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I understand that we have seen chickens before in our world, but they deserve a little credit, for putting a whole lot of character into those guys. Once again, they are more memorable, personality wise then say a paramite.
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I'm a bit dismayed at how quick you folks are to lose your faith in the Inhabitants. You see one CONCEPT drawing, mind you, and all flip out about how Oddworld has abandoned its legacy of great characters.
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These kinds of things came up when the first glimpses of
Stranger's Wrath came out and I said how unhappy I felt by the Clakker, Grubb, Scuba Toad, boat and Skunk bomb designs. That was quite a while ago, now, so I'll be happy to reiterate:
I'm not leaping off the Oddworld bandwagon, I'm not losing faith in the Inhabitants, and I'm not claiming that Oddworld's characterisation has reached dismal levels. I'm merely saying how I feel about one highly specific element of the characters, and that's their visual design. I don't need to be reminded that Stranger has a good story or that the Clakkerz have very real personalities: I know that. I'm just not talking about that.
If you think that more mainstream designs for Oddworld is fine and dandy, then that's fine and dandy, but as a fan who's stuck by the Inhabitants for over seven years I've seen a gradual trend of lessening creativity and imagination when it comes to character design. It saddens me because I know from experience that OWI can come up with fantastically original character designs, but they don't seem to be doing so any longer, when it's (to me at least) one of their most endearing and amazing qualities.
I also know that designs can change from initial artwork, and I've mentioned my awareness of that in a previous post. The boat design for
Stranger's Wrath, in the end, was gorgeous and organic, and highly Oddworldian, and not simply a longboat stuck on the Mongo as it was first depicted. I'm well aware of the artistic iterations OWI toil through, and I'm very grateful for them. I'm not decrying the finished product before it's released, I'm merely saying what I think about this specific image - nothing more.
Just felt the need to make that explicit before people started attacking me for my beliefs, like they did in June 2003.
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Where did IGN get there information from? It sounds like they pieced it together from everything else we've already heard.
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They got their information from
Game Informer, which they actually say. They say they have their own source, too, but I'm not lending any weight to that. Funny how they automatically embelish things: they've taken GameSpeak as an implication that chatting to Townsfolk will be a staple. Typical IGN presumptuousness.
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Why don't Oddworld stick with the characters they've got?
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Because, following the dismal lack of success for
Munch's Oddysee, Lorne Lanning is trying to simultaneously get away from the Quintology until technology progresses enough for them to tell the epic stories he wants to, or until the possibility of making a movie become realised; and produce games that are succesful in today's post-GTA gaming industry, one where hardcore and extremeness are, sadly, limiting factors to creativity. First Person Shooters are OWI's new chosen genre, and they need to create a cast of characters that can support this. Abe and Crew would never carry around guns, so we're exploring more down-and-dirty regions of Oddworld, populated by beefy, weapon-totting characters.