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  #1  
10-07-2009, 01:53 AM
duress
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zulag 1-2 problem

hello

i have some problems wth doors to enter zulag 2









i dont know why i cant go trough.enyone knows?







and if i go trough this tunnel on the left



on screen i read that i have 6 casualties!

Last edited by duress; 10-07-2009 at 01:56 AM..
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  #2  
10-07-2009, 01:59 AM
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I assume you're talking about Rupture Farms part 1. You cannot enter Zulag 2 unless you have the Shryhull power. Please exit via the "all 28 mudokons here die" region.
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  #3  
10-07-2009, 02:49 AM
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Take a look at that sign. If you leave any mudokons in Zulag 1 before you go out that door, they will be killed.
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  #4  
10-07-2009, 03:55 AM
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That is to say, assuming you've not killed any Mudokons yourself, the 6 casualties are actually 6 Mudokons you haven't yet found and rescued in the first level.
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  #5  
10-07-2009, 03:59 AM
duress
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That is to say, assuming you've not killed any Mudokons yourself, the 6 casualties are actually 6 Mudokons you haven't yet found and rescued in the first level.
but i want to save them all! is it apoosible to save them when i come back on the later stage?
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  #6  
10-07-2009, 04:11 AM
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Nope.
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  #7  
10-07-2009, 04:17 AM
duress
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so i can't save them all 99?
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  #8  
10-07-2009, 04:33 AM
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I don't think those muds are included in the 99 that need to be saved. But other wise when something dies, it is usually beyond saving.
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  #9  
10-07-2009, 04:38 AM
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If you go back through the level and find them and rescue them, then you can rescue all 99.
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  #10  
10-07-2009, 07:27 AM
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Yeah, I gotta go with MoxCo on this one. If it's dead, it ain't gonna be saved. Unless you, ya know, want the body or something... eew...
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  #11  
10-07-2009, 08:41 AM
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Yeah, just start over and use walkthrough... or continue and finish the game while saving less that 50 mudokons for a surprise.
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  #12  
10-07-2009, 05:40 PM
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You don't need to start over. You can walk back through pretty much all of Zulag 1. The ony backtrack I think you can't do is to the first screen, as there's a slig there who runs away the moment you start chanting.
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  #13  
10-07-2009, 07:50 PM
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I've possessed him many times when I was 7. Can't do it anymore sadly, but it is possible. I'm going to play Oddysee to find out right now, rather than continue the homework I'm not doing....
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  #14  
10-08-2009, 12:06 AM
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If only there was a cheat to stop enemies from moving...
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  #15  
10-08-2009, 12:46 AM
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I successfully possessed the slig. Make sure you're chanting the instant you walk onscreen.
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  #16  
10-15-2009, 01:32 AM
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duress said:
so i can't save them all 99?



The Mudokons in RuptureFarms 1 only appear in RuptureFarms 1. When you come back, in RuptureFarms 2, Zulag 1 looks the same but there are Mudokons in different places, new secret areas and more chances of getting killed. If you don't rescue the Mudokons in RuptureFarms 1, they are gone for good! So if you want all 99, save the first 28.

Just in relation to the first Slig, I've possessed him, but if you do it in the demo, the game freezes.

You can also possess the Slig in the 2nd secret area in the Stockyards/FreeFireZone, but it's really hard. I saw PerpetualAscent do it in his AO LP.
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  #17  
10-17-2009, 12:00 PM
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Well , if you have problems with that you can do the -ddcheat code , but it's different in AO , you have to do this:

-Create a direct access of the game and go to properties of that direct access.
-In the option "Destiny" add this : it_is_me_your_father (including a space on beggining)
-Run Oddysee with that direct access but holding SHIFT until you can choose the option to start the game. In the game you press TAB and the -ddcheat code works.
You can possess a slig , do the cheat and kill all the sligs in the level without killing a mudokon. Remember! If you hold the letter that do the slig shoot and pess TAB he will shoot in the air forever.
If you are Abe if you hold SHIFT when you are using the cheat and move , you will move more faster.

If you want to possess a slig but you can't because he run very fast , use -ddcheat and step in front of him and go up faster , he will stop for a moment and he will not run , if it doesn't work only chant all the time you need until you possess him.
If that doesn't work too i don't have more ideas for now.

PD: it is impossible rescue 99 mudokons because , in the game , there aren't 99 mudokons to rescue , there are 78 aprox.
I've passed all the game and confirmed that , i know all the secrets and i'm sure of that.

Last edited by lautaro_12; 10-17-2009 at 12:17 PM..
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  #18  
10-31-2009, 07:02 PM
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...no, I've rescued all 99. I'm not sure how you managed to miss 21, but there are 99.
And I can prove it!

RuptureFarms: 28 Mudokons
Stockyards & Free-Fire Zone: 12 Mudokons
Paramonian Temple: 3 Mudokons
Scabanian Temple: 6 Mudokons
Number of Mudokons in first half of the game (RuptureFarms to Stockyard Return) = 49

RuptureFarms II: 50 Mudokons

TOTAL NUMBER OF MUDOKONS = 99


And just for a bit of random trivia, Abe is the 100th Mudokon.
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Last edited by marlz; 10-31-2009 at 07:05 PM..
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  #19  
10-31-2009, 09:07 PM
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Funny how so few mudukons work on the said biggest meat processing plant on oddworld.
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  #20  
11-02-2009, 09:50 PM
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Yeah, especially since most of the secret areas in AE lead to SoulStorm Brewery, meaning that there are more than 90 Mudokons in an area smaller than RuptureFarms.
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