpAM_CAN's Avatar
SpAM_CAN
Howler Punk
 
: Jun 2009
: UK
: 312
Rep Power: 16
SpAM_CAN  (108)SpAM_CAN  (108)

Sounds about right.
Reply With Quote
  #40  
06-06-2012, 11:03 AM
kapteeni13
Super Stingbee
 
: Nov 2009
: X
: 491
Rep Power: 15
kapteeni13  (404)kapteeni13  (404)kapteeni13  (404)kapteeni13  (404)kapteeni13  (404)

Wow, there is is some similarity in .cams
Never knew that. O.o
__________________
Skype: kapteeni13 | Discord: kapteeni13#8873

Reply With Quote
  #41  
06-13-2012, 02:00 AM
Tristan-117's Avatar
Tristan-117
Zappfly
 
: Jul 2009
: Wollongong, NSW, Australia
: 16
Rep Power: 0
Tristan-117  (10)

:
I've only seen two that look poor - the very first screen of the Stockyards,
I happen to think that was a great CAM. It really helped transition from RF to the Stockyards. Although i will admit it could have been a bit better. But the "No Mudakons" painting was a nice touch and the background color was nice. Unfortunately the pit with the bombs at the bottom felt like a cheap addition - we already knew how to jump at that stage.

:
I wonder what the rendering time was? I think it took 1 week per screen for Resident Evil 2. I imagine it might have been longer for AO.
Can someone explain to me what "rendering time" is? I have actually used Adobe Premiere and Photoshop before and I know what rendering is, but in Photoshop it's usually like 3 seconds. Why would it take so long to render these CAMs.

:
Also, kinda side note here, but I like how in AE they cut off the bottom and the top of the screen.
??? I don't remember that? Example ?

Also, this has probably been explained before, but why are the raw CAM files so wide and squashed down?
Reply With Quote
  #42  
06-13-2012, 02:47 AM
Manco's Avatar
Manco
Posts walls of text
 
: Aug 2007
: based damage system
: 4,751
Blog Entries: 11
Rep Power: 30
Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)Manco  (14074)

:
Can someone explain to me what "rendering time" is? I have actually used Adobe Premiere and Photoshop before and I know what rendering is, but in Photoshop it's usually like 3 seconds. Why would it take so long to render these CAMs.
Basically when creating pre-rendered 3D graphics, you have to render them to get the final image or movie. And if you’re making high-quality images, that can take a lot of resources and/or a long time.

Pixar for example has an entire farm of computers dedicated to rendering their movies.

So basically for Abe’s Oddysee, those backgruond graphics were created as a mixture of matte paintings and high resolution 3D models, and were then compressed down to fit the game’s resolution. And those models had to be rendered, in high resolution, with computers from 1997.
__________________


twitter (stream of thoughts)
steam (games i never play)

Reply With Quote
  #43  
06-13-2012, 02:47 AM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 41
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

:
Can someone explain to me what "rendering time" is? I have actually used Adobe Premiere and Photoshop before and I know what rendering is, but in Photoshop it's usually like 3 seconds. Why would it take so long to render these CAMs.
What sort of computer do you have? What specs does it have? Now imagine rendering your Photoshop stuff on a computer with mid-1990's specs. Next, imagine rendering stuff on a computer with mid-1990's specs, except that stuff has been developed in Maya and has all sorts of complicated shit going on.

That shit takes time.
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote
  #44  
06-15-2012, 11:46 AM
SpAM_CAN's Avatar
SpAM_CAN
Howler Punk
 
: Jun 2009
: UK
: 312
Rep Power: 16
SpAM_CAN  (108)SpAM_CAN  (108)

The AO/AE scenes would probably take a while to render if it were made today too you know :3 (using modern texture resolutions, polycounts and lighting techniques, rendered at least at 1080p)
Reply With Quote
  #45  
06-15-2012, 06:23 PM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 41
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

Hopefully not too long, seeing as JAW have promised similar levels of detail, but rendered in realtime.
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote
  #46  
06-16-2012, 11:43 AM
SpAM_CAN's Avatar
SpAM_CAN
Howler Punk
 
: Jun 2009
: UK
: 312
Rep Power: 16
SpAM_CAN  (108)SpAM_CAN  (108)

They will look as good, they won't actually be as good. What I mean is that if AO were to be made prerendered today it would probably be Pixar levels of quality in the images. Films like Brave take AGES to render, and thats the sort of thing I mean :3
Reply With Quote
  #47  
06-18-2012, 08:47 AM
LIJI's Avatar
LIJI
Howler Punk
 
: Mar 2007
: Israel
: 318
Rep Power: 18
LIJI  (206)LIJI  (206)LIJI  (206)

:
What sort of computer do you have? What specs does it have? Now imagine rendering your Photoshop stuff on a computer with mid-1990's specs. Next, imagine rendering stuff on a computer with mid-1990's specs, except that stuff has been developed in Maya and has all sorts of complicated shit going on.

That shit takes time.
It has very little to do with computing power now and then, ray tracing a 3D scene is more complex in a few orders of magnitudes than applying a Photoshop filter. Even in mid 90s specs the Photoshop filter would be fairly quick, a few seconds maximum, where 3D rendering an AO cam, even in today's specs, would take a minimum of a few hours.
Reply With Quote
  #48  
06-19-2012, 02:02 AM
Nate's Avatar
Nate
Oddworld Administrator
Rainbow of Flavour
 
: Apr 2002
: Seattle (woo!)
: 16,311
Blog Entries: 176
Rep Power: 41
Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)Nate  (13497)

You're right, of course. That's why I mentioned the 'complicated shit' at the end of the paragraph. I just don't know the terminology that you do.
__________________
:
Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 








 
 
- Oddworld Forums - -