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  #1  
04-03-2005, 06:01 PM
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Dead NEW GAMES

Do you think that there should be even more Oddworld games than there are now?
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04-03-2005, 07:24 PM
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Of course. Why would we want OWI to stop making them?
  #3  
04-03-2005, 07:33 PM
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If this topic gets more than three answers, and even one of them isn't sarcastic, I'll be amazed.
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04-03-2005, 07:37 PM
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No, I'm pretty sure OWI will give up their gaming industry. You know, cuz they sucked at it so bad.

Of COURSE they'll make new games. I gotta say, I was excited when I saw this topic, cuz I thought there was news, but I guess not...
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04-03-2005, 09:33 PM
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:
Do you think that there should be even more Oddworld games than there are now?
Oh golly, I don't know, but I'd sure like to speculate with a fine individual like yourself!

(I was not trying to sound sarcastic, I really do talk like that)
  #6  
04-04-2005, 01:36 AM
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I think they should finifh the quintoligy
  #7  
04-04-2005, 05:22 AM
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they wont make it themself... but if they got propositions of a game developper I'm sure they will happily make another video game for us.

and the quintology will be finished in movies, probably.

  #8  
04-04-2005, 05:33 PM
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If they're outsourcing, I'd like to see Sligstorm completed. There probably isn't a PC or console market for it any more but it could work on the GBA or DS.
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Spending as long as I do here, it's easy to forget that Oddworld has actual fans.

  #9  
04-05-2005, 12:40 AM
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true NDW...
I think it could be very nice on a DS or PSP
can't wait to have my hands on it

  #10  
04-06-2005, 06:14 AM
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Sad sorry

I'm sorry but oddworld isn't making games anymore because Lorne Lanning wants to do something else with his life so he's stutting the company down: I'm TERRIBLY sorry to tell it to u. BUT: Don't be suprised if u see like,cartoons about oddworld.
  #11  
04-06-2005, 07:13 AM
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Oh, really?

Site your sources and prove that what your posting isn't a pile of malarkey.

Oddworld Inhabidents is shutting down, but the team is branching out.
And the whole "Dey ish nawt meekinfg da geems nuhmore waaah" line is a pile of bullshit.
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Last edited by Dipstikk; 04-06-2005 at 07:26 AM..
  #12  
04-06-2005, 07:30 AM
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Sad well...

I'm sorry but I didn't find it.My friend told me that (I think) is on www.gamespy.com
BUT i would call him now but he is sick.

Last edited by big bro slig #1; 04-06-2005 at 07:46 AM..
  #13  
04-06-2005, 07:38 AM
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Some people.... if my friend said that the Apocolypse was coming tommorow, and said he found out on Gamespy, I wouldn't beleive him..
  #14  
04-06-2005, 07:48 AM
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Some people.... if my friend said that the Apocolypse was coming tommorow, and said he found out on Gamespy, I wouldn't beleive him..
ok u got me about my 'friend' is accually my dad.
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04-06-2005, 07:49 AM
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Um... whatever... Does it make a difference who the hell sais it? Unless they work for OWI...
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04-06-2005, 07:53 AM
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Um... whatever... Does it make a difference who the hell sais it? Unless they work for OWI...
Accually he knows quite alot about video games like oddworld because he checks reviews and stuff every day, and I mean EVERY day.
  #17  
04-06-2005, 07:56 AM
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So do I, what's your point? Internet websites are not to be trusted. A review is what people think of a game, not about a company shutting down. I think we would know, if OWI was shutting down, if you did get this evidence from your friend/dad/imaginary friend, they must have REALLY misunderstood an article, 'cos OWI is merely slowing down the production of Oddworld games..
  #18  
04-06-2005, 07:59 AM
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So do I, what's your point? Internet websites are not to be trusted. A review is what people think of a game, not about a company shutting down. I think we would know, if OWI was shutting down, if you did get this evidence from your friend/dad/imaginary friend, they must have REALLY misunderstood an article, 'cos OWI is merely slowing down the production of Oddworld games..
Will somebody belive me? I mean he saw a video about it but u know don't belive me if u don't wanna............. and i trust him.
  #19  
04-06-2005, 08:09 AM
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Drunk

The End of Oddworld?
Lorne Lanning drops GameSpy a line to discuss why he's shutting down his San Luis Obispo development facility and the bold, new direction his company is going in.
By Raymond M. Padilla | March 29, 2005


Lorne Lanning, co-founder of Oddworld Inhabitants, is one of most creative people I've met in the gaming business. His vivid imagination has helped spawn some of the most unique characters ever seen in a videogame (Abe, Munch, Stranger, etc.). His distinct style has helped produce some of the most memorable stories gamers have ever experienced. So I'm sure you can imagine my shock when he called to tell me that he was shutting down his game development facility in San Luis Obispo.


