Hey, just like Ryuufox, I'm gonna start my own thread and keep all my 3d models in this one thread so I don't end up cluttering the forums with multiple threads for each model I do.
I'm quite amateur-ish at this, so it would be great if any of you liked what you see even the tiniest amount
![Smile](images/smilies/d_smile.gif)
. Since Daft.Eng showed his amazing models he'd made in Sculptris, I've been determined to improve my own modelling skills and knock out some Oddworld characters the best I can. I tried doing a slog before, but I think I was going about it the wrong way. That, and the fact that there aren't many reference images about for slogs meant that it was quite tricky to recreate a slog close to how they actually look in game.
My old laptop's gfx card died
![Sad](images/smilies/frown.gif)
which is why I haven't attempted making anything since the slog.
But I bought a new laptop 2 weeks ago, and it's goooooood, and mighty powerful
![Grin](images/smilies/d_grin.gif)
and it handles sculptris really well.
I need to learn the process sculpting parts of a model in sculptris, exporting them into 3dsmax, texturing them nicely, making them bend if they're a character with joints and arms and legs and eyes and mouths and willies etc etc... and finally, getting them to work in a games engine.
Here's the slig so far.. I'll probably use most of it as a reference model so I will end up doing it again entirely, particularly the mask so it looks less.. 'organic'.