I was thinking maybe mudokons could gain strength from working, which could have a bonus in a minigame of some sort perhaps, or to purchase things from the village? It might be good to let them get moolah too, like finidng it randomly dropped when they're cleaning.
Also, moolah should perhaps only be earnable to sligs in certain rooms, like the ones where work takes place.
I have a map for the factory!
This is concept-only and may change in size/shape/content but anyway, this is what I got. I'm hoping on being able to make doors only certain creatures can enter, and on or two other things which might be a bit challenging and have to be dropped, and I wasn't sure how big stairs have to be, but here it is anyway...
Ground floor:
Entrance: A basic security room, maybe a slig voicelock shoved in that doesn't do anything but looks pretty. Animals can't come through this room.
Exec. stairs: Only glukkons can go in here.
Meat storehouse: Hanging bits of meat, crates.
Production lines: As shown in Aji's picture, floor cleaning area. Sligs earn moolah here.
Packaging: Big machine over conveyor: meat goes in, crates/barrels come out. Possibly a walled-off part of production lines. Sligs earn moolah here.
Warehouse: Crates and such. Could mudokons earn bonuses for carrying crates from here to the train?
Station: Possibly an extension of the warehouse. A train is somehow permanently here.
Kitchen: Big ovens! Make food here, if that's possible. Get meat from somewhere, put t in oven, take out, risk of it getting burnt (cus there's
always a risk of it getting burnt),
Cafeteria: Lots of seating. Eat food here. Possibly joined with the kitchen. Mdokons could gain strength from eating, but risk food poisoning lowering their strength
Lab/Hatchery: Self explanitory.
Stockyard: Open-air area with passage to wilderness or village, only accessible to animals and mudokons. Big space with animal pens and possibly minigames (scrab wrestling? Mudokon vs Scrab or Scrab vs Scrab, sligs could take bets). When not gambling, sligs can earn moolah here.
First Floor:
Mudokon Bunks: Cus something has to go on top of the smelliest room in the factory.
Corridor: Visit the scenic corridor; the place where dreams come true.
Executive Office: Where glukkons live. Stick a fone in a corner maybe, some glukkon beds... Make it
pretty! If a mud enters and there are no glukkons they gain moolah. If there is a glukkon inside they instantly loose all their moolah. If a slig enters any glukkons inside can choose to give or take moolah from them.
Security catwalk: Overlooks the Production Lines, if possible. Mudokons can go on here but if a slig comes in and shoots them, they loose strength (or whatever their points are). Sligs earn moolah here.
Slig bunks: Doubles up as lounge. A slig's favourite room; no mudokons allowed.
Gambling Room: Come on in and waste ya moolah!
Barracks/armoury: Sligs can buy bigger guns, stronger muds can get hard-hats to lower the time they're stunned after getting beaten, and better tools and the like (to make cleaning easier).
Target range: Shooting minigame for sligs, putting those guns to use.
Don't know if it's possible to get graphical upgrades by buying things with your moolah or other rewards, but if sligs could get etter guns... Or mudokons could get hard hats here and other stuff at the village like tattoos or weapons...
(And I apologise for the width of this post.