:
Only Exoddus.exe knows the Exoddus CAM format.
If Paul could take that part and implement it to his editor.
Then the impossible is possible.
|
No its NOT possible its a ONE WAY thing. E.g if the compression works such as
A=1
B=2
C=3
D=4
And all the CURRENT cams are made of ABCD combo's then trying to add E=5 is NOT possible because there is no "E" in the Huffman tables.
The only way this works is using my DLL which REPLACES the decompression function with my own code which loads the uncompressed/never compressed AO cam directly into the emulated PSX VRAM.
And don't think about saying something uttterly stupid like "why not add E to Exoddus.exe"?
Reasons for that are:
1. Like the hook DLL it would only work with ONE version of the game
2. Its too much effort
3. This example is simple, the real problem is orders of magnitude more complex
4. Editing the game binary would be a pain, the DLL patches functions addresses in memory