Oddworld Forums > Zulag One > Oddworld Discussion > Oddworld Mods & Hacks


 
Thread Tools
 
  #1141  
11-05-2010, 12:17 AM
Littleleeroy's Avatar
Littleleeroy
Boombat
 
: Aug 2008
: Australia
: 227
Rep Power: 17
Littleleeroy  (334)Littleleeroy  (334)Littleleeroy  (334)Littleleeroy  (334)

:
Downloaded your R6.LVL and it seems to work fine! It contains one path which is the ending level with the gas..
Ok. I downloaded it and saved it to my desktop and it worked, but copying it from the Program Files didn't work. Weird. It might be something to do with folder security?

Oh. I just saw. Attributes were set to Read-Only. Silly Me.
Reply With Quote
  #1142  
11-05-2010, 06:25 AM
Paul's Avatar
Paul
Outlaw Sniper
 
: Jun 2007
: MilkyWay
: 1,535
Rep Power: 19
Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)

:
Ok. I downloaded it and saved it to my desktop and it worked, but copying it from the Program Files didn't work. Weird. It might be something to do with folder security?

Oh. I just saw. Attributes were set to Read-Only. Silly Me.
Good find, that's still a bug because it should beable to read the files if its read only! When I fix up the saving so you can save over the same lvl.. thats the point where it should fail

Edit: I will add a lot more error handling for file I/O in the next version since its the first point of failure
Reply With Quote
  #1143  
11-05-2010, 09:12 AM
LIJI's Avatar
LIJI
Howler Punk
 
: Mar 2007
: Israel
: 318
Rep Power: 18
LIJI  (206)LIJI  (206)LIJI  (206)

That explains why I couldn't read files directly from the CD... :P
Reply With Quote
  #1144  
11-06-2010, 07:10 AM
Scraby's Avatar
Scraby
Outlaw Cutter
 
: Dec 2008
: Rijeka
: 1,246
Blog Entries: 6
Rep Power: 16
Scraby  (132)Scraby  (132)

is the link with my modified lvl file working?
__________________
Scrab rules.

Reply With Quote
  #1145  
11-11-2010, 11:01 AM
Paul's Avatar
Paul
Outlaw Sniper
 
: Jun 2007
: MilkyWay
: 1,535
Rep Power: 19
Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)
It worked!

So I finally got some time to finish off the file I/O stuff and add object copy pasting to my editor, check out the screen shot of many copy pasted LED scrollers

I imagine the AE engine will work the same way, so it should be possible to add in new objects there too, note that this does mean its not possible to add collision items with out lots of effort and it would only work in certain versions of the game..
Attached Thumbnails
Click image for larger version

Name:	led copy paste.JPG
Views:	336
Size:	53.4 
ID:	12096   Click image for larger version

Name:	lights.JPG
Views:	333
Size:	32.3 
ID:	12097   Click image for larger version

Name:	muds.JPG
Views:	343
Size:	35.4 
ID:	12098  

Last edited by Paul; 11-11-2010 at 11:33 AM..
Reply With Quote
  #1146  
11-11-2010, 11:54 AM
NovaMan's Avatar
NovaMan
Howler Punk
 
: Jun 2009
: ?
: 345
Rep Power: 16
NovaMan  (15)

:
It would only work in certain versions of the game.
Exoddus.exe
1,85 MB (1*945*600 bytes)
File version 2.0

Last edited by NovaMan; 11-11-2010 at 12:15 PM..
Reply With Quote
  #1147  
11-12-2010, 12:36 AM
kapteeni13
Super Stingbee
 
: Nov 2009
: X
: 491
Rep Power: 15
kapteeni13  (404)kapteeni13  (404)kapteeni13  (404)kapteeni13  (404)kapteeni13  (404)
Happy

:
So I finally got some time to finish off the file I/O stuff and add object copy pasting to my editor, check out the screen shot of many copy pasted LED scrollers

I imagine the AE engine will work the same way, so it should be possible to add in new objects there too, note that this does mean its not possible to add collision items with out lots of effort and it would only work in certain versions of the game..
Wow, This is too cool for me!
There is coming fullworking level editor.
I'll keep thumb's up (and have fun with previous version)
__________________
Skype: kapteeni13 | Discord: kapteeni13#8873

Reply With Quote
  #1148  
11-12-2010, 08:02 AM
Jango's Avatar
Jango
Rabid Fuzzle
 
: Jul 2009
: Brize Norton, UK
: 505
Rep Power: 16
Jango  (177)Jango  (177)

Yay.
Great work Paul!

Is your editor able to add new objects, or is it copy-paste only?

