My opinion( it doesn't mean much):
In 2001, I was playing AO AE over again to keep satisfied before I got an Xbox. I loved AO for it's seriousness, and it showed that the glukkons were evil,brutal,all around villians who were ruthless enough to kill their own workers just to raise their buisiness. I felt the same way through AE, except a bit of the grittiness gone and replaced with a chunk of humor scattered through the cutscenes and farts. I was also kind of disappointed they took away Abe's old monk - like accent with a hillbilly-ish and silly accent. MO just came out when I was re - playing AE, and I imagined the same excellence, only in better, 3D enviroments. Then, 3 years later, I played it. Itb was much more silly and crude humor-ish. I wanted to get the expeirience I had playing AO and AE, so I went through the game barely using Munch unless I ha to. It made the glukkons look to dopy, and the Vykkers were just "meh". It made the game less of a survival and stealth type "you're a skinny chump with no weapons" scenario. Oh yeah, what happened to the death sound??
I still enjoyed it, and I played it through the second time with none of the music. So, I liked it, but AO and AE were much better. SW made me happy taking me back to my expectations of a 3D oddworld game, except for the expierince that tactics lie in your weapons, rather then your use of stealth and puzzle - solving.
It seems like I always say what's already been said, but please don't find this as a useless post. I don't want to be hated for this.. Well then, bye!