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  #1  
10-26-2005, 07:13 AM
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Question Missing Secret Area In Zulag 1 Zone 2 In AO

Ok this is a little late to say but i noticed in Zone 2 at the start of AO on this seen Below there is a trap door. if u go down it abe just dies with no extra seen of the room below.

http://www.oddworldforums.net/attach...tid=3722&stc=1

Then when abe comes back at the end of the game to zone 1 if u go down were the trap door is youl be in this room now y is this did thay only make it at the end or didunt put it in at the Start?

http://www.oddworldforums.net/attach...tid=3723&stc=1
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ID:	3723  
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  #2  
10-26-2005, 07:31 AM
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thats so cool i never noticed that.i have o idea why that is.

hey now that we are talking about abe's oddysee im gonna tell you some sectets i found out last night,ok in scrabania in area 13 you leave elum and run to the right. keep running as fast as you can until you are able to jump and grab the edge.when you are jump and your hands will slap that bomb but abe wont die(you cant jump onto the ledge you have to grab the edge)

also in scrabanian temple door 1 hoist down onto the ledge above tha scrab. when he is to the right of the pit below, run down into that place on the bottom left. when your down there go 2 sceens to the right blow up the bomb wth a rock get the bellsong then hoist up and walk to the left and pull the lever to light the flint lock.now go back down to the bottom then hiost up,up,up,up,up(keep hitting up)
and you will be right next to the exit. this way you dont have to go all the way back.
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  #3  
10-26-2005, 07:53 AM
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Whoa i never knew that il try it out later or tomorro thay sound cool
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  #4  
10-26-2005, 08:00 AM
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yeah they are. hey on yours do you just beat the rupture farms level but dont exit, you just go back?
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10-26-2005, 08:03 AM
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i ment when u come back to ruptrue farms at the end of the game to shut it down
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  #6  
10-26-2005, 08:34 AM
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That's not the same place.
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  #7  
10-26-2005, 11:58 AM
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Molluk, being the forward-thinking mogul that he was/is, continually improved work processes at Rupturefarms to improve his bottom line. So if he decided that an extra nook and/or cranny would cheaply boost his moolah you can be sure he'd call in the Changing Rooms team and renovate ASAP.
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  #8  
10-26-2005, 01:13 PM
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Except that this isn't the same place.
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  #9  
10-26-2005, 02:23 PM
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wot isunt the same place? when u go down that trap door it takes you there (at the return to rupture farms)
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  #10  
10-26-2005, 03:11 PM
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Last edited by Nate; 10-27-2005 at 01:10 PM..
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  #11  
10-26-2005, 03:33 PM
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There is an area that looks almost identical to this later in the game but it is not the area that you return to when you come back to Rupture Farms.
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  #12  
10-26-2005, 03:58 PM
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how can you tell that it is different?
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10-27-2005, 06:33 AM
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  #14  
10-27-2005, 07:02 AM
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now y is this did thay only make it at the end or didunt put it in at the Start?
Well, the main objective in the beginning of the game is somewhat like: Puzzle your way out of RuptureFarms.
And in this screen
http://www.oddworldforums.net/attach...tid=3722&stc=1
you need to get rid of the sligs without killing the mud. The designers probably thought it to be less complicated if they'd just make a trapdoor to dispose the sligs. So there was nothing underneath it back then.

But later, when Abe returns to RuptureFarms the main objective has changed to somehing like: Make Molluck pay with Shrykull and save any leftover mudokons.
...
And ofcoursely, since you have destroyed stuff in zulag 1 while escaping, zulag 1 has changed a bit to make stuff safer. So another room was built underneath the trapdoor.
http://www.oddworldforums.net/attach...tid=3723&stc=1
Yea, I know, it's a room with another dangerous trapdoor. But that's just to keep the puzzle element in.

There.
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  #15  
10-27-2005, 12:33 PM
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whoa... i think that just about raps it up! lol
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  #16  
10-28-2005, 04:31 PM
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has anyone tried my two little secrets?
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  #17  
10-28-2005, 06:35 PM
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well in AE the necrum mines blow up, and then you return there to save 5 mudokons, i guess these mudokons got lucky and survived the explosion?
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10-28-2005, 10:09 PM
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Yes, I tried them about seven years ago.

Thanks anyway.
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  #19  
10-28-2005, 10:54 PM
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what the hell do you mean? did you even read what I wrote because I highly doubt that you tried those.
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10-28-2005, 10:55 PM
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thats so cool i never noticed that.i have o idea why that is.

hey now that we are talking about abe's oddysee im gonna tell you some sectets i found out last night,ok in scrabania in area 13 you leave elum and run to the right. keep running as fast as you can until you are able to jump and grab the edge.when you are jump and your hands will slap that bomb but abe wont die(you cant jump onto the ledge you have to grab the edge)

also in scrabanian temple door 1 hoist down onto the ledge above tha scrab. when he is to the right of the pit below, run down into that place on the bottom left. when your down there go 2 sceens to the right blow up the bomb wth a rock get the bellsong then hoist up and walk to the left and pull the lever to light the flint lock.now go back down to the bottom then hiost up,up,up,up,up(keep hitting up)
and you will be right next to the exit. this way you dont have to go all the way back.

these are the secrets I found out
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  #21  
11-01-2005, 02:06 PM
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Sad HELP!

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hey now that we are talking about abe's oddysee im gonna tell you some sectets i found out last night,ok in scrabania in "area 13" you leave elum and run to the right. keep running as fast as you can until you are able to jump and grab the edge.when you are jump and your hands will slap that bomb but abe wont die(you cant jump onto the ledge you have to grab the edge)
Weres Area 13? could u give me an idea from this map?

http://vgmaps.com/Atlas/PSX/Oddworld-Abe'sOddysee-Scrabania.png

Thx
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  #22  
11-01-2005, 05:32 PM
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Yeah, I'll try.
Okay, area 13 is where you first come out of a cave (I have no idea which one) and there is no action on this screen. walk to the right on to the next screen an you will see a bomb hovering to the of a fairly big gap.
these two areas are area 13.now just follow the steps from before. I tried to help but if you still dont get it just post again and I will try to come up with more stuff.
Hope I was able to help you out.

Last edited by Cullen Heath; 01-10-2006 at 06:39 PM..
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  #23  
04-22-2007, 04:05 AM
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thats so cool i never noticed that.i have o idea why that is.

hey now that we are talking about abe's oddysee im gonna tell you some sectets i found out last night,ok in scrabania in area 13 you leave elum and run to the right. keep running as fast as you can until you are able to jump and grab the edge.when you are jump and your hands will slap that bomb but abe wont die(you cant jump onto the ledge you have to grab the edge)

also in scrabanian temple door 1 hoist down onto the ledge above tha scrab. when he is to the right of the pit below, run down into that place on the bottom left. when your down there go 2 sceens to the right blow up the bomb wth a rock get the bellsong then hoist up and walk to the left and pull the lever to light the flint lock.now go back down to the bottom then hiost up,up,up,up,up(keep hitting up)

and you will be right next to the exit. this way you dont have to go all the way back.
yes thats right that dose happen.
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  #24  
04-22-2007, 04:47 AM
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In AE, your're not meant to do this but when you get to Phleg's office, once you are up on the leadge wait for the Sligs to fire, then drop down open the door walk forward and jump back up, wait for Phleg to go into the next room so you can then possess a slig, shoot the other one, or if you are shot possess the next one, then go into the next room and go up the lift leave Phleg behind, and if you keep shouting eventually you will back up to the wall, and then once you have fired those shots you will fall back into the original room, this works on mine and I am pretty sure this is a Glitch. Try it out.
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  #25  
04-22-2007, 06:03 AM
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Ugh, you're not suppose to post in threads that are over a month old, you two. Didn't you see the warning at the bottom?
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  #26  
04-22-2007, 06:06 AM
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yes thats right that dose happen.
You brought this topic back up just to say that? How idiotic.
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  #27  
04-22-2007, 07:17 AM
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mathew9r, it’s really bad form to bring back an old topic, and this topic had been dead for 15 months. Please don’t do this again, or you’ll have to be given an official infraction.
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