Reply With Quote
  #1149  
11-12-2010, 08:48 AM
Paul's Avatar
Paul
Outlaw Sniper
 
: Jun 2007
: MilkyWay
: 1,535
Rep Power: 19
Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)

:
Yay.
Great work Paul!

Is your editor able to add new objects, or is it copy-paste only?
Copy paste only for the moment, you'll only be able to add in fully documented objects when this feature is added, setting wrong values etc can/will crash the game. I'll still aways off finishing version 0.2 due to lack of spare time though
Reply With Quote
  #1150  
11-12-2010, 10:28 AM
NovaMan's Avatar
NovaMan
Howler Punk
 
: Jun 2009
: ?
: 345
Rep Power: 16
NovaMan  (15)

Can i add slogs glukkons scrabs and paramites???.
Reply With Quote
  #1151  
11-14-2010, 08:52 AM
RoryF's Avatar
RoryF
aka OddMan360
 
: Jul 2009
: 42 Wallaby Way
: 1,485
Blog Entries: 17
Rep Power: 16
RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)RoryF  (860)

This looks well good. I can't wait!!
__________________
>> oddmatics.co.uk <<
there's stuff there, totally cool stuff, really!

Reply With Quote
  #1152  
11-15-2010, 11:14 AM
Paul's Avatar
Paul
Outlaw Sniper
 
: Jun 2007
: MilkyWay
: 1,535
Rep Power: 19
Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)

:
Can i add slogs glukkons scrabs and paramites???.
Yeah eventually! Lots of things appear to crash the game though.
Reply With Quote
  #1153  
11-15-2010, 01:37 PM
NovaMan's Avatar
NovaMan
Howler Punk
 
: Jun 2009
: ?
: 345
Rep Power: 16
NovaMan  (15)

:
Lots of things appear to crash the game though.
Then debug the crashes and fix it. And can i add a new lever that is connected to trigger like if i drag the lever, then a scrab is spawned.
Reply With Quote
  #1154  
11-15-2010, 02:44 PM
Paul's Avatar
Paul
Outlaw Sniper
 
: Jun 2007
: MilkyWay
: 1,535
Rep Power: 19
Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)

:
Then debug the crashes and fix it. And can i add a new lever that is connected to trigger like if i drag the lever, then a scrab is spawned.
The GAME crashes, not my level editor, which means some stuff just is not fixable or possible.

Not sure if the lever thing is possible, not doc'ed all objects yet, you can try adding more to the XML and figure them out if you like
Reply With Quote
  #1155  
11-15-2010, 10:22 PM
Chubfish's Avatar
Chubfish
Grubb Fisherman
 
: Apr 2007
: England
: 907
Blog Entries: 4
Rep Power: 18
Chubfish  (538)Chubfish  (538)Chubfish  (538)Chubfish  (538)Chubfish  (538)Chubfish  (538)

I just wanted to point out (which is kind of obvious anyway) that moving objects to different screens will only load them if you've visited the screen they were on prior to entering the screen.

That kind of means you can make a scrab chase you from a screen you were on without it ever being there. Just a pointer for people to use.
__________________
FrankerZ

Reply With Quote
  #1156  
11-16-2010, 04:02 AM
Crashpunk's Avatar
Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
: 7,291
Blog Entries: 47
Rep Power: 24
Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)

This is a dumb question but, Could I request a video tutorial on how to edit Exoddus? because even though Chubfish's written one was good, i'm still having problems
__________________

Twitter | Discord: Crashpunk#0025

Reply With Quote
  #1157  
11-16-2010, 05:43 AM
NovaMan's Avatar
NovaMan
Howler Punk
 
: Jun 2009
: ?
: 345
Rep Power: 16
NovaMan  (15)

Reply With Quote
  #1158  
11-16-2010, 07:18 AM
Chubfish's Avatar
Chubfish
Grubb Fisherman
 
: Apr 2007
: England
: 907
Blog Entries: 4
Rep Power: 18
Chubfish  (538)Chubfish  (538)Chubfish  (538)Chubfish  (538)Chubfish  (538)Chubfish  (538)

Crashpunk I will talk to you on steam about it. I was going to make a separate thread for any guides because I knew it would clutter this one up. I was thinking of a "Level Editting Support" thread.
__________________
FrankerZ

Reply With Quote
  #1159  
11-17-2010, 11:23 PM
Crashpunk's Avatar
Crashpunk
cun't spill
 
: Feb 2008
: Nottingham, UK
: 7,291
Blog Entries: 47
Rep Power: 24
Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)Crashpunk  (5534)

That sounds like a great idea. thanks Chub.

oh and NovaMan. you ain't funny.
__________________

Twitter | Discord: Crashpunk#0025

Reply With Quote
  #1160  
11-20-2010, 07:14 AM
Jango's Avatar
Jango
Rabid Fuzzle
 
: Jul 2009
: Brize Norton, UK
: 505
Rep Power: 16
Jango  (177)Jango  (177)

:
Yeah eventually! Lots of things appear to crash the game though.
Eventually, will you be able to make it so adding simple objects is possible. If so, how long until you would have finished?

