Okay then, time to finish off this list!
33. I forgot to mention from before on trick #23 that if you mess up on the jump towards the doorway but you keep going forward, Stranger will go through the wooden planks and get inside the cave, but the only interesting thing in there is an OoB zone at the end of it. (RJ)(I'm not sure if it would be all that great of a thing to show)
34. Once you turn in Filthy Hands Floyd, go outside and there should now be a truck sitting next to the Bounty Store. With enough speed, you can jump onto the lowest part of the truck that's next to the front wheels, and from there, if you do the longest jump that you can do from that position, you get on top of the Bounty Store's orange rooftop. Once you're on there, you can use a combination of using the sign and barrel of The Bounty Store to get you practically anywhere in the area, including over the gates of Flithy Hands Floyd, Buzzarton, and Luten Duke (whom I need to explain a little bit more than the other two)(RJ)(Will more than likely make a video)
35. You don't have to assign yourself to Luten Duke if you want to capture him, but you will have to use at least one of my tricks that I've already shown you in my speedrun if you want to beat the game. To start off, do the last trick and get on top of the Bounty Store sign. With enough speed, jump from there to the green rooftop of the General Store, get on the little patch of roof that's between the barrel, higher rooftop and set of pipes, and jump from that position to get on top of the barrel by sliding onto its top. From there, jump towards the barrel closest to Luten Duke's gate and you should go through the barrel completely, so you don't need that much speed for this jump, believe it or not. Now, jump on top of the weird illustrated poster next to the barrel, quicksave the game, and jump onto the support beam farthest to the left of the pipe. When you get on there, try to get a good vision of the top of the trailer that the truck is holding, and jump towards it with as much speed as you can. If you succeed at that, just try to jump past the gate and you should be able to get through without having to assign yourself to Luten Duke; everything is basically the same here, I think, so don't expect anything different to be here. (RJ)(Will probably make a video)
36. Go to the point where you're climbing the second rope as a sniper is trying to shoot at you, and get on top of that rope. Jump onto the rock that's to the right of the front side of the rope, should be simple enough, and you should be able to see a strange, diagonal type of slope on a rock. Jump onto the top of it and you should be able to stand on it, now, jump over to the near-top of the bulky rock next to you, and you should be able to stand on it if you're lucky enough. From there, just jump towards the ledge that you normally get on once you defeat Luten Duke. This only really helps if you want to skip the boombats cutscene, collect boombats early, and if you want to do this next trick early. (RJ)(Will probably make a video)
37. Get to the point where you are about to enter the narrow cave route that takes you out of Luten Duke's area to get you back to town. From the beginning of the route, start running and keep running all the way through the route without messing up anywhere, and if you succeed at doing that, then jump towards the lowest rock that's kinda close to the sign below. If you succeed at doing all of that, then you can get on top of some of the other rocks to get you on top of Luten Duke's area entirely! This area has some of the most interesting OoB zones in the game, so I recommend looking at this if you can because this trick isn't so hard to do in one go. (RJ)(Will make a video)
38. In Luten Duke's little fighting area, if you start to run on the pillar to the left facing forward, reach all the way to the other pillar without any interruptions, and jump as far as you can towards the roof of the main shack, then you should be able to stay on top of the roof. This can especially be funny when you kill all of the outlaws and Stranger is standing next to Luten Duke and his outlaws and disappears to go to his appointed spot in the cutscene! (RJ)(Will probably make a video)
39. I just discovered this today, similar to trick #23 on the last list, if you make Luten Duke die in a cutter and you fall in one right after he dies, the game will treat it like it doesn't exist and you fall to the bottom of it. When he spins, the screen will get a lot closer than usual on his face, and once that is finished, the screen will go dark, the controller will rumble a little bit, and the game won't do anything except pause the game. The same result won't happen with spikes, but you will die all the same. *If someone could try this trick while skipping the cutscenes, then I would greatly appreciate because something is wrong about that cutscene on my CD!* (RJ)(I'm 50% sure that I'll make a video)
40. If you capture Luten Duke and turn him in, the status screen will count him as an Outlaw Shooter, the game will treat it as if you're turning in a few enemies like the Bounty Store does at first in Mongo Valley if you captured any enemies, if you get off of the bounty-select screen, the game will say that you still need to capture Luten Duke and, thus, his name will stay on the list forever, and if you do assign yourself to him after capturing him, several other strange things will happen. Every time you exit the bounty select screen, the game will continuously play the cutscene that plays when you capture everyone but Boilz Booty, when you exit the bounty store, the game will give you two white dots to go to on the map, if you travel back to Luten Duke once you're actually assigned to him, he won't be there because you already captured him, if you go to the Doc's office, everything will go normally, and if you go to the Bounty Store again after going to the Doc's office, the two white dots will still be there and Doc's office will not have the closed sign on it but you can't enter it again because you already talked to him! This is probably the strangest glitch that can be done in this game! (RJ to capture Luten Duke early)(Might make the video as its own special video)
41. With boombats, you can use boombat jump, so you can now use the boombat jump to get on top of any of the houses in the town or even onto the "outta here" sign's post to get out of Gizzard Gulch even easier than before; this comes late in your time in this city, which makes it obsolete for a speedrun to use, and even though it can be a little interesting to get out of the town while fighting Boilz Booty, the boombat jump has no really interesting use in the city.
