Downloaded your R6.LVL and it seems to work fine! It contains one path which is the ending level with the gas..
Ok. I downloaded it and saved it to my desktop and it worked, but copying it from the Program Files didn't work. Weird. It might be something to do with folder security?
Oh. I just saw. Attributes were set to Read-Only. Silly Me.
Ok. I downloaded it and saved it to my desktop and it worked, but copying it from the Program Files didn't work. Weird. It might be something to do with folder security?
Oh. I just saw. Attributes were set to Read-Only. Silly Me.
Good find, that's still a bug because it should beable to read the files if its read only! When I fix up the saving so you can save over the same lvl.. thats the point where it should fail
Edit: I will add a lot more error handling for file I/O in the next version since its the first point of failure
So I finally got some time to finish off the file I/O stuff and add object copy pasting to my editor, check out the screen shot of many copy pasted LED scrollers
I imagine the AE engine will work the same way, so it should be possible to add in new objects there too, note that this does mean its not possible to add collision items with out lots of effort and it would only work in certain versions of the game..
So I finally got some time to finish off the file I/O stuff and add object copy pasting to my editor, check out the screen shot of many copy pasted LED scrollers
I imagine the AE engine will work the same way, so it should be possible to add in new objects there too, note that this does mean its not possible to add collision items with out lots of effort and it would only work in certain versions of the game..
Wow, This is too cool for me!
There is coming fullworking level editor.
I'll keep thumb's up (and have fun with previous version)
Is your editor able to add new objects, or is it copy-paste only?
Copy paste only for the moment, you'll only be able to add in fully documented objects when this feature is added, setting wrong values etc can/will crash the game. I'll still aways off finishing version 0.2 due to lack of spare time though
I just wanted to point out (which is kind of obvious anyway) that moving objects to different screens will only load them if you've visited the screen they were on prior to entering the screen.
That kind of means you can make a scrab chase you from a screen you were on without it ever being there. Just a pointer for people to use.
This is a dumb question but, Could I request a video tutorial on how to edit Exoddus? because even though Chubfish's written one was good, i'm still having problems
Crashpunk I will talk to you on steam about it. I was going to make a separate thread for any guides because I knew it would clutter this one up. I was thinking of a "Level Editting Support" thread.
Eventually, will you be able to make it so adding simple objects is possible. If so, how long until you would have finished?
Adding all objects will be possible in the next version, its just that it won't be clear what they are if they're not documented. As for when its hard to say since I only do this in my spare time, but I'd guess before Xmas :P
Adding all objects will be possible in the next version, its just that it won't be clear what they are if they're not documented. As for when its hard to say since I only do this in my spare time, but I'd guess before Xmas :P
Great! That would make a splendid Xmas present!
Also, will deleting objects that are already there be possible too?
Replacing a room from necrum mines with a room from rupture farms.
Everything was replaced: collisions, triggers, objects, backgrounds, layers and bgm music.