Reply With Quote
  #1161  
11-21-2010, 07:40 AM
Paul's Avatar
Paul
Outlaw Sniper
 
: Jun 2007
: MilkyWay
: 1,535
Rep Power: 19
Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)

:
Eventually, will you be able to make it so adding simple objects is possible. If so, how long until you would have finished?
Adding all objects will be possible in the next version, its just that it won't be clear what they are if they're not documented. As for when its hard to say since I only do this in my spare time, but I'd guess before Xmas :P
Reply With Quote
  #1162  
11-21-2010, 07:47 AM
Jango's Avatar
Jango
Rabid Fuzzle
 
: Jul 2009
: Brize Norton, UK
: 505
Rep Power: 16
Jango  (177)Jango  (177)

:
Adding all objects will be possible in the next version, its just that it won't be clear what they are if they're not documented. As for when its hard to say since I only do this in my spare time, but I'd guess before Xmas :P
Great! That would make a splendid Xmas present!

Also, will deleting objects that are already there be possible too?

Reply With Quote
  #1163  
11-21-2010, 09:46 AM
NovaMan's Avatar
NovaMan
Howler Punk
 
: Jun 2009
: ?
: 345
Rep Power: 16
NovaMan  (15)

:
Deleting objects
Replace them with empty invisible objects that do nothing.
and maybe same for triggers from both levers and other stuff.
Reply With Quote
  #1164  
11-21-2010, 10:45 AM
Paul's Avatar
Paul
Outlaw Sniper
 
: Jun 2007
: MilkyWay
: 1,535
Rep Power: 19
Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)Paul  (718)

:
Great! That would make a splendid Xmas present!

Also, will deleting objects that are already there be possible too?
Yeah deleting is already done, adding just needs me to go through and grab every possible object type and its length along with default rect size etc.
Reply With Quote
  #1165  
11-21-2010, 10:23 PM
Jango's Avatar
Jango
Rabid Fuzzle
 
: Jul 2009
: Brize Norton, UK
: 505
Rep Power: 16
Jango  (177)Jango  (177)

:
Yeah deleting is already done, adding just needs me to go through and grab every possible object type and its length along with default rect size etc.
Awesome. Can't wait.

Reply With Quote
  #1166  
11-22-2010, 03:21 AM
NovaMan's Avatar
NovaMan
Howler Punk
 
: Jun 2009
: ?
: 345
Rep Power: 16
NovaMan  (15)

:
NovaMan. you ain't funny.



This is a feature request.

Replacing a room from necrum mines with a room from rupture farms.
Everything was replaced: collisions, triggers, objects, backgrounds, layers and bgm music.

Last edited by NovaMan; 11-22-2010 at 11:40 AM..
Reply With Quote
  #1167  
11-22-2010, 09:04 AM
Scraby's Avatar
Scraby
Outlaw Cutter
 
: Dec 2008
: Rijeka
: 1,246
Blog Entries: 6
Rep Power: 16
Scraby  (132)Scraby  (132)

how did u do that, plus rep pls tell me
__________________
Scrab rules.

Reply With Quote
  #1168  
11-22-2010, 11:00 AM
jayden732's Avatar
jayden732
Zappfly
 
: Apr 2008
: goon high
: 7
Rep Power: 0
jayden732  (10)

when may we expect to see your next level editor Paul?
__________________
DOWNZY
TIMARU HELL
RIDERS

Reply With Quote
  #1169  
11-22-2010, 11:34 AM
NovaMan's Avatar
NovaMan
Howler Punk
 
: Jun 2009
: ?
: 345
Rep Power: 16
NovaMan  (15)

:
how did u do that
Its faked by me by using print screen button and paint.
And then this was a feature request for paul.
Reply With Quote
  #1170  
11-22-2010, 11:35 AM
mlg man's Avatar
mlg man
Howler Punk
 
: Nov 2006
: Australia
: 346
Rep Power: 18
mlg man  (171)mlg man  (171)

Im happy with a release with just the mudokons to be added.
__________________
I make games, programs, music and stuff so yeah

Reply With Quote


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 








 
 
- Oddworld Forums - -