42. If you travel on the rooftops of this town towards the gate, if you can reach the closest house to the gate, then try to jump onto the lamp's post on top. If you can get on top of it, then it only takes a simple jump to get over Buzzarton's gate as an alternative strategy to getting out of Gizzard Gulch early if you're bored or annoyed with the original strategy. (BJ or RJ)(95% sure I'll make a video)
43. Get on top of the area surrounding Buzzarton's gate with trick #42, or another strategy that you don't want to try for fun, (continuously jumping in the middle of the gate from its sign and getting lucky enough to get on top of it without sliding off is incredibly tough to do and it took me around 3 hours to do it ONCE) and you can reach several OoB zones in this town as well as a few buildings to stand on, but there's not really any use for this glitch unless you just want to mess with this game. (RJ or BJ)(Might make a video of this to clarify what I just said)
44. Past Gizzard Gulch, if you go into the next in-work town, you can actually get on the roofs of the houses in two ways. One way is to get in the secret compartment areas of the two main houses and if you curve enough in your jump, you should be able to jump from that area to the roof of the building that you're dealing with, and the easy alternative to the first trick is to just use a boombat jump. (RJ or BJ)(Will probably make a video)
45. Use trick #44 on the house that doesn't have a Clukker on top of it. From the roof, get onto the rim of the roof and jump onto the taller pipe of the two that are shown. From there, jump onto the little platform below the platform that looks like the one that you need to get onto (the one that looks like it's easy to reach when really it's harder than you think.) Now, in the past when I didn't know all that much about the boombat jump, I had had this crazy strategy that was pretty hard to do, especially in one go, but now I've realized that all you need to do from the platform that you're standing on at this point is to use as many boombats as you can to get the highest amount out of your jump. Do that on the two high platforms on this mountain and you should be on the top of this area now. From there, you can go back a little ways to nothing interesting, or you can go forward enough to skip the cutscene that plays once you reach the bridge; if you do that, though, you will be put in an unfinished area of what should be the pathway to Buzzarton, so you couldn't continue on to Buzzarton until you make the cutscene play. (BJ with a little bit of HJ)(MIght make a video)
46. This trick can be done in any of the cutscenes that end with a new loading screen, including the one that I didn't want to try to work with in the Tutorial area, and it's somewhat simple if you can get the timing right. If you open up the ammo-select screen at the same moment that a cutscene is supposed to play, the screen will stay stuck on the ammo screen and add in the bars as if it is the cutscene that'll even have the music and skipping opiton of that cutscene; if someone can do this trick on a cutscene that can't skip on a file, then could you please tell me if anything interesting happens when you do it because I ALWAYS screw up when I try to do the trick like that. Also, if you are able to open up the pause menu right when the cutscene is supposed to play, (which I preferrably do by unplugging my controller to get the job done, so I'm not too sure if this works without it) you might have to click the left analog stick in order to scroll on the menu. For some reason, if you load or save a file, the cutscene will start to play after you tell the game where to load your file at, if you quit the game, bring up the options, or resume the game, nothing weird happens, and if you quicksave the game, the cutscene will play normally, quicksave at some strange point, and it will end as usual; if you try to load that file back up, though, it will bring you to a black screen of nothingness with no sound, and if you try to load it again, the sound will be back but I'm still unsure as to where you're at in this black area. (RJ should probably be used to make this easier to work with)(Will probably make a video)
After around 5 hours of this, I don't know how I'm going to get through the rest of the glitches in the other areas of this game! With the time that I have left, I think that I'm going to put down some of the more major glitches of the next few areas, and I'll put down all of the other hard-to-find tricks in the lists in my spare time. I'll still make videos of these tricks, but don't expect them to come any time soon because of a research project that I have in English class (CURSE WRITING ESSAYS!) I have one last question for you all, do you think that I should combine the rest of this list with its original list in the last post to avoid some confusion, or do you think that I should keep the lists seperate to avoid too much room in one post? I guess that I'll see you guys some other time.
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