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  #1  
03-20-2011, 09:03 AM
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Exclamation Something happened with Paul's Level Editor 0.5!

After I finished a few levels in it, it was working perfectly, when I download version 0.6.1 it wouldn't work anymore! Please help!
P.S: When it crashes it shows this message: This aplication has requested the Runtime to terminate it in an unusual way. Please contact the aplication's support team for more information.
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  #2  
03-20-2011, 09:05 AM
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Are you using the correct set of Qt DLL's? Does it crash at startup everytime etc?
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  #3  
03-20-2011, 09:06 AM
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Are you using the correct set of Qt DLL's? Does it crash at startup everytime etc?
I have all dlls in the folder! Right next to it! After I download 0.6.1 it doesn't work anymore
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  #4  
03-20-2011, 09:13 AM
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This is a total guess, but, editor 6.0.1 came with ddraw.dll in it, can you make sure thats not in the editors directory? It should go into your exoddus directory... Correct me if im wrong with this paul.
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  #5  
03-20-2011, 09:20 AM
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Ok if DDraw.dll is causing a crash then its crashing the GAME not the EDITOR.

you need to be VERY clear about what you mean here. 0.6 did NOT come with any DLLs, so either you are using the m$ or gcc dlls. It needs the gcc versions.
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  #6  
03-20-2011, 09:36 AM
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Ok if DDraw.dll is causing a crash then its crashing the GAME not the EDITOR.

you need to be VERY clear about what you mean here. 0.6 did NOT come with any DLLs, so either you are using the m$ or gcc dlls. It needs the gcc versions.
I deleted all the editor and installed 0.6 (not 0.6.1) and it works fine now!
No more help needed
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  #7  
03-20-2011, 09:40 AM
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I deleted all the editor and installed 0.6 (not 0.6.1) and it works fine now!
No more help needed
Thank god... :P
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  #8  
03-20-2011, 10:01 AM
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Thank god... :P
XD
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  #9  
04-11-2011, 11:27 AM
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0.6.1 is better!
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  #10  
04-26-2011, 09:37 AM
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Dead Some trouble with Fecco Depot

I edited FD.lvl fdpath1.bnd! and when i wanted to try
thats wrote out:
problems with exoddus.exe
the program close
PLASE HELP ME!!!
Thanx
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  #11  
04-26-2011, 10:10 AM
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did you import the correct .bnd files into the lvl archive?
and did you put a preloader in there to make sure the objects will show up properly?
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