"This is a choice, not a necessity. The choice is a daring one, and not an obvious one to make. We see the excitement of what can be. We think that requires a new model. We want to stay focused on the creative content and taking that to new levels."


One of my Stranger chats with Lorne.


Don't worry Oddworld fans, the company isn't going away. It's just drastically changing the way it operates. As with many innovative minds in the business, Lanning feels that the current model for game development is restrictive. Teams are becoming too big. Technical challenges are stifling creativity. Lanning is going to try doing things a different way so that he and his team can focus on what it does best -- creating characters and stories.

The shift in approach also comes with a physical move. As I mentioned earlier, Lanning is closing development operations in San Luis Obispo. The new base of operations will be in Berkeley, California. Berkeley, with its rich and colorful history, seems like a more suitable setting for a uniquely artistic company. Outside of Oddworld, the only things I know from San Luis Obispo are "Weird" Al Yankovic and UFC's "The Iceman" Chuck Lidell -- entertainers to be sure, but not exactly what I'd call creative forces.

"It's time to take it to the next level and the way to do that is with a new model. New models are in order and new models are necessary. Let's build characters and stories that people will love. Let's put these characters in interesting gameplay. Let's feature them in new media. It's all about pushing that quality bar higher. We'll be doing this with outside parties and businesses. The options and excitement grows exponentially, the more people we work with."

Lanning will keep a relatively small team of core creators in Berkeley, while collaborating with and outsourcing to external talents. His partners will not be restricted to the gaming industry; he'll be looking to team up with people from traditional animation, television, and film. This doesn't mean that he will not be working with traditional game companies; he was quick to point out his positive experiences with Majesco.

Don't mistake this as another "game guy goes to Hollywood" tale. Lanning is a veteran of Rhythm & Hues, an Oscar winning character animation and visual effects studio, so in a sense he's bridging his professional experiences.

Bringing the two sides together should benefit his company. He thinks that a lot of the technological problems developers have are unnecessary. He feels that there's a lot of "universal technology" the developers can use, and a lot of it can cut development time so that creators can focus on telling the best interactive stories possible.

This might clear stuff up.

But i could be wrong. :fuzcomf:

Last edited by big bro slig #1; 04-06-2005 at 08:13 AM..
  #20  
04-06-2005, 09:01 AM
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no no that's the official press release indeed
the one article we have been discussing for a week now over here:
http://www.oddworldforums.net/showthread.php?t=11859

  #21  
04-06-2005, 09:01 AM
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:
So I'm sure you can imagine my shock when he called to tell me that he was shutting down his game development facility in San Luis Obispo.
It does not say anything about games being halted, just that their smaller office in San Luis Obsipo is closing.

:
Don't worry Oddworld fans, the company isn't going away. It's just drastically changing the way it operates.
See?

:
Lanning will keep a relatively small team of core creators in Berkeley, while collaborating with and outsourcing to external talents. His partners will not be restricted to the gaming industry; he'll be looking to team up with people from traditional animation, television, and film. This doesn't mean that he will not be working with traditional game companies; he was quick to point out his positive experiences with Majesco.
And this part of the above quote is important:
"This doesn't mean that he will not be working with traditional game companies..."

Okay?
So from now on, try to read things through...and I mean past the title of an article.
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DIPSTIKK HE IS SO COOL, FORUM HE IS A FOOOOOL...

  #22  
04-06-2005, 09:16 AM
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It does not say anything about games being halted, just that their smaller office in San Luis Obsipo is closing.



See?



And this part of the above quote is important:
"This doesn't mean that he will not be working with traditional game companies..."

