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  #151  
08-25-2009, 06:26 AM
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Way to go dude. I'd like to see weight activated buttons that bring use out of your ability to push barrels. Also when I saw pebbles falling from the ledges, falling from view behind a rock, only to reappear again under it I thought you were hinting at a hidden zone like in AO or AE. I'd love to see some.
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  #152  
08-25-2009, 06:48 AM
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im trying to add hidden zones right now, its just harder when its a platformer game unlike the original. and ill try and add some weight activated switches but right now all there is is floor triggers.ill try adding levers and other things soon
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  #153  
09-01-2009, 03:13 AM
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sorry for double posting---
mega update-
possesion 70% done=so far only glukkons can be possesed but coding is finished
levers 80% done=need to finish sprtes
lifts 50% done=need to add "manual" lifts instead of just lever activated
SligZonez Finished=may add to it if people think its too short
Bonedrills and meat saws 100% done
laser sensors 75% done= can only be detected whilst jumpin for some reason
game speak 60% done= need to make it so that only the nearest mud follows you
overall completion 75% done= now for the final factory(ideas please)
here's the LINK
notes=
~i have also edited the jump height as i felt that most of the puzzles could be passed because of the jumps height
~i have decided to go with the possesion orb method
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Last edited by JayDee; 09-01-2009 at 03:20 AM..
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  #154  
09-01-2009, 06:01 AM
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Do you also have a mac version or is it windows only?
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  #155  
09-01-2009, 06:22 AM
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Here are the soundfiles.
Can't wait to check up on this game's progress
Attached Files
File Type: zip SligVocP1.zip (381.5 , 150 views)
File Type: zip SligVocP2.zip (287.4 , 140 views)
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  #156  
09-02-2009, 02:29 AM
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thanks for these alexfili these will help me with my progress in Slig Wars
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  #157  
09-14-2009, 11:00 AM
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A demo?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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  #158  
10-03-2009, 04:57 AM
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i have updated sligzonez now with a background and more industrial objects.I am going to add another annex soon and a more challenging ender. PM me with ideas if you want.heres the
link
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  #159  
10-27-2009, 10:04 AM
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sorry for the double post but i am going to move all my latest fangame news to my site www.centuriongamemaking.com
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  #160  
10-27-2009, 12:39 PM
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will you post on here when its finished? or if theres another demo?

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  #161  
10-27-2009, 01:47 PM
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would now be a bad time to say you spelt 'assault rifle' wrong?
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  #162  
10-28-2009, 07:36 AM
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yes i will still post here im just going to update my site for all the latest info
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  #163  
11-02-2009, 01:18 AM
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That is a good looking site you've got there. I can't wait for the games to come out.
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  #164  
11-02-2009, 10:51 AM
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thanks im currently focusing on Tartarus Velocity but im doin some work on Abe's Prophecy now
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  #165  
11-26-2009, 12:38 PM
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sorry for double post but i just want to say that as of next week sligzonez will contain 3+ annexs just to inform you
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  #166  
12-12-2009, 11:02 PM
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Links are broken
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  #167  
03-14-2010, 07:52 AM
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Still broken.
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  #168  
03-14-2010, 01:24 PM
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I like how you still have my write up of the storyline for Tartarus Velocity =D
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

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