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  #1  
05-19-2006, 11:25 AM
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What do you like most about Oddworld?

For many Oddworld fans, Oddworld has been apart of our lives for years. Ever since the little blue guy Abe first farted, to the time Stranger captured his first bounty, to the movement of OWI from Video Games to Motion Pictures, Oddworld Fans have remained loyal and excepting to the great world of Oddworld.

One once said "If you have to ask, you'll never know", but I do believe it is time for people to share their experiences, so that others may look upon these experiences and reminisce, or find something new about Oddworld that one person may get but not another.

Many OWF fans have noticed uninteresting topics lying around here, so this is our chance to finally talk about something that everyone can be interested in. It can be something that all of us, as Oddworld fans, can appreciate and truly talk about.

So fellow Oddworld fans, what do you like most about the Oddworld series? Anything, the meaning of mysticism and consumerism and anti-commericalism , the characters, even the controls, we want to know!
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Last edited by Marco the Glukkon; 05-19-2006 at 11:28 AM..
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  #2  
05-19-2006, 11:39 AM
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The overall attitude of the games, mixed with the black, cynical humor and eccentric characters are one of the things I like the most about Oddworld. However, there's the mystical aspect of the first two games as well, the environments, the tribal atmosphere and the music. Having these bond together, it's something that'll truly get stuck in your head for a long while to come.

One of the most influential parts of the games is the Monsaic Lines from Abe's Oddysee. Looking at the backgrounds and art really makes me wish I could just chill out there for a while, grab a beer or whatever. The atmosphere people, the atmosphere amirite.
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  #3  
05-19-2006, 11:41 AM
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So fellow Oddworld fans, what do you like most about the Oddworld series?
All the 0's and 1's and non-existant 2's that went into the game and did not get recognition. Poor lonely 0's and 1's

EDIT: being serious now, i liked the challenge

Last edited by Salamander; 05-19-2006 at 12:00 PM..
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  #4  
05-19-2006, 01:13 PM
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The background art! It's so detaled and real looking I could stare at half of them for hours! One of my favorites is the background is the sky in Scrabana *s/p?* I love the redish color.

I love the whole game itself too it's just the backgrounds that stand out the most for me. Oddworld itself is just interesting and fun to play!
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  #5  
05-20-2006, 12:50 PM
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Background art and designs. Especially areas with lots of metal. Pipes, FeeCo Trains and their tracks, the glass ceiling of FeeCo Station, Slig pants and Rupture Farms itself.

Of course, there's also the usual dark humour, accents and the unique characters.

Yeah, atmosphere is great everywhere in the games. Like in Rupture Farms: barrels passing in the background, bloodstained walls, a Slig sleeping and Abe sneaking...

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  #6  
05-20-2006, 01:53 PM
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Well, I don't know about everyone else, but whatI love about OW is its uniqueness. It's far from the stereotypical action game with the muscleman waving around the big gun. In this game, everyone else has the big gun, and you sneak around hoping they won't use it. And there is, of course, the pure blood connection between me and the wonderful empathy of the games. They really do mean a lot to me.
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  #7  
05-21-2006, 06:49 AM
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The creatures first grabbed me. They are the kind of creatures I would have drawn, and yet never would have. Plus, playing the demo then seeing screenshots from later in AO was amazing. Pure mystery, that you don't get from other games. But it is really an impossible questions, there is an incredible essence that you can't explain to non-fans, yet for clinical Oddicts it is so very obvious. I also get a high each time I play- I've never gotten tired of SW, despite completing it seven times and coming round again for an eightth, and it's the same with the others. (incidentally, the only game where I haven't got all the charges out alive is AE, where I have about sixteen still missing.) I loved the darkness and creatures from the first game, and the humour in the second, but I do want a return to the essence of AO. Sprinkle on some AE laughs and mix the earlier characters with the SW species and we'll have something new, yet familiar. When we have Clakkerz discussing the Slig Barracks and mudokons taking on nests of boombats then I think we'll be there.
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  #8  
05-21-2006, 12:25 PM
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Yes, as unusual for many non-'real' games (think maybe Ratchet and Clank) the creatures are actually reltively relistic in their bioligy and form, and many could actually exist on this planet. For example, take the Scrab. Clearly defined muscles and legs, and a vertabrate body, with perfectly possible skeleton and bioligy. And it may be blind, but it can use sonar/ecolocation, as dolphins heads stick out alot extra to allow for a 'melon' to receive these sounds. The Scrab's large head area has plenty of room for a similar stucture to fit.
The unique and gripping gameplay and amazing graphics (for PS1 at least) in the first two games are groundbreaking, and it seems odd that more typical games like Spyro (I already mentioned Rachet and Clank, but I like Insomniac games, so sue me. Plus, it's just something that came into my head at the time) get alot more press and publicity, even though they're not as good (Spyro is sorta c*appy now, have you noticed?). I haven't got an X-box, and ended up with the next-gen PS2, so OI unkown to me random console switch ruined me there. Bummer. I haven't played the 3D games, but to my best guess, having a switch to 3D may have ruined the original gampelay classic. But it may be good anyway, I've seen a movie of Abe tossing a Slig out a window and the others laughing at its corpse, so its definitely got the old typical charm there. But I really don't know about Strangers Wrath. The only familier creature there is Slogs, and maybe Slegs as they're similar, but the creatures there mostly seem far too human to be odd anymore. And Clakkers suck, because they're like chickens and a bit too similar to 'real' creatures. Maybe Stunks and stuff too.
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  #9  
05-22-2006, 03:38 AM
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As the encyclopædist of The Oddworld Encyclopædia, I have to say its the world of Oddworld: that self-contained, fully realised reality that could, so temptingly, be true. It's a pretty broad thing to say, I suppose, because it comprises everything from the stunning geomorphology, through the believable biology of the creatures, to the twisted societies and lovable characters. But it's all there, and that's what I love most of all.

Secondary to that would have to be the philosophies that reality represents, and its “shattered mirror” method of reflection. All very resectable.
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  #10  
05-23-2006, 08:59 PM
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I like the dystopian feeling you get in AO. It warns us that while communism may be bad, the other extreme is worse.
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  #11  
06-12-2006, 02:16 AM
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I like the characters when I first saw it and the facted that it is based on another planet full of alien creatures.
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  #12  
06-12-2006, 02:25 AM
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And Clakkers suck, because they're like chickens and a bit too similar to 'real' creatures. Maybe Stunks and stuff too.
I think we were all concerned about the Clakkerz when we first heard of them, but when you see them in action all those fears melt away. I think it is just the voice that makes them feel more Oddworthy.

I would have designed their wings to be clawed like their feet, insead of feather fingers, but that's just me. They would have looked scarier and less funny and helpless if that were the case.
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  #13  
06-22-2006, 09:20 PM
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The brilliantly directed cutscenes. You can really see why Lorne wanted to make the Quintology into movies initially. MO good ending= most awesome game cutscene yet.
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  #14  
06-22-2006, 09:32 PM
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The feeling you get at night wondering when the next game will come out (or movie in this case) and what will be on it, what new creatures would there be? I also like the detail of the characters, but basically the Oddness about it.
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  #15  
06-22-2006, 10:30 PM
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I like the beautiful scenery of Oddworld, like Necrum, when you play OW at night you feel like you are there.
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  #16  
06-23-2006, 07:22 AM
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I like it for the symbolism, characters, and it just reminds me of like a dream
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  #17  
06-23-2006, 07:45 AM
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I like that you can possess creatures and cause major havoc and
destruction, which is just about what I am about. I also think the scenery was set beautifully and in a way that it gives the entire enviorment an alien feel.
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  #18  
06-23-2006, 11:18 AM
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I like the beautiful scenery of Oddworld, like Necrum, when you play OW at night you feel like you are there.
Or when you have a blanket over your head.

It's just the sheer elegance of the entire concept that first shocked me. I think I said this before. But I'll say it again: Lorne Lanning is right up there with Galileo, Socrates, Brahe, Darwin, Van Gogh, Einstein, and all those genii of the past. Except that he's not in the past. Which is really good.
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  #19  
06-23-2006, 12:36 PM
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I just feel as if I'm on oddworld while playing it, I love playing at night, It makes the game more interesting.
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  #20  
06-23-2006, 01:40 PM
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(clssic start) I like Enviroments in oddworld. Atmosfere (spelling?) is great. Also I like facilities like rupture farms (all that blood and meet on the wall), and Barraks. By the way, what do you like best, Rupture Farms or Soulstorm Br.?
Lorne and his team are very creative. They are so unusual and odd. Maybe to odd so people can just really love or hate Oddworld games. I would like to add that many games that are 2D and made in 20 century are forgoten.
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  #21  
06-24-2006, 08:31 AM
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Yes, a science fiction brained genius of today is what we helpless
and bored ones need for our own amusement. This allows us to
move back up front with the modern brains being born today.

Oh yeah, I like Soulstorm more than Rupture Farms.
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  #22  
06-26-2006, 08:58 AM
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The characters are probably the best thing. I almost thought they were real.
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  #23  
06-26-2006, 10:10 AM
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Yep, they did look realistic and their body features, their voices for
example, matched their image perfectly. Or maybe we just grew used
to it.
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  #24  
06-26-2006, 12:15 PM
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Everything!!!
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  #25  
06-29-2006, 02:32 AM
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Yaeh, that sounds good by me, Dripik_12. Everything.
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  #26  
06-29-2006, 07:42 AM
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Yep, they did look realistic and their body features, their voices for
example, matched their image perfectly. Or maybe we just grew used
to it.
Don't forget the emotions! The emotions make the characters stand out amongst many other games.
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  #27  
06-30-2006, 04:33 PM
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Yes Vulcher, there is a lot of emotion. However, it is slightly cheapened in AE and MO by jokes as the plot is slavery and extinction. That's why I love AO.
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  #28  
06-30-2006, 11:41 PM
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Yes Vulcher, there is a lot of emotion. However, it is slightly cheapened in AE and MO by jokes as the plot is slavery and extinction. That's why I love AO.
i don't know i felt alot of emotion for munch and the blind mudokons but i know what you mean AO did it best you really felt the injustice
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  #29  
07-01-2006, 08:09 AM
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i don't know i felt alot of emotion for munch and the blind mudokons but i know what you mean AO did it best you really felt the injustice
I don't think Munch could show emotion even if his life depended on it.
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  #30  
07-01-2006, 11:24 AM
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I don't think Munch could show emotion even if his life depended on it.
wasn't he showing emotion when he was desperately searching for other gabbits
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