Okay?
So from now on, try to read things through...and I mean past the title of an article.
If u read the end of my post: "I could be wrong" I didn't say: I'M right ur WRONG! Or: UR stupid I'm SMART! So I'm just saying...
  #23  
04-06-2005, 09:18 AM
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I'm sorry but oddworld isn't making games anymore because Lorne Lanning wants to do something else with his life so he's stutting the company down: I'm TERRIBLY sorry to tell it to u. BUT: Don't be suprised if u see like,cartoons about oddworld.
You sure as hell made it sound like ''im right ur wrong!''
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04-06-2005, 09:32 AM
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:
The End of Oddworld?
Lorne Lanning drops GameSpy a line to discuss why he's shutting down his San Luis Obispo development facility and the bold, new direction his company is going in.
By Raymond M. Padilla | March 29, 2005


Lorne Lanning, co-founder of Oddworld Inhabitants, is one of most creative people I've met in the gaming business. His vivid imagination has helped spawn some of the most unique characters ever seen in a videogame (Abe, Munch, Stranger, etc.). His distinct style has helped produce some of the most memorable stories gamers have ever experienced. So I'm sure you can imagine my shock when he called to tell me that he was shutting down his game development facility in San Luis Obispo.


"This is a choice, not a necessity. The choice is a daring one, and not an obvious one to make. We see the excitement of what can be. We think that requires a new model. We want to stay focused on the creative content and taking that to new levels."


One of my Stranger chats with Lorne.


Don't worry Oddworld fans, the company isn't going away. It's just drastically changing the way it operates. As with many innovative minds in the business, Lanning feels that the current model for game development is restrictive. Teams are becoming too big. Technical challenges are stifling creativity. Lanning is going to try doing things a different way so that he and his team can focus on what it does best -- creating characters and stories.

The shift in approach also comes with a physical move. As I mentioned earlier, Lanning is closing development operations in San Luis Obispo. The new base of operations will be in Berkeley, California. Berkeley, with its rich and colorful history, seems like a more suitable setting for a uniquely artistic company. Outside of Oddworld, the only things I know from San Luis Obispo are "Weird" Al Yankovic and UFC's "The Iceman" Chuck Lidell -- entertainers to be sure, but not exactly what I'd call creative forces.

"It's time to take it to the next level and the way to do that is with a new model. New models are in order and new models are necessary. Let's build characters and stories that people will love. Let's put these characters in interesting gameplay. Let's feature them in new media. It's all about pushing that quality bar higher. We'll be doing this with outside parties and businesses. The options and excitement grows exponentially, the more people we work with."

Lanning will keep a relatively small team of core creators in Berkeley, while collaborating with and outsourcing to external talents. His partners will not be restricted to the gaming industry; he'll be looking to team up with people from traditional animation, television, and film. This doesn't mean that he will not be working with traditional game companies; he was quick to point out his positive experiences with Majesco.

Don't mistake this as another "game guy goes to Hollywood" tale. Lanning is a veteran of Rhythm & Hues, an Oscar winning character animation and visual effects studio, so in a sense he's bridging his professional experiences.

Bringing the two sides together should benefit his company. He thinks that a lot of the technological problems developers have are unnecessary. He feels that there's a lot of "universal technology" the developers can use, and a lot of it can cut development time so that creators can focus on telling the best interactive stories possible.

This might clear stuff up.

But i could be wrong. :fuzcomf:
/\
that right there!
  #25  
04-06-2005, 09:35 AM
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Did you have to quote the whole damn thing? What you said meant nothing, before you said that you made it sound like ''I'm right you're wrong''
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04-06-2005, 09:37 AM
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You sure as hell made it sound like ''im right ur wrong!''
Dipstikk wasn't involved in this place until i said they were 'shutting down' so what do u mean by: "You sure as hell made it sound like ''im right ur wrong!''?"
  #27  
04-06-2005, 09:40 AM
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WHAT THE HELL DOES DIPSTIKK HAVE TO DO WITH THIS!??? God, you're frustrating, you clearly can't argue, so what's the point... I give up...
  #28  
04-06-2005, 09:43 AM
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Hey could you guys take it to the PMs please? I don't think we need to hear your little feud, thanks.
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  #29  
04-06-2005, 09:44 AM
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WHAT THE HELL DOES DIPSTIKK HAVE TO DO WITH THIS!??? God, you're frustrating, you clearly can't argue, so what's the point... I give up...
OK look what i mean:if he was in this thread before i said it was 'shutting down' then it would sound like: ''im right ur wrong!''
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04-06-2005, 09:45 AM
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Hey could you guys take it to the PMs please? I don't think we need to hear your little feud, thanks.
OK so u want to join this- o never mind...all i wanna know is exactly how does we PM- o wait privet messaging i thought u ment like,at night...

Last edited by big bro slig #1; 04-06-2005 at 09:49 AM..


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