This is an RPS, I am not going to do any numbers! This will be an ongoing story and I will hope that you don't do anything overpowerful. Here are rules for MY RPS.
1. In this RPS, anything you have bought outside of this RPS isn't in this game. You will get weapons and items, but its not going to be from the shops outside of this RPS.
2. Rex and FireFrog are null here, their powers don't exist here. Here, I decide who is overpowerful, and if you are roleplaying right. I am the complete ruler over everything that you can't determine by yourself.
(To FireFrog and Rex, I respect your powers, but you aren't going to be telling me what to do and not do. I'd be obliged if you sign up, but you won't be using your power here. I gave up numbers, and that's all I'm going to give up.)
3. I recommend that you don't use any current characters, make a new one on this thread, don't include it on Vykker's Labs, just make the Character here.
4. I will allow you to create a story, but if there is ANYTHING I see as unfair, too powerful, or not as it should, then I will ask you to change it. If you do not change it in an edit, I'll send a meteor at you.
5. Characters may die, if I say so. But in this RPS, it does not matter, because you will always have another character to play as.
6. When it comes time for battle, you will say what you do, and I will give you the effect. Cause and Effect here, you give me the cause, I give you the effect. This is only for battle, because I feel that it is hard to control battle in such an RPS. The players don't want to let their own people die. But it must be so in this RPG.
Ok! Now that those are underway, here is the story.
***
Northeastern Mudos, Coastline, 7:21 AM 3-12-44
A light appeared from the ocean. Far away, where all the Oddworld Inhabitants thought that there was only ocean, the light flashed. The light flashed over and over, until many people in the surrounding tribes looked up to it.
"The Light! There's... there's... land there!" they cried. Their canoes were no match to cross the distance to the distant land that they knew nothing about. Only one tribe had the power.
A small, Kar'haelian ship rocked upon the ship. The native Kar'haelian sligs readied their ship, polished and repaired it... for tonight, it would journey to the land of the light. The Mudokon Tribes watched as it departed, and shouted back words of confidence to the sligs aboard. The Kar'hael Slig Tribe were their friends.
It was a week before they returned. Many had died from the storm that had nearly demolished their fine vessel. But when they had gotten to the land, they found fields of fine land, ready for farming. Herds of wild meeps roamed and waited to be harvested. Great forests of fruitful trees grew from the soil. The Kar'haels proclaimed this a land of paradise.
They named it Bolland, which in Kar'hael, meant "Land of the Blessed". Who would take this land for their own? What tribe, clan, faction or guild? There were many that lived upon the coastline, and many wanted to control it.
Not the large tribes of Kar'hael or Mudonkar, they owned enough land. No... what they needed was a small tribe, no more than twenty people, to go and claim the land.
But many people are departing to claim it, there seems to be a large, bloody war that will erupt between the Small Tribes, to determine who possesses Bolland, the Land of the Blessed.
---Sign-Ups---
The Tribe Name:
Race: (Any race you want, from old to made-up. Some Tribes may be multi-racial, but most only have one race.)
History: (Tell how your tribe got started out, what it is known for, and where they recently lived.)
Skills: (Are they good at Elum-Riding? Seamanship? Treecutting? Firestarting? What is your Tribe good at? You may have up to three Skills)
---Chief Character---
This is who you play as, until your Chief Character dies. If this character dies, then a character from your Tribal Characters will become the chief. This Character commands all the tribal characters, and you can order them around! He calls the shots and he's the big boss.
Name:
Race:
Sub-Occupation: (What he does for a living other than be the Chief)
History: (Give a good length history about the Chief.)
Physical and Mental Traits: (Give a few discernable traits.)
Abilities and Spells: (You can have four spells or abilities)
---Tribal Characters---
These are the characters you control over, your tribe. You may have 4 - 20 of these characters.
Name:
Race:
Age: (In Human Years)
Occupation:
That's it for your tribal characters. If you need to get some names, then go to these sites:
Mudokon Names
Slig Names
Go to Full Names if you can't decide.
Note: These Tribal Characters should be in families, so many should have the same last name.
Ok! Sign up and let's get rollin'!
***
You will start out with 1000 Moolah in this game, so you can buy a decent ship, some supplies and tools, so you can start your life on Bolland. When you get to the Kar'haelian Slig Docks, you'll be able to use this moolah.