I think you three summed it up quite well for him, but Ill add my two cents also.
I personally liked MO, its a great game, but there was some other things that disappointed me.
I was looking forward since its announcement of the more lifelike, living breathing oddworld, that was a full simulation, in which there was no set path to get to your final objective. Story would be incorporated in both gameplay and cg, and your actions would affect your story, your path, and your destiny, as well as all the world around you.
Example, mudokons are working for you in a factory. They are thirsty and on their break hour they go to the nearby vending machine to get something to drink. Munch uses his head port to turn off the vendo, and the mudokons start getting thirsty, they start working less, or worse, they get mad, throw fits, and eventually start going through withdraw until you turn it back on, and try and sort out the labor problems youve just created.
Note though, there is a lot that was still cut out of the game, characters, creatures, certain plots, levels, etc. List goes on for a long time.
Hopefully if hand of odd is ever made that similar to how the gameplay works, with the exception of being able to choose your sides industrial or native.
So in the end, MO is still a great game, a good oddworld game, basically an incarnation of the first two into 3d put tweaked in several areas. What it wasnt and what disappointed fans looking for something totally new, was that it didnt end up being a full simulation of oddworld.
Edit: Forgot to add welcome to the forums!