Behind the Ruins
(Note: I have been granted permission to make this RPG)
-An infinite number of members may join
-The RPG starts when at least six members join in
-People may join along the way
-A member may own up to four characters
-You can be any Oddworld specie
Backround:
All beings on Oddworld all thought that Necrum was only a place where the Mudokkons buried their dead. But there is much more to discover. Deep in the ruins of Necrum, there lies a secret that would send anyone’s hair rise on the back of their head. The secret even lies in the underground tunnels of Necrum Mines. But it is only a matter of time until the secret will be lost forever.
Rules:
-You must BE CREATIVE
-Use proper grammar (most of the time)
-No Power playing
-Follow the storyline
-Absolutely no swearing
-No short posts (unless it’s an OOC)
-Don’t control other people’s characters
The character bio would go a little something like this:
Name: (Put the name of your character)
Specie: (Put in what Oddworld specie your character is)
Age: (The age of your character. The number can’t go over 150)
Weapon: (You character’s weapon. Choose something that fits your character)
Birthplace: (The place where you character was born)
Accessories: (Any other things that your character carries, like a lucky charm or a hat)
Likes: (What your character likes)
Dislikes: (What your character doesn’t like)
(At the bottom of your bio you can put any kind of history and other things about your character)
The way you make your action posts is like this.
It’ll be kind of like one of those storybook type things.
If your character is going to say something, do this:
“I’m really tired.” Said Guy 1
If your character thinks something, do this:
‘Is this guy crazy?’ Thought Guy 1
If your character does something, do this:
Guy 1 walked over to the mysterious cave
Here’s an example post:
Guy 1 kept on limping down the path
“I sure am tired.” Guy 1 said.
He sat down for a moment.
‘I hope I’ll be safe sleeping here.’ Thought Guy 1
Extra info:
-I was focusing on a whole team trying to find out this secret. Here, there is danger as well. Temple Guardians, Scrabs, Paramites, Fleeches, and all those kinds of things. But the main question behind this team is this:
Who gets the money?
If they do find out what the secret behind Necrum is, there has to be one that tells it to the ODdworld Press and gets a huge pack of moolah. All of these people, well, they don't quite like to share.
-The landscape starts out in the entrance of Necrum, then they move to certian temples, then to go look at some anchient statues, onto Necrum Mines, go back to Necrum, crack symbols, and then the whole secret will be discovered.
Is anyone interested?
I'll wait.
Here are my characters:
Name: Kealton
Specie: Mudokkon
Age: 15 (human years)
Weapon: Spear
Birthplace: Spooce Village
Accessories: None
Likes: Adventure, Swimming, Hiking, Spying, and Fighting
Dislikes: Drunks, Factories, Wolvarks, and Cruel People
Kealton was always about adventure. He got more into his life when he met a Sea Rex named Menolesar. But sadly, Menoleasar died when Kealton was twelve. To this day, Kealton is still on the hunt for the person that killed his only friend.
Name: Wanderer
Specie: Slig
Age: Unknown
Weapon: Knife
Birthplace: Unknown
Accessories: Black cloak
Likes: Being unrecognized
Dislikes: Being noticed
A Slig that is not evil, but not good either. Nothing else is known about him.
Name: Slaga
Specie: Slig
Age: 13
Weapon: Spirit Energy
Birthplace: Herget (a slig village)
Accessories: A Blue eye instead of a Red one and a Golden Helmet
Likes: Freedom
Dislikes: Bondage and Glukkons
Slaga is the Oddworld God of Freedom. He grew up a kind slig. After Slaga had received four different kinds of orbs and then killed his archrival Gertian, he became a God and stayed at the age of thirteen. Now he decided to come back to Oddworld for two years and get natives and slaves out of bondage.
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