I believe that some people here are carrying this Biblical idea too far. You can find Biblical references in just about anything. The fact is that a lot of themes and ideas from the Bible have permeated modern society, and thus, indirectly, the creative process.
The Bible is the oldest recorded piece of literature containing many of the storytelling elements which we consider basic, including oppression of races and many parts of the hero pattern (including destiny and resurrection).
Thus, it seems natural for us to attribute anything with these story characteristics to Biblical referencing when, in fact, this is often not the case, at least not intentionally.
Isn't it possible to look at the Oddworld games and to enjoy them in a secular fashion, rather that searching for divine meaning? The concept of Quarma in the games represents a secular ethics - there's no God who intervenes with big noises and lighting effects. Quarma is a secularly spiritual idea - you are not rewarded or punished for your deeds by a divine force, but rather by your fellow citizens of Oddworld.
I very much appreciate how Lorne Lanning has managed to create a hero without resorting to the typical or Biblical heroic pattern. As a matter of fact, I think there are as few parallels to the Bible here as possible.
And I doubt that this is a coincidence - Lanning is one of the most progressive people I know of, having created a viciously anti-corporate game series which manages to be spiritual without mentioning the divine. Can't we appreciate its spirituality without comparing it to other, older, mainstream models?
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"The Guide is definitive. Reality is often inaccurate." - The late, lamented Douglas